TESV Weapons

Post » Tue May 17, 2011 4:28 am

I would like to know, what weapons you guys would like to see, how/what weapon animations should be fixed/added.

Animations: I want the ability to perform sneak attacks while hidden behind someone like slitting a throat, or stabbing them in the chest. When using any weapon, I want it to actually feel like your hitting your opponent, like the attack should slow down or completely stop as it cuts through flesh, and if it a power attack, the blade may get stuck in bone, making you have to yank it out.

Weapons: Slim, stealthy dagger similar to the Fairbairn & Sykes Fighting Knife. I want to see a variety of katanas, gladius's, scimitars, and http://media.photobucket.com/image/cool%20swords/phyreblade_blog/Weapons/Mithrodin/Fantasy_Swords_Mithrodin_Sword__S_K.jpg (that things look purty cool). I'd like to see spears, javelins, and crossbows.

So what do you guys want?
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Christina Trayler
 
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Post » Tue May 17, 2011 11:03 am

Combat animations will always suffer a bit in TES due to agility stats, similar to run speed. Rather than running/attacking at a speed that "feels right", as you would in a dedicated action game, you often have a chance of the animation feeling akwardly too slow or too fast.

Of course, it's kind of a necessary tradeoff, but regardless, I don't expect the "feel of actually hitting your opponents" to ever be nailed down perfectly given the fact that those animation speeds can vary so much.

Generally, the best action games have a rhythm to the combat animations. It's not really the smoothness, realism or brutality of the combat, but rather hitting that rhythmic feel that is the key element in making the hacking and slashing truly satisfying. It's like a good beat that builds to a driving crescendo as your opponents is obliterated. The mind starts to predict it and anticipate the rhythm like the chorus of a good song.
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Madeleine Rose Walsh
 
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Post » Tue May 17, 2011 2:46 am

Severed Nord Leg. 'nuff said.
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Kortknee Bell
 
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Post » Mon May 16, 2011 11:55 pm

Mutliple weapon skills, no more blunt axes.....nuff said about that.

i wouldnt mind seeing some dismemberment....just not over the top stuff like in fallout 3, more realistic.
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Mrs Pooh
 
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Post » Tue May 17, 2011 2:29 pm

For starters, I hope the weapon types that were in Morrowind but not in Oblivion, primarily spears, to return in future games. Aside from that, it would also be nice to see a little more variety in the categories that are present in the game. In future games, I want a lot more variety in weapons to choose from, as this would allow for more room for customization.

It's hard to go into specifics on weapon animations as I'm sure that animations will be redone, but first, the animations need to be good, obviously. They don't necessarily have to be extremely elaborate, but they should feel natural and fluid,. Bethesda's animations are often not the best in games available at the time, I nonetheless hope for improvements in future games, however. I'd also like to see a little more variety in weapon animations depending on the type of weapon, you wouldn't use a dagger in the same way you would a longsword, so they should not use the same animations, Bethesda should adress the basics before worrying about the more advanced details.

Combat animations will always suffer a bit in TES due to agility stats, similar to run speed. Rather than running/attacking at a speed that "feels right", as you would in a dedicated action game, you often have a chance of the animation feeling akwardly too slow or too fast.


That's not an excuse for poorly done animations, while the animations may not be able to properly adapt to changes in rate at which one moves and attacks (though I'm pretty sure that in earlier games, no character attribute affected attack speed, only the properties of the weapon did, of course, this could be changed in future games.) but that doesn't mean the animations themselves can't be good. In Bethesda's past games, the animations themselves have often not been all that great, just look at Morrowind, over the years, modders have done a lot to make the game look much better than it originally was, not only are there lots of model and texture replacers, but programs like MGE also allow things that could never be accomplished just by replacing a texture or model, and modders are still creating new mods like this. But after all this time, they still haven't done that much to improve the original animations, so while Better Bodies and high quality faces and such may look characters look good in screenshots, as soon as you see them move, you know this is still the same game that was released years ago.
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Paul Rice
 
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Post » Tue May 17, 2011 12:06 am

I http://www.youtube.com/watch?v=f9Nz7h_rvgg to http://www.youtube.com/watch?v=YUa-71Mp7ko&NR=1.
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Eve Booker
 
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Post » Tue May 17, 2011 2:06 am

I'm hoping all the intricacies of Morrowind's armory return - spears, wakizashi, throwing darts, stars, tantos, everything. They may not have been easy to come by - most of these lacked versions for every material and otherwise had unimpressive statistics. Still, these miscellaneous weapons were really fun to collect and added to the various oddities you could find in the game. Bethesda seems to think that if most people don't use something, it's unimportant and a waste of time to implement. On the contrary, these options are what add to the freedom of Elder Scrolls games. It shouldn't be, "oh, we're going to streamline your RPG experience so you only find the weapons worth using and can spend more time smashing stuff." I want lots of variety.

