TESVI Ideas and Suggestions

Post » Mon May 07, 2012 12:19 pm

All this, http://www.gamesas.com/topic/1084035-tes-v-ideas-and-suggestions-thread-159/

Stuff you didn't do in Skyrim that we all asked for!!!

Also, stop taking out things, we all thought Oblivion was a shell of a game after playing Morrwind, what do you think we think of Skyrim now that we have less skill trees, less customizing, less of everything except dragons and two handed weapons?

Bring back the mysticism skill, bring back levitation and float, bring back mark/recall, bring back climbing (from daggerfall), bring back all the stuff you took away from us and start listening.
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Nicole Kraus
 
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Post » Mon May 07, 2012 6:46 pm

All this, http://www.gamesas.com/topic/1084035-tes-v-ideas-and-suggestions-thread-159/

Stuff you didn't do in Skyrim that we all asked for!!!

Also, stop taking out things, we all thought Oblivion was a shell of a game after playing Morrwind, what do you think we think of Skyrim now that we have less skill trees, less customizing, less of everything except dragons and two handed weapons?

Bring back the mysticism skill, bring back levitation and float, bring back mark/recall, bring back climbing (from daggerfall), bring back all the stuff you took away from us and start listening.

Climbing, I can agree on that. It's my top request for TES VI.
The rest looks like misguided nostalgia to me.

I'm surprised this thread hasn't been locked and that you have not been directed to the numerous existing ones discussing the mattter.
I'll let Mods handle it for I wouldn't want to deprive them of their daily fix.

:biggrin:

I kid.
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Rich O'Brien
 
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Post » Mon May 07, 2012 7:06 pm

More classes-thief/warrior/mage seems SO last century.Cleric - better at healing,lawman - with unique crime related quests,artisan - who can build a greater variety of stuff (preferably HOUSES),baron - who gets by more with money and intrigue,farmer - who can find unique alchemical ingredients.
Greater differentiation between classes so that many quests need companions with complementary skill sets.Varied outcomes depending on the class you pick...How about becoming Jarl of Whiterun?
A greater variety of characters and outcomes makes the game more greatly varied and thus boosts its longevity.Right now perk selection doesn`t seem to matter that much to the outcome and some perks are clearly more attractive than others.
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Mandy Muir
 
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Post » Mon May 07, 2012 1:27 pm

I suggest setting TESVI in the lower half of Tamriel, (Shimmering Isles, Valenwood, Elswyr and Black Marsh) Include a lot of underwater cities, variety in housing and landscape across the countries, variety of weather.

I also suggest you get started now, keep working on it for the next 4 to 6 years and get everything in the TESV ideas and suggestions thread into the game!
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Sophie Payne
 
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Post » Mon May 07, 2012 6:25 pm

I would want them to bring back QA testing so the game actually works correctly without broke main quest, broke side quests, etc.
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Chad Holloway
 
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Post » Mon May 07, 2012 9:02 pm

http://www.gamesas.com/topic/1311878-official-beyond-skyrim-tes-vi-4/
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priscillaaa
 
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Post » Mon May 07, 2012 11:28 pm

Traveling to a whole new continent would be really awesome and the Akaviri races seem very interesting and mysterious.
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Alan Whiston
 
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