Daggerfall had that many. TES II handled that many skills by allowing the player to choose three primary skills, three major skills, and six minor skills. So, in all TES games (other than Arena where you didn't pick skills), you are able to choose 1/3rd of them.
Fair point. I won't contest that.
Restoration might be getting absorbed into Thaumaturgy, I'm mulling that one over. But yes, I feel not everyone should be required to possess magical powers to help their healing. Medical allows for this.
Considering that you were striving for realism with weapons, it seems odd to me you would advocate the idea of making a non-magical healing skill just as useful as a magical one. Seriously, bandaging your wounds wouldn't realistically make them all disappear in seconds like Restoration does, but in order to make it equal to Restoration, it would have to. Unfortunately, bandaging your wounds doesn't (and can't) get the same "it's magical" excuse Restoration does, so it would come across as unrealistic and unbelievable. There's no need for making two identical skills, especially if you have to make one completely unrealistic to do it.
Why worry about Oblivions way of doing it?
Because Oblivion was the last TES game? And because I don't want to take three separate skills just to talk to people effectively. I would like to be good at multiple things, not waste a quarter of my skills on what used to take 1/7th of them or 1/10th.
Thaumaturgy doesn't involve summoning. Thaumaturgy and Daedric would kinda be opposites in the game.
Can you please explain what Thaumaturgy is, then, and why it is the opposite of Daedric (which is presumably Conjuration)? It's rather hard to discuss it if I don't know what it is?
It didn't work well, and you shouldn't have to be a sneaky person to be a thief. Crouch-walking around a small store doesn't help you steal anything, it makes you look like you want to be caught.
First off, if you're referring to Morrowind, I assume the reason they didn't make the Sneak animation better is because of technical limitations. If you're referring to Oblivion, why are you trying to rob a store when the owner is inside it?
Also, why shouldn't you have to be sneaky to be a thief? What's the difference? That's like saying "you shouldn't have to be skilled with weapons to be a fighter" or "you shouldn't have to be good at magic to be a mage." Stealth goes hand in hand with being a thief.
There is just shield. Blocking will be handled by the weapon skill if you aren't using a shield.
Once again, splitting these skills is completely arbitrary. If you use two-handed weapons, you're only going to take Block, and if you use one-handed weapons, you'll take Shield. In that regard, it's pointless to split up Block and Shield.
If you're trying to be good with both two-handed and one-handed weapons, you would then have to level up both Shield and Block. Effectively, if I wanted to be good with both Sword and Greatsword, I would need to take four skills. That seems needlessly punitive towards people who want to be good at both one-handed and two-handed weapons.
I rarely even take two weapon skills in a TES game, but a list like this makes it attractive to take more.
That's a personal style choice, and I can't really argue that. I personally like to be good with most types of weapons, and a list like this makes it nearly impossible to do so without filling up just about all of your skill slots.
What was fine about it? I hear a lot of complaints concerning this.
Um, the fact that if you wanted to go somewhere fast, you could just hop on your horse and do it. You didn't need to take a separate skill just to use the only reliable form of fast transportation into the wilderness in the game.
Character skill. The character doesn't have arrow keys.
Yes, but I do. I can tell you right now that any Dodge skill would be pointless to take, because you can override it with your player skill without any trouble whatsoever. Why should I waste a skill slot when I can just develop a little finesse with the arrow keys?
The skill of wilderness survival. This skill increases your speed and extends the reach of your logistics when traveling or fast traveling. You can build basic shelters for the climate type, fleche arrows out of wood, get more meat and pelt from animals you kill, build more efficient fires, have greater ability catching fish, be able to avoid ambushes better, track enemies and animals to a greater degree, and conceal yourself in the wild. Characters without this skill will be better off staying in inns on their trips, and traveling in larger groups.
That's actually a pretty cool idea, assuming Bethesda makes wilderness travel more detailed and forces you to eat to survive. But, certain aspects of it bother me. Tracking? Didn't you just suggest that Security does that too? Concealing yourself in the wild? Isn't that what Sneak is for?