Texture fix V2.0

Post » Tue Feb 02, 2010 2:06 pm

The Texture fix 1.8 by Slartibartfast its a great and extensive work all around the Morrowind landscapes but still they are left some seams
very annoying if using some High Res replacer like Sieboldii show to us in a texture replacer topic.


We only need a list of cell info coordinates.

With this info myself or other interested modder can do the fix easily to get a new version for the texture fix mod.

How to do this?? Info coming from Behelit
If i need to know in which cell i am, i open the console, highlight something in that cell and type: ori
Here it is an example (with a seam also but generated from a mod i think)
http://web.tiscali.it/icewind/Varie/BC-2,-8.jpg
Dont worry about screenshots if its a problem, with the cell coordinates we have the necessary info but if you take shots please
try to put the camera view near the terrain and watching some good visual reference in the background.
Lud suggest this alternative option:
The console's beta comment function as the best way to report these:
All you have to do is ensure you have a .txt file specified as your comment file and when you find a seam, simply open the console,
click on the nearest object, type bc and then a comment of some description (in quotation marks)
This way, you end up with a nice big file of error reports, each of which contains full coordinate data, making finding the problem much easier.
(It also gives the origin of the item in question, which could be handy....

CELL LIST: Please help to update???

- Balmora (-3,-2) (-4,-2)-Verified vanilla Morro
- Ascadian Isles (-1,-7) (-4,-5) -Verified vanilla Morro
- Tel Vos (10,14) - Suspect of a texture fix mod problem.
- Grazelands (10,13) - Suspect of a texture fix mod problem.
- Moonmoth Legion Fort (-1,-8)
- Ald Sotha (6, -9)
- Bittercoast Region (-1, -9) (0, -10)
- Ald Rhun (-2,6)
- West Gash (-4,2)
......the list its growing fast, i dont have time to put more updates here for the moment, i will follow the topics lists, dont hesitate to repeat a seam cell reference.

HUNTERS LIST: Behelit, Adrala, Bycote, Sieboldii, !NG!, Rocco the funnyMan, Straub 666, Geniel, Povuholo, Painkiller Rider, Faylynn, Sleawer.

THE HUNTING MUST GO ON????
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Trevi
 
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Post » Tue Feb 02, 2010 5:27 pm

Great idea. Don't see how it can not be.
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Blackdrak
 
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Post » Tue Feb 02, 2010 7:45 am

His mod sure helps..but there's plenty left and they show up all the worse for being rarer :frog: I'd like to see it finished..exact instructions on how to get cell references might help people with this though.
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jaideep singh
 
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Post » Tue Feb 02, 2010 5:48 pm

Is this a good idea? What the people think? Please share your thoughts.

Sounds like a great idea to me. :)

I can name one seem right off the bat that annoys me constantly, since my current char's house is in Caldera. Going north out of Caldera there's a seem right near the gate exit between the east tower and the house below it-where the cobblestone should blend with the dirt.

Edit: Just to clarify, the house my char goes to isn't in Caldera. I have to leave through the north gate and travel a cell to get to the house.
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Julia Schwalbe
 
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Post » Tue Feb 02, 2010 5:26 am

Great idea. The only problem will be 'false alarms'. Some seams are due to mods adding them 'back in' or creating 'brand new seams' if the mod involves landscape painting.
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TWITTER.COM
 
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Post » Tue Feb 02, 2010 3:27 am

Great idea. The only problem will be 'false alarms'. Some seams are due to mods adding them 'back in' or creating 'brand new seams' if the mod involves landscape painting.


What Symon69 says is the real problem, i have many places with seams and don't know if they are there cause not covered by texturefix or cause i have more then 300 mods loaded (many altering landscape)

btw for knowing in which cell i am i usually open the console, select an object in that cell and type: ori. It gives me informations about that object and the cell coordinates.
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Shianne Donato
 
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Post » Tue Feb 02, 2010 3:00 am

edited
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lacy lake
 
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Post » Tue Feb 02, 2010 3:33 am

Sweet!

One question - can this be expanded to indoor environments?
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Eliza Potter
 
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Post » Tue Feb 02, 2010 12:56 pm

Sweet!

One question - can this be expanded to indoor environments?

Huh? That's nothing to do with landscape seams
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latrina
 
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Post » Tue Feb 02, 2010 1:57 pm

Great idea. The only problem will be 'false alarms'. Some seams are due to mods adding them 'back in' or creating 'brand new seams' if the mod involves landscape painting.



I understand, but in fact i can check the cell and if i dont see nothing, voil?, the seam its a third party one. Will be a good solution to get actualized info about.

