Which DXTc format should I use? DXT3 or DTX5? Create mipmap or no? (I know I have to create a normal map so the face will reflect light in game) Should I 'save Alpha' and add dithering. http://cs.elderscrolls.com/constwiki/index.php/Image:DdsConverterOptionsDialog.jpg are the options I'm refering to.
I think I've found just about every tutorial, but they vary in specificness, and the only ones that go into detail about retexturing don't talk about faces...
This one talks about http://cs.elderscrolls.com/constwiki/index.php/Better_Retextures_:_Detailed_Guide_For_NifSkope_and_the_GIMP#Normal_Maps
and the other Wiki does a blue bed retexture.
This one discusses the creation of http://sites.google.com/site/grimdeath9740/tutorial:createyourownrace
These are all excellent guides, but they don't go into detail on what options work best for faces. I am a decently creative person/artist, and (usually) pretty good at figuring stuff out for myself, but I know few technical details about texturing and could use help. For example, I would think you would want an alpha channel, but you don't necessarily want transparent holes or blotchy areas on your face texture, so I am still a bit confused about it. :wacko:
I'm surprised no one has a good texturing tutorial specifically for Faces, b/c I haven't even gotten to the really in depth stuff like creating the aging textures and morphs for the face gen sliders. See, I know a little, but it's alot to absorb in a short time and I know experience will help, but if someone out there is an expert on this stuff and can give me a few pointers, it would help tremendously! :bowdown:
Trial and error will get me there eventually, but with a myriad of different options, I could be here for a while unless any of you experts want to share your tips...? :hubbahubba: