Having tried out every texture pack I know I've come to the following conclusions, based on my taste and my computer's video settings (all things maxed, no Bloom, HDR or AA, 22" monitor and 1680X1050 resolution):
perhaps the best affordable solution today... ^_^
LODs: http://www.gamesas.com/bgsforums/index.php?showtopic=1037287&hl=, then http://www.tesnexus.com/downloads/file.php?id=17300 and http://www.tesnexus.com/downloads/file.php?id=26625 for the Bruma/Jerall Mountains.
didnt try much here, just stick with the compressed and reduced Quarl 2048 normals and BT's 1024 LOD, and Koldorns medium noise.
Im still impressed, though i dont know how much it hits my system resources...
Landscape: http://www.gamesas.com/bgsforums/index.php?showtopic=1079172 I think the landscape looks better than Qarl's, and it also uses far less VRAM. Includes Trees and is thus a less resource hungry alternative than Enhanced Vegetation. I'm also using Dalls Bruma for better Bruma landscape.
For Aylied Ruins and Fort Ruins - both interior and exterior - Qarl still rules supreme.
For city exteriors Mtgr is a good alternative to Qarl. In my tests Mtgr used aout 225 VRAM and Qarl 450, so there is a huge difference in performance. Mtgr is a bit dark though, and Qarl's strength was Architecture, while Mtgr's is Landscape.
For City interiors Qarl is the winner again and in such small cells VRAM is usually not a problem.
For Caves and Sewers Koldorn is still the master, I think. Especially the wet looking sewers are in a class of their own.
Then top it all with Mikal's Improved Doors, Flora etc.
This is the combo that gives the most eye candy for the VRAM on my system, before installing anything but the UOP.
I do agree, Quarl does have loads of those "magic" textures, like they make me wanna like lick my screen allover.
as I know how hard they are to create, im really overwhelmed.
The advise for AmpolX'S textures was really great, this guy did an amazing job, and his textures even outperform some of quarls in quality.they are the best i have ever seen.
(are this students doing some diploma prework probably...? I cant imagine yet, how to create textures in this quality, with normals, parallax, etc)
Mtgrs textures, imho, are to suit one another perfectly. they will have best results, if using them alltogether.
but i just picked some of them yet, westweald rocks and wall textures, still i am selecting and replacing some of quarls.
thx for all the help, this really is amazing :celebration: :twirl:
btw ... the purple glow on the lower, greenish durzogs is still there, but i will open another thread on this topic if i fail at solving this glitch.