» Thu May 03, 2012 10:11 pm
In most cases in general you have to stay within the original top-level categories. You can't reference any files outside of "Oblivion/data", that's a given, textures outside of "data/textures" is also not going to work, but then most of the object types, like architecture, weapons, clothing/armor items, all have their appropriate top-level folders within "meshes" or "textures", and if you place those files somewhere else, the CS is almost guaranteed to error out. It's very picky with these things. Unfortunately there's no complete list of which object types go where or which of them are even important to keep at their places, but to prevent any possible issues right from the start I always keep things inside their proper folder structure no matter what.
Additional to that I also keep putting "my" files into subfolders inside "DrakeDragon", like "meshes/armor/DrakeDragon/GuardianEquipment/male/..." etc., just so I always know when something's from me or someone else, no matter which of my mods it is.
But that's just my habit and in no way an official rule or something.
edit: Thinking of it now, does this order actually work, Hanaisse? I mean, sure, "textures" likely won't mind, but if you try to use armor "meshes" from anywhere outside of "meshes/armor", didn't the CS always complain then? (making a path like your "meshes/Hana/HanasMod1/armor/..." totally invalid and unusable for the CS?) I think to remember it was that way, but it's been a while I last checked it, so I'm pretty unsure right now.