Texture fix V2.0

Post » Tue Feb 02, 2010 4:40 pm

It has been awhile since I've played Morrowind. I am just working out all of the kinks in about a hundred new mods I installed and I should be playing again very soon. I will keep my eyes open for more seams, of course!

Now I just hope that some kind person actually finds the time to fix these seams. ;^) I've never done any graphical work of my own, but I wonder, how hard is it to correct these seams? And what software is used? If it's not very hard to do, I think I could at least give it a try. :^)



You no need any third software, this must be done in CS but i think this work need an experimented landscape modder cause all can be easily distorted but isnt really hard. In any case you are welcome to try of course, i will try to find a link to a proper CS wiki to help to u do the work.
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Tue Feb 02, 2010 12:39 pm

I would definitely give it a try if I had a good guide to start me out. :^)
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Tue Feb 02, 2010 11:13 am

I have actually been working on an addition myself, as I didn't know when this would get released. I can upload it, if anyone would like to take a look.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Tue Feb 02, 2010 11:51 am

That would be awesome, Adrala. :^)

Are you continuing to work on this project? (In other words, are you, more or less, preparing Texture Fix 2.0 your self?)
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Tue Feb 02, 2010 5:41 am

Slartibartfast made these ESM. This way they will load early and not conflict. This is your first step to learn how to do this.
http://www.angelfire.com/clone2/shadowsong/How-To.html

If your up to it then please fix things.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Tue Feb 02, 2010 8:50 am

http://www.4shared.com/file/52059428/891fae/Texture_Fix_Addition.html

You could think of it as a modder's resource - I've most likely missed some seams, so I've been expanding it as I've found them. Other modders could do the same with it, if they wanted.

It's an esp at the moment, but that can easily be changed.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Tue Feb 02, 2010 12:30 pm

Is this still being worked on, or did I miss a release?
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Tue Feb 02, 2010 4:07 pm

great job on seam hunting. I remember someone released a seam finder texture set with crazy colors and designs to help point out seams. i wonder if it's still around.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Tue Feb 02, 2010 10:50 am

Bump, this is a great project.

anyone point out the big seam at the pelagiad fort entrance? it's mostly underneath, but by the steps to the main door you can see it.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Tue Feb 02, 2010 12:50 pm

is this still in development, or has it died?
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Tue Feb 02, 2010 1:13 pm

Hey, he's got a lot of other work to do as well. *chuckle*
User avatar
Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Tue Feb 02, 2010 11:30 am

bump, any more progress?
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Tue Feb 02, 2010 3:28 pm

I would also like to express interest in this, as I still find seams from time to time.
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Tue Feb 02, 2010 7:58 am

edit
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Tue Feb 02, 2010 1:26 pm

I too would like to hear from Connary if he's continuing this project or not. I won't waste time noting down any seams I find if no one will use the information, but I'm very happy to help if it will be used.

Slaartibartfast's texture fix was one of my first mods to be added (along with Visual Pack XT). I really hope his brilliant tradition will be continued and that this extends to mods, because from memory, the texture fix was meant to be one of the first in the load order and I can see it causing problems if it's applied after the mods that reintroduce the seams.


User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Tue Feb 02, 2010 2:42 pm

Does anyone still have Adrala's texture fixes? The download link on the previous page isn't working anymore and he/she hasn't replied to the PM I sent a week or two ago. If anyone has it, it'd sure be cool if they'd be nice enough to upload it somewhere for the rest of us. :^)
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Tue Feb 02, 2010 7:35 pm

Does anyone still have Adrala's texture fixes? The download link on the previous page isn't working anymore and he/she hasn't replied to the PM I sent a week or two ago. If anyone has it, it'd sure be cool if they'd be nice enough to upload it somewhere for the rest of us. :^)
https://www.yousendit.com/download/dVlyMWZKTlE4NVVLSkE9PQ, good for 7 days / 100 downloads. I've re-saved it as a 7zip.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Tue Feb 02, 2010 10:55 am

No more valid link?
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Tue Feb 02, 2010 1:09 pm

Sorry to bump, trying one more time...
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Tue Feb 02, 2010 9:04 am

Sorry to post again but I am trying to understand how land texture can be fixed and seamless. Using the landscape editor and changing textures do not always help to remove seams, so I was wondering if there is any special technique to get rid of seams.

I've found slartibartfast's http://www.freewebs.com/slartibartfast1/ where he explains how he proceeded, and he seems to re-align some textures, but I cannot find a way to do that in the TESCS.

Could anyone help with landscape editing and texture seams? Is there any special technique excepted repainting a whole area with different textures? Thank you!
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Tue Feb 02, 2010 6:33 am

#snip# Is there any special technique excepted repainting a whole area with different textures? Thank you!

I'm afraid not. :nope:

As far as I remember SBF did nothing else but repainting the landscape and finding creative workarounds for spots where more than 2 different ground textures were 'colliding'.

And there seems to be no other solution as long as no-one gets his fingers on the part of the engine code that handles blending of landscape textures. Iirc Hrnchamd (the guy responsible for the MorrowindCodePatch) already stated that he will not mess around with touching MW's engine code anymore. :shrug:
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Tue Feb 02, 2010 9:42 pm

I'm afraid not. :nope:

As far as I remember SBF did nothing else but repainting the landscape and finding creative workarounds for spots where more than 2 different ground textures were 'colliding'.

OK then, I was afraid to miss something. Thank you.

And there seems to be no other solution as long as no-one gets his fingers on the part of the engine code that handles blending of landscape textures. Iirc Hrnchamd (the guy responsible for the MorrowindCodePatch) already stated that he will not mess around with touching MW's engine code anymore. :shrug:

Probably an issue hard to fix and Hrnchamd has already done so many things for MW engine, let's not be upset and consider all the annoying bugs he already wonderfully fixed! :) May be the future OpenMW engine will bring very good solution to that engine weakness...
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Tue Feb 02, 2010 12:20 pm

-snip- ... Iirc Hrnchamd (the guy responsible for the MorrowindCodePatch) already stated that he will not mess around with touching MW's engine code anymore. :shrug:

Time to crawl out from under that rock - Hrnchamd just released two more updates to MCP, the most recent (v1.4) just two days ago. ^_^

What he has said is that http://www.gamesas.com/bgsforums/index.php?showtopic=1009430&st=10#. :(
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Tue Feb 02, 2010 11:17 am

The fix is not a fix of the game itself. The game was made the way it was made. What can be fixed is the CS. All that is needed is a blending option to how textures touch. In oblivion's CS they have a opacity setting to the way textures touch.

slartibartfast1 ok'ed me to update the patch for vibrant morrowind. But I can't see how that would help anyone who would not use V.M.
If someone does update the CS. Then I'll update the patch and add 30 to 200 completely new textures (on top of the games own textures) with a common name like Com_ashalnds_Ground_01 and so on. So texture makers will have new textures to work with.
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Tue Feb 02, 2010 9:39 am

Where can I get the updated Texture fix v2.0. Did connary or anyone else ever released an update?
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

PreviousNext

Return to III - Morrowind