so sure are we? good try though. I doubt you are correct, armor won't even render in the GECK viewer if you miss that flag, and loads a flat color with zero shadowing in the actual GECK. The op reports that both texture and the mesh show up in the geck. but not when worn in game.
any more guesses? :angel:
I was not sure what tools he used (and I don't have 3DStudio). I'd like to say it wasn't a guess :angel: (but it really had to be, given that all I really saw was the invisible mesh ~so to speak).
In the Blender export I've accidentally un-set Shadowmap in the script before; and it does immediately disappear rigged meshes without warning, yet they display just fine in Nifskope.
Also on some meshes (meshes with problems), I've had it export with a very peculiar situation of flipped normals
and flipped faces :confused: (which I do not fully understand), that resulted in a mesh that shows up as invisible, or looks inside out if you flip the normals ~very strange, and thankfully rare these days (its not happened in a long time though I still don't know exactly what I did to cause it); the cure was to flip the faces, export from Blender; load in Nifkskope, then face the normals, then flip the faces again before saving (and I haven't the slightest idea why it worked). :shrug:
Alright. Ill make sure its selected in nifskope. And thanks youall, you hav all helped very much.
Ill test tomorrow.
Thanks
Reasoning
Good luck with the project. :goodjob: