TESV Weapons

Post » Tue May 17, 2011 1:51 am

I want to see Guns. Assuming TES V takes place 200 years after Oblivion, there defiantly should be Guns. I don't like Bow and Arrows and I don't like Crossbows. I do like Guns and I want to see Guns. There are Mages shooting fireballs and giant flying cities, there is no reason for no Guns.
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Thomas LEON
 
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Post » Tue May 17, 2011 1:35 am

I want to see Guns. Assuming TES V takes place 200 years after Oblivion, there defiantly should be Guns. I don't like Bow and Arrows and I don't like Crossbows. I do like Guns and I want to see Guns. There are Mages shooting fireballs and giant flying cities, there is no reason for no Guns.

NO!!! I WON'T LET GUNS RUIN TES!! And there is no need for guns when you can shoot fire from your hands.
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Siobhan Wallis-McRobert
 
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Post » Tue May 17, 2011 1:32 am

there is no reason for no Guns.

Perhaps the fact that the majority of the fanbase is compeltely against guns? This topic has been brought up thousands of times, and everytime it ends with mass flaming. I doubt Bethesda is going to delve into such a thing, and cause the ranting.

Personally, I have no problems with guns (as long as it's a rare unique item), but I doubt we'll see it.

You know, guns could be a good thing to bring up with the next incarnation of M'aiq

edit: Also, it doesn't entirely "Make sense" to see guns. In a world with magic, technology is going to be less advanced. Why spend years creating a flamable powder, and then even longer to create a mechanised device to fire bullets from, when you can just create fire from your hands?
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Samantha Pattison
 
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Post » Tue May 17, 2011 1:41 pm

I'm an American, it's my constitutional right.
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michael flanigan
 
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Post » Tue May 17, 2011 8:21 am

I'm an American, it's my constitutional right.

:ahhh:

I haven't seen any America in Tamriel...
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Ymani Hood
 
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Post » Tue May 17, 2011 2:12 pm

Seriously though, what about the people who can't use magic? Not everyone can cast fireballs. Take Fable 2 for example, I like what they did with Guns. I would love to see TES V in the same style/era. Esp. if it takes place after that book. 200 Years and still using Bows? The guns don't have to be glocks, just the early primitive pistols/rifles. I hate Bows/crossbows. It's just not my style. But I would love to charge into a crypt with a blunderbluss and blow some Skeletons away.
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Horse gal smithe
 
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Post » Tue May 17, 2011 1:31 am

This thread is gonna be soo ruined with guns on topic.

Next time, don't bring guns up again!
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Horror- Puppe
 
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Post » Mon May 16, 2011 10:58 pm

Yes lets talk about something else like bows and throwing items. It would be really cool if in TES V you could shoot arrow throw your enemies head and pin them on walls like in M&M Dark Messiah or upcoming New Vegas if what I have heard is true.
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Sophie Payne
 
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Post » Tue May 17, 2011 10:10 am

Take Fable 2 for example, I like what they did with Guns


Fable != TES

:banghead:

I would love to see TES V in the same style/era


TES has it's own world and it's own lore. Why on earth should it change all of that for the sake of guns?
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Rude_Bitch_420
 
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Post » Tue May 17, 2011 1:48 pm

I take it back..

Don't bring up guns or Fable on these forums. (Not very popular among TES players)
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I’m my own
 
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Post » Tue May 17, 2011 1:29 pm

Yes lets talk about something else like bows and throwing items. It would be really cool if in TES V you could shoot arrow throw your enemies head and pin them on walls like in M&M Dark Messiah or upcoming New Vegas if what I have heard is true.


I also would love to see throwing weapons such as tomahawks and spears. I think New Vegas is going to feature throwing weapons.
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Mike Plumley
 
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Post » Tue May 17, 2011 4:33 am

I take it back..

Don't bring up guns or Fable on these forums. (Not very popular among TES players)



I've been a TES player for many years now and I like both. I didn't mean to start anything by bringing up guns, I was just sharing my opinion.
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lucile davignon
 
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Post » Tue May 17, 2011 7:18 am

Maybe small stones could be used also as weapons. It would be cool to throw dremora with small stones(GRR!! STUPID MORTAL!!).
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No Name
 
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Post » Tue May 17, 2011 12:23 am

Anyone else watch Deadliest Warrior? Okay, forget the cheesy bro vs. bro yelling matches, there's some actual history and actual science there. But, they've also shown me weapons I've never heard of, after being a war-history nerd for as long as I could read.

Kpinga throwing knife? Awesome. Khanda sword? Badass. Katara? Sweet. Chakram? Wicked. Aara? Unbelievable.

Okay, so all of those except the kpinga are from the Rajput Indian warrior, but there were some others that were really cool, like the Macedonian Gastrophetes "belly bow" which was basically a HUGE crossbow whose stock you placed around your waist.

