You are not getting it. If all you can say is that I'm not being imaginative, you are quite wrong. I find it takes more imagination to create your own story from a blank slate than having to make excuses as to why you were in jail in the first place. What if we don't want to be someone in jail right away? You may like to make jail time part of your RP each and every time, but a lot of us are annoyed that we start the game as a criminal, even if we are not. The fact that I'm in jail makes me a criminal, even if I pretend I was wrongly imprisoned, framed, whatever, and having to make this excuse is rather tiresome when it seems like every time I play, I'm already some sort of felon who got lucky. It breaks the flow of how I want to imagine my character, and that is what to end.
Having to mod alternate ways to start the game is increasingly annoying, and for console users they don't have such freedoms to change the game. So please, tell me why do we NEED to be in prison to start a TES game?
Generally when i play an RPG for the first time, I just go along with what's happening and invent a personality and a backstory as I go along.
Then the second time, I come up with a backstory first and just ignore the prison part if I have to.
You've got to start somewhere, so there's got to be a reason why you are where you start. No matter what they do, it's gonna mess up somebody's rp plans somewhere, unless they just have you appear on some part of the map, which would be kind of bland.
How about this?
You get an option to choose from three or four different beginnings, each with their own story and character creation process.
Maybe something like:
-Prisoner being shipped to province
-Refugee fleeing to province
-commoner visiting province on pilgrimage
-nobleman visiting province on business for the emperor
I still think each should be departing from the Imperial City, to stick with tradition.