gtx 690
i7 3770k
win 7 x64
I'm getting some texture reflection flickering on the water reflections only in MP, not in sp. I did not have the issue in the beta, but i am having it on all maps, including museum. Just wanted to report this and see if anyone else having the issue? Thanks
Does it happen across all Water quality settings? Also try toying with the Shading settings as they are the ones that toy with the realtime reflections (I don't know if it was for the water too).
Please report your finding afterwards, I can't toy with the settings until the 22nd ):