The aara in particular I had never seen anything like, it's basically a steel sword so thin that it coils up into a roll, when you swing it, it unfurls into a razor-whip type of thing. Not very powerful, but you can just spin around and lash it out about 5-8 feet from you, and any exposed skin gets a wicked cut.
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Phillip Hamilton
 
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Post » Tue May 17, 2011 4:06 am

Anyone else watch Deadliest Warrior? Okay, forget the cheesy bro vs. bro yelling matches, there's some actual history and actual science there. But, they've also shown me weapons I've never heard of, after being a war-history nerd for as long as I could read.

Kpinga throwing knife? Awesome. Khanda sword? Badass. Katara? Sweet. Chakram? Wicked. Aara? Unbelievable.

Okay, so all of those except the kpinga are from the Rajput Indian warrior, but there were some others that were really cool, like the Macedonian Gastrophetes "belly bow" which was basically a HUGE crossbow whose stock you placed around your waist.

The aara in particular I had never seen anything like, it's basically a steel sword so thin that it coils up into a roll, when you swing it, it unfurls into a razor-whip type of thing. Not very powerful, but you can just spin around and lash it out about 5-8 feet from you, and any exposed skin gets a wicked cut.


If I remember that episode correctly, the aara didn't really do that much damage. It looked flashy and kept multiple enemies at bay from all sides, but the killing power was almost zero. The blade was sharp enough to cut, but there was no power behind it because of the flexible blade. It was cool, but not something I would want to use to try to take down an angry Dremora.

That being said, I would love to see whips in the game. It wouldn't be a main killing weapon, but you could use it to trip up, disarm, and distract enemies.
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Gemma Woods Illustration
 
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Post » Tue May 17, 2011 1:47 pm

It wasn't that impressive, and in a duel against a trained opponent in armor wouldn't probably fare so well.

BUT I could see it being very effective against a small group of bandits. (1) It's somewhat light and compact, good for travel, and (2) you can keep a fair number of lightly armored opponents at bay. All it takes is for one of them get their eyes cut out or their throat slashed and the rest would probably run away from the guy spinning around with a slap-bracelet from hell.

Everyone remembers slap bracelets right? I guess they made them out of old measuring tape sections, and the steel would wear through whatever they covered it with and cut kids right where they wore em, on the wrist, where all those nice veins are.
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lauren cleaves
 
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Post » Mon May 16, 2011 11:44 pm

The draw weight on a longbow is approximately 500lbf, on a crossbow there was no draw just a hair trigger (1lbf?)

I think you got these the wrong way round

Kinda raises the question though, with everybody going on about realism in combat, would you be willing to accept that a character needs a huge amount of strength to effectively fire a bow? Even a shortbow would take some amount of strength. Archers of the middle ages were hunchbacked freaks with their drawing arm twice the size of the other because of all their training
Definitely. Archery needs to be a strength skill in the game.

With a crossbow you could say that higher strength lets you reload the weapon faster.

as an archery buff, i'm really surprised at the misconceptions about historical longbows and archers...

everyone seems to think archers were dainty little agile ninjas...in reality longbows of the middle ages had a 100 lb to 150 lb draw (compared to modern recurve bows' 40 lb to 75 lb), meaning archers were usually built more like body-builders than purse-snatchers.

i will agree that the bow-wielding thief has become standard in fantasy settings, but i would like a compromise. perhaps an agile, stealth-based thief would have to draw the bow for 5 or 6 seconds in order to get it to full draw, meaning a slower rate of fire (albeit with more precise aiming), while a strength-oriented character could let fly more arrows in quick succession, with less accuracy?

again, crossbows could negate this aspect a little... although, has anybody here besides me ever cocked a crossbow before? not easy.

I've got two crossbows, the larger being a 150 pound draw.
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yermom
 
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Post » Tue May 17, 2011 7:16 am

Anyone else watch Deadliest Warrior? Okay, forget the cheesy bro vs. bro yelling matches, there's some actual history and actual science there. But, they've also shown me weapons I've never heard of, after being a war-history nerd for as long as I could read.

Kpinga throwing knife? Awesome. Khanda sword? Badass. Katara? Sweet. Chakram? Wicked. Aara? Unbelievable.

Okay, so all of those except the kpinga are from the Rajput Indian warrior, but there were some others that were really cool, like the Macedonian Gastrophetes "belly bow" which was basically a HUGE crossbow whose stock you placed around your waist.

The aara in particular I had never seen anything like, it's basically a steel sword so thin that it coils up into a roll, when you swing it, it unfurls into a razor-whip type of thing. Not very powerful, but you can just spin around and lash it out about 5-8 feet from you, and any exposed skin gets a wicked cut.

Speaking of obscure, awesome weapons. We need some rhomphaia.... the Thracians would use them to lob off the heads of their enemies.

That being said, we need decapitation.

P.S. about crossbows: they were the AK-47 of the Middle Ages, as in, so easy to use that any army of peasants could pick them up and learn them in less than a month and be effective against trained mercenaries and knights.

So, maybe you don't even need a skill to use a crossbow. Maybe it can be like the staff in Oblivion, where any idiot can pick it up and shoot things with it. Your aim is already governed by agility, regardless, since it decides when you miss/hit. Other than that, the crossbow is just pulling a trigger, no real skill involved.
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Rachel Hall
 
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Post » Tue May 17, 2011 6:42 am

Anyone else watch Deadliest Warrior? Okay, forget the cheesy bro vs. bro yelling matches, there's some actual history and actual science there. But, they've also shown me weapons I've never heard of, after being a war-history nerd for as long as I could read.