The matter its the real time info about a seam, when a player see one of this graphic monsters can check the cell coordinates or the cell info at the same moment?
If the answer is yes we can get quickly an actualized version for a texture fix mod, if not will be impossible to follow instructions about general directions (the third rock to the right follow the path....bla bla......a hell)



Skydye say:

""Who is help us? If you are not checking this yourself. Why are you releasing it I'm guessing under your name""

I dont understand you, what are you trying to say? Im trying to help to get the best game we can for all, under my name? Not more comments
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rae.x
 
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Post » Tue Feb 02, 2010 2:24 pm

The problem seams show up in the local map, so we should be able to look at the local maps (as I show in my pic in the other thread) to detect problems.

sieboldii
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Ladymorphine
 
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Post » Tue Feb 02, 2010 1:48 pm

Who is help us? If you are not checking this yourself. Why are you releasing it I'm guessing under your name.

Im sorry but this is unclear to me too... Im guessing that what you mean is if Connary is asking for help checking out where there might be problems, then if it would be named "Connary?s Texture fix 2.0" even if its detected by the forum comunity?
If that is the case I dont think anybody would have problems helping one of the most dedictaed modders in the Comunity...but then again thats just me
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Ross
 
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Post » Tue Feb 02, 2010 3:15 am

I understand, but in fact i can check the cell and if i dont see nothing, voil?, the seam its a third party one. Will be a good solution to get actualized info about.

True. I was just worried you'd get rather hacked off at the number of false alarms you'll get. Sadly many people don't read readmes nor understand the importance of load order.

edit: Still a record of mods that add seams to the landscape would be useful too!
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Nina Mccormick
 
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Post » Tue Feb 02, 2010 3:35 pm

True. I was just worried you'd get rather hacked off at the number of false alarms you'll get. Sadly many people don't read readmes nor understand the importance of load order.

edit: Still a record of mods that add seams to the landscape would be useful too!


Sorry to say, but loading TextureFix before every other mod (as written in the readme) generates for sure false alarms cause no one use morrowind and expansions only. I think everyone has now at least 1 mod that alters landscape.
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TIhIsmc L Griot
 
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Post » Tue Feb 02, 2010 8:38 am

Edited. It's always a good idea to credit the first mark if you know who that is in your read me
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tegan fiamengo
 
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Post » Tue Feb 02, 2010 3:11 pm

That is not the point. I respect what you are saying. Now let's look at things differently. Let's just say I made texture packs. I base almost all textures on other peoples work. This of course is a good thing. But because I'm new and forget to say in most read me's that I using these mods as a starting point. This is a simple matter of respect. If the texture was not made seamless and looked right in the game, I'd never use it to begin with. So I'm picking the best of the best to work off of.In this case we are talking about someone else's great work visual and xt pack. Now it's clear out of simple respect put this in a read me.If people where to do this to Connary stuff how will everyone fell? Connary is good, but a little new. He's doing wonderful work. Now the time to point out these simple things. It can only help him in the long run, Trust me on this.
If this isn't clear enough I'm sorry your reading things into this that are not there.
That's all I need to say. No more reply's by me.


I think you can simply put these kind of "technical" arguments in a private session between you and him. Theres no need to spread your irritation on this public forum, because personaly, as an end user, I don't care who did what and how. That's a fact. I'm immensily thankful for the dedication of modders and their kindness to share their work with the community, but taking the public in hostage for the sake of judgmental considerations won't help anybody. Morrowind is at the edge of having a second life with this beautiful project. There's no need to get hundred of fans involved in such (legitimate) question. Realy.
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Siidney
 
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Post » Tue Feb 02, 2010 9:42 am

I think there may be some confusion here. Texture Fix looks to change the game world to remove jarring juxtapositions of textures, like http://planetelderscrolls.gamespy.com/fms/Image.php?id=27750 or http://planetelderscrolls.gamespy.com/fms/Image.php?id=27748.

I think Skydye is talking about seamless textures, like http://s266.photobucket.com/albums/ii277/skydye2/free%20use/?action=view¤t=6.jpg. Apologies if I misunderstand.

These are two very different things.
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Dan Wright
 
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Post » Tue Feb 02, 2010 8:25 am

That is not the point. I respect what you are saying. Now let's look at things differently. Let's just say I made texture packs. I base almost all textures on other peoples work. This of course is a good thing. But because I'm new and forget to say in most read me's that I using these mods as a starting point. This is a simple matter of respect. If the texture was not made seamless and looked right in the game, I'd never use it to begin with. So I'm picking the best of the best to work off of.In this case we are talking about someone else's great work visual and xt pack. Now it's clear out of simple respect put this in a read me.If people where to do this to Connary stuff how will everyone fell? Connary is good, but a little new. He's doing wonderful work. Now the time to point out these simple things. It can only help him in the long run, Trust me on this.
If this isn't clear enough I'm sorry your reading things into this that are not there.
That's all I need to say. No more reply's by me.