EDIT: In regards to animations, it seems to be a thing of nature for Bethesda to do stiff and forced animations. If anything I'd say they're better at animating martial combat than mundane things like walking and running. However, if we're lucky, the community will find a way to edit animations for TES V rather quickly, so we won't have to wait years as we did with Morrowind.
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Danielle Brown
 
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Post » Tue May 17, 2011 7:28 am

I'm hoping all the intricacies of Morrowind's armory return - daikatanas, wakizashi, throwing darts, stars, tantos, everything. They may not have been easy to come by - most of these lacked versions for every material and otherwise had unimpressive statistics. Still, these miscellaneous weapons were really fun to collect and added to the various oddities you could find in the game. Bethesda seems to think that if most people don't use something, it's unimportant and a waste of time to implement. On the contrary, these options are what add to the freedom of Elder Scrolls games. It shouldn't be, "oh, we're going to streamline your RPG experience so you only find the weapons worth using and can spend more time smashing stuff." I want lots of variety.

I agree, but it would be nice if they did have useful clubs and stuff.
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lucile davignon
 
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Post » Tue May 17, 2011 11:29 am

I hope they make the weapons system the same that they used in fallout, because there you could just add a new animation for every weapon
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Suzy Santana
 
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Post » Tue May 17, 2011 1:08 am

Flails and pila are the two I'd want to see most.
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Shianne Donato
 
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Post » Tue May 17, 2011 5:06 am

Mutliple weapon skills, no more blunt axes.....nuff said about that.

i wouldnt mind seeing some dismemberment....just not over the top stuff like in fallout 3, more realistic.


i agree. i also would prefer multiple weapon specialization like long sword, short sword, bastard....etc, more nice weapons to be found accordingly to your level...

and it would be nice to carry more:)...so throw a perk or something:)
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Chelsea Head
 
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Post » Tue May 17, 2011 10:19 am

Short blade skill back!! I was horrified because Oblivion had only one blade skill,and it looks really stupid to have two handed sword with your thief.

And daggers should look cooler than Oblivions butterknives.
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Sabrina Schwarz
 
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Post » Tue May 17, 2011 12:07 pm

Flails and pila are the two I'd want to see most.

Especially if there is horse combat. It would me amazing to find a flail similar to that of the Witch King as well; Maybe as a reward for defeating the TESV equivalent of Mehrunes Dagon.

http://fc03.deviantart.net/fs7/i/2005/252/8/1/Flail_of_the_Witch_King_by_LordofIZAN.jpg
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Inol Wakhid
 
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Post » Tue May 17, 2011 2:09 pm

i would love to see more diversity back in TES:V such as short blade/long blade, heavy armor/light armor/medium armor, blunt weapons/axes/spears, as well as i would like to see more weapons in game like flails and morning stars and scimitars and great swords and huge axes and giant war hammers. i do think this could have been posted in TES:V Ideas and Suggestions threads though :P
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Gavin boyce
 
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Post » Tue May 17, 2011 11:44 am

Besides new weapons, I'd like to see weapons from Morrowind that were axed in Oblivion. Y'know, wakizashis, throwing stars, cutlasses, sabres, spears, etc.

I'd also like to see the specific weapon skills come back. Short blade, long blade, axes, blunt weapons, spears, and marksman. Not these garbage blade and blunt categories.
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emma sweeney
 
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Post » Tue May 17, 2011 8:29 am

I would love to see a two-handed bo and respective skill be implemented as well as dual-wield escrima stick weapon(s) and respective skill.

I also agree with making daggers look less wimpy.
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Donatus Uwasomba
 
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Post » Mon May 16, 2011 11:45 pm

Polearms.