Kpinga throwing knife? Awesome. Khanda sword? Badass. Katara? Sweet. Chakram? Wicked. Aara? Unbelievable.

Okay, so all of those except the kpinga are from the Rajput Indian warrior, but there were some others that were really cool, like the Macedonian Gastrophetes "belly bow" which was basically a HUGE crossbow whose stock you placed around your waist.

The aara in particular I had never seen anything like, it's basically a steel sword so thin that it coils up into a roll, when you swing it, it unfurls into a razor-whip type of thing. Not very powerful, but you can just spin around and lash it out about 5-8 feet from you, and any exposed skin gets a wicked cut.


I love that show. It also proved that blades are hugely ineffective against armour (fancy katana vs viking chainmail, chainmail wins)

As for throwing weapons none have really been too effective. Spartan javelin, ninja star, highland ball and chain. They've all been kinda meh
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Robyn Howlett
 
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Post » Tue May 17, 2011 10:00 am

I love that show. It also proved that blades are hugely ineffective against armour (fancy katana vs viking chainmail, chainmail wins)

As for throwing weapons none have really been too effective. Spartan javelin, ninja star, highland ball and chain. They've all been kinda meh


I love when they use armor. The katanas slashing/chopping attack couldn't get through chainmail, but the rajput katara (a stabber) got through the Roman mail easily. The Roman mail was obviously thinner, however. But pistols and such were shown to have trouble penetrating plate.

And throwing weapons are not very deadly which is of paramount importance to the show. But, they are distracting, or disarming. And the Viking throwing spear was able to penetrate 4 inches of a pine log, which is pretty damn impressive.

And to add to the archery convo, I think the heavy draw weight of the longbow is what made the crossbow so appealing. Although the longbow was a peasants weapon, the peasants were required (by law) to train with it, which over the years gave them the strength to use it (in addition to swinging farm tools around all day) but the skeletons of professional archers were shown to have bone spurs where the muscles attach, and oversized arm bones, evidence of extreme muscle growth and strength. A crossbow of similar strength could be ratcheted in increments, so a weaker man could get the same power, and better accuracy, with less training, although each shot is slower.
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Monika Krzyzak
 
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Post » Tue May 17, 2011 4:10 am

The main thing I'd see in throwing stars or knives is to apply poison to them. Tomahawks weren't really thrown in combat, but it would be cool if you could do that in TES. Pila though were designed with a bendable point so the enemy couldn't throw them back. They were meant to stick into the enemy's shield to force them to drop their shield.
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Nicholas C
 
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Post » Tue May 17, 2011 1:09 am

I'll be using a crossbow, then a spear for short range, and some throwing stars and knives as a last resort. I'll escape using my handy Passwall and Levitation spells.
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Lloyd Muldowney
 
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Post » Tue May 17, 2011 4:37 am

Definitely. Archery needs to be a strength skill in the game.

I remember testing something or other in Morrowind once, and I had my strength set high for carrying purposes. When I used a ranged weapon, I could kill things with one hit. I later learned strength helped. Is it not like this in Oblivion? I think Morrowind had the perfect balance between Strength/Marksman/Agility requirements for ranged combat.

Anyway, I'd like to see something like this implemented in TESV. Perhaps more emphasis on the fact that strength helps, though. Been playing for 7 years, and I only found out a few months ago.
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Katie Louise Ingram
 
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Post » Tue May 17, 2011 9:52 am

As far as the gladiator matches go, I think they could have done like the Romans and given a specific weapon for a specific class. ( will save classes for another thread). But in Rome, certain classes would have the quadrant. Some would have a net to throw around their enemies. And then the murmillos had the curved blades, secutors with tall shield and short blade. It seems more organized than giving an Orc his typical war hammer, or a dunmer his long blade.
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stevie trent
 
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Post » Tue May 17, 2011 3:53 am

I remember testing something or other in Morrowind once, and I had my strength set high for carrying purposes. When I used a ranged weapon, I could kill things with one hit. I later learned strength helped. Is it not like this in Oblivion? I think Morrowind had the perfect balance between Strength/Marksman/Agility requirements for ranged combat.

Anyway, I'd like to see something like this implemented in TESV. Perhaps more emphasis on the fact that strength helps, though. Been playing for 7 years, and I only found out a few months ago.


The damage formula for weapons in Oblivion is
Damage = WeaponRating * (Fatigue/MaxFatigue + 1)/2 * SneakMultiplier * PowerAttackMultiplier
* OpponentArmorRating * OpponentWeaponResistance


The WeaponRating is calculated as
WeaponRating = BaseWeaponDamage * 0.5 * ( 0.75 + Attribute * 0.005 ) *
( 0.2 + ModifiedSkill * 0.015 ) * ( WeaponHealth/BaseWeaponHealth + 1 )/2


Attribute is Strength for Blade and Blunt, and Agility for bows. So no, it did not work like this in Oblivion.
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Danny Warner
 
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