A nonsense, we are talking about the same thing? this isn't a matter of a creation of a seamless texture or not, its a morrowind engine problem but you know that, no?
I dont understand nothing of your statement but seems poisoned. Who is talking about others work? which is your problem? Its not the first time i ear you about this kind of questions and always in the same direction. Im modding to learn and for fun and you?
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Naomi Lastname
 
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Post » Tue Feb 02, 2010 7:04 pm

When Slartibartfast did Texture Fix he relied on information from players to locate the offending seams and I think that is all that Connary is asking for, also.

sieboldii
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Robert
 
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Post » Tue Feb 02, 2010 7:48 am

EDITED first post trying to put some light to the topic content and avoid possibly EGO conflicts.
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Mark
 
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Post » Tue Feb 02, 2010 3:44 pm

Thanks Connary all my post are edit now.
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GabiiE Liiziiouz
 
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Post » Tue Feb 02, 2010 9:04 am

Im sorry, remebr that this is an international forum, so for many of us english is not our first langage (or second) The thing I guess Skydye is saying is that Connery is somehow "profiting" from using someone?s textures? Ok is this was the case (which must of us would ssay that is a bit weird, seeing how he has made textures that are MILES away from previously released mods) then this has nothing to do with the fact that Connary?s now trying to find problems on how the game?s engine lays down the textures in the gameworld.
Id this came from some other users, Id say that it was some sour graqes, but Im giving Skydye the befefit of the doubt...
Im an older memeber and od remeber well how some people like Zarathrusta drovea way magnificent modders like Gorg, or how flamming & trolling brought Qarl down too...I would hate to have another of those unpleasnt expereinces again
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Tanika O'Connell
 
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Post » Tue Feb 02, 2010 12:15 pm

Hey, this is a great idea Connary. I'll start noting the cell and exact location of anymore seams that I see. :^)
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Crystal Clarke
 
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Post » Tue Feb 02, 2010 8:08 am

Im sorry, remebr that this is an international forum, so for many of us english is not our first langage (or second) The thing I guess Skydye is saying is that Connery is somehow "profiting" from using someone?s textures? Ok is this was the case (which must of us would ssay that is a bit weird, seeing how he has made textures that are MILES away from previously released mods) then this has nothing to do with the fact that Connary?s now trying to find problems on how the game?s engine lays down the textures in the gameworld.
Id this came from some other users, Id say that it was some sour graqes, but Im giving Skydye the befefit of the doubt...
Im an older memeber and od remeber well how some people like Zarathrusta drovea way magnificent modders like Gorg, or how flamming & trolling brought Qarl down too...I would hate to have another of those unpleasnt expereinces again



Thats exactly the matter Cabron (me suena raro llamarte as? jeje), the benefith of doubt.
I released hundreds of textures, dozens of hours of work, only a bunch came from others work basically in my first mods and in some especially cases i put others work putting his name in front like the tree moss textures from Earth wyrm because fits perfectly with my art direction and are absolutely beautiful. I dont want to redo ALL the textures because its impossible.
In other case im using some base textures heavily modified (easily demonstrable) from resources like the ones from SKYDYE, putting his name in front of it???

The last question is why you are texturing and where, if you put textures into the NET trying to get some reconnaissance i think you waste your time, if you would respect perhaps you need to put your work for download like a payable content to get money (the real respect this days???) because the open wired allows to anyone in the other side of the planet to use the pixels in a free way. Im here only to learn and improve my skills with the background of the best game i played ever for my tastes and i get a double reward, the fun and the skills and a third one the feedback from the community.
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Jah Allen
 
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Post » Tue Feb 02, 2010 4:29 am


It is possible for the players to obtain the cell coordinates when find a horrid seam during play?*

If yes we can share our findings in this topic and get a list. With this info myself or other interested modder can do the fix easily to get a new version for the texture fix mod.
*If anyone knows how please share the info here.

Don't know if you've read my previous post, if not i rewrite:
If i need to know in which cell i am, i open the console, highlight something in that cell and type: ori
Here it is an example (with a seam also but generated from a mod i think)
http://web.tiscali.it/icewind/Varie/BC-2,-8.jpg
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candice keenan
 
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