And less "this weapon is better than that weapon". Give more different stats to each weapon. Individual speeds, reaches, base damage output, damage against armor, usable special attacks et cetera. Have more powerful, heavier, slower weapons. Long weapons with medium speed and damage. Short, fast, weak weapons etc.

Makes it much more interesting, and makes it a good idea to have several weapons for different enemies/situations with you.

And: Have cheap, useful weapons and expensive, neat looking, but worse weapons. And maybe link the stats that are shown to the weapon skill.
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Juan Suarez
 
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Post » Tue May 17, 2011 5:49 am

I would like to see throwing stars, and knives again ......... because running around with a bow and dark cloak is quite obvious I am going to assassinate someone.

Also spears, halbreds, ext. they need to come back in a spear or poll skill, and make it to where you can fight and do magic with the staff (again the useless LB button could shoot the magic)

I would like to see a smithing skill so you can create and customise your own armor and weapons, the higher your smithing skill the better and cooler options are avalible for when you enter forge mode or whatever you wish to call it.

This would make for an endless types of weapons and armor. If you can imagin it, it should beable to be made.
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Breanna Van Dijk
 
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Post » Tue May 17, 2011 5:20 am

I want a nice crossbow, with a great side quiver to hold the bolts. If Oblivion did one thing beautifully, they made some bows and quivers to die for.
Also, put some game into the game (swans, geese, turkey, or bird of prey) that we can harvest their feathers to fletch your own. If not, then I respectfully request a town fletcher.
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Batricia Alele
 
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Post » Tue May 17, 2011 1:58 am

I want more unique weapons like in Morrowind.
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Alexandra Ryan
 
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Post » Tue May 17, 2011 7:41 am

I want more unique weapons like in Morrowind.


This. I mean really, what is the point in taking AWAY from a game. They knew they did something right with Morrowind, why change the variety.

This goes for armor too (which is a bigger deal for me then the weapons).

As for animations, those can be fixed with mods and I don't think Bethesda has ever really gotten them right ha.
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His Bella
 
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Post » Tue May 17, 2011 9:27 am

Crossbows
- Standard single shot crossbow
- The 5 shot crossbow that Sun Tzu's army used :)

Spears
- one sided
- double sided
- halberd

Throwing weapons
- stars
- knifes
- bladed disks (forget the real name)
- boomerangs (for hunting)
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asako
 
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Post » Tue May 17, 2011 2:36 am

I think it would be pretty cool to see pitchforks, rakes, shovels, sickles, and miners picks as actual weapons rather than miscellaneous items. Hoes and rakes were added in the Mehrunes Razor plug-in for Oblivion, but I would want to see them in the original game. Also they would be great for those who want to role play as a farmer or a miner.

More types of bows would be cool too. Crossbows should return but with more variety. Also it would be cool to see different classes of bows such as self bows made with one material and composite bows made with more than one type of material. Recurve bows should have a greater amount of cast when shooting an arrow than a straight bow.
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no_excuse
 
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Post » Tue May 17, 2011 7:26 am

- The 5 shot crossbow that Sun Tzu's army used :)
As long as damage is decided by pull strength of the crossbow, those would be great.
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Euan
 
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Post » Tue May 17, 2011 2:36 am

This. I mean really, what is the point in taking AWAY from a game. They knew they did something right with Morrowind, why change the variety.

This goes for armor too (which is a bigger deal for me then the weapons).

As for animations, those can be fixed with mods and I don't think Bethesda has ever really gotten them right ha.


While I myself certainly prefer the Morrowind system of weapon skills, I can understand Bethesda's reasoning for changing to Oblivion's. It got really annoying sometimes to loot an awesome weapon, only to find that it was a long blade and you were actually good with short blade or a cool axe only to remember that you're best with blunt.

I personally would like to see the return of the short blade skill and the spear skill as well as major increases in weapon numbers for each type. Blunt should include axes, maces, and hammers, like in Oblivion, but I would love to see the introduction of flails as well. Long Blade should have classical longswords and broadswords, as well as more exotic varieties, such as katanas, sabers, and claymores. Short Blade should include its old group from Morrowind, namely daggers and shortswords, but also the less common tantos and wakizashis. I would love to see an increased variety of polearms for the Spear skill, as in, the same ridiculous number of varied polearms in D&D 3.5. Marksman should see the reintroduction of crossbows and thrown weapons.
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Michael Korkia
 
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