Texture Resolution.

Post » Sat Jul 17, 2010 8:23 pm

Battlefield 3 does has some amazing textures. It's better to much the still screens actually. Even this blurry screen taken off of a low res video has better quality than some of the textures from Skyrim it seems. But then again, textures has never been Bethesda's strong side. Even though they've got Noah(?)
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Greg Swan
 
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Post » Sun Jul 18, 2010 4:13 am

Battlefield 3 does has some amazing textures. It's better to much the still screens actually. Even this blurry screen taken off of a low res video has better quality than some of the textures from Skyrim it seems. But then again, textures has never been Bethesda's strong side. Even though they've got Noah(?)

Look at the wall dude.
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maria Dwyer
 
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Post » Sat Jul 17, 2010 10:52 pm

In the trailor I didnt see any examples of Bump Mapping, Speculator Occlusion, or Ambient Occlusion either. So we may as well just be playing Oblivion again with a new snowy theme.

There was Ambient Occlusion for sure. And the resolution looks like 1024x1024 to me. What do you want? 8182x8182?
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A Lo RIkIton'ton
 
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Post » Sat Jul 17, 2010 8:39 pm

I would like 2048x2048 textures! I can actually see a difference at 2560x1600 res when indoors and stuff using the super hi-res Oblivion mods.
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Ruben Bernal
 
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Post » Sun Jul 18, 2010 5:15 am

How about some perspective?
http://i.imgur.com/YdiMy.jpg
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Alex Blacke
 
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Post » Sat Jul 17, 2010 2:55 pm

Isn't battlefield a multiplayer game? Those typically have lower res because of the player load, I think.
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Victor Oropeza
 
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Post » Sat Jul 17, 2010 6:47 pm

How about some perspective?
http://i.imgur.com/YdiMy.jpg


That looks like a fair comparison, except:
You can just see how heavily jpeg-artifacted the BF3 image is, murdering any quality that was once there
You're about half a foot away from the wall and can see almost nothing else

That's sort of like saying eating delicious pie is worse than eating a single graqe, because you actually punched yourself in the face with the pie.
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Alex Blacke
 
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Post » Sat Jul 17, 2010 11:39 pm

That looks like a fair comparison, except:
You can just see how heavily jpeg-artifacted the BF3 image is, murdering any quality that was once there

The Battlefield shot was originally 1080p. So that evens it out. The extra blurring is part of the game.

You're about half a foot away from the wall and can see almost nothing else


It's not that much farther away.
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Lawrence Armijo
 
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Post » Sat Jul 17, 2010 8:41 pm

That's really a biased comparison. That shot is taken really close to the wall, and taken from a low res video.

This is how Battlefield 3 really looks like:
http://static.gamer.no/images/8/802/80224/045efe24da4dc15e44852cd49ca99530_BF3_StagingArea_GDC_1920x1080.f.JPG

What's really great about the Frostbite 2 engine is the lighting. It looks phenomenal.

Edit: Any game will look fantastic with great lighting. Even if the textures are a bit low res. Bethesda has a lot to learn from other developers. Because lightning can really improve the overall look of the game.
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ruCkii
 
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Post » Sun Jul 18, 2010 2:00 am

That's really a biased comparison. That shot is taken really close to the wall, and taken from a low res video.

This is how Battlefield 3 really looks like:
http://static.gamer.no/images/8/802/80224/045efe24da4dc15e44852cd49ca99530_BF3_StagingArea_GDC_1920x1080.f.JPG

What's really great about the Frostbite 2 engine is the lighting. It looks phenomenal.

Edit: Any game will look fantastic with great lighting. Even if the textures are a bit low res. Bethesda has a lot to learn from other developers. Because lightning can really improve the overall look of the game.



Like in oblivion where the sun glares off your character even when you are standing under a shaded area. It bugged the hell out of me.
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brenden casey
 
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Post » Sun Jul 18, 2010 6:46 am

That's really a biased comparison. That shot is taken really close to the wall, and taken from a low res video.

This is how Battlefield 3 really looks like:
http://static.gamer.no/images/8/802/80224/045efe24da4dc15e44852cd49ca99530_BF3_StagingArea_GDC_1920x1080.f.JPG

What's really great about the Frostbite 2 engine is the lighting. It looks phenomenal.

Edit: Any game will look fantastic with great lighting. Even if the textures are a bit low res. Bethesda has a lot to learn from other developers. Because lightning can really improve the overall look of the game.


So that 1080p, super high anti-aliased, low-compressed screenshot is unbiased? Even with all that, Skyrim has way better bump-mapping. BF3 has little to none in that shot.
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tiffany Royal
 
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Post » Sat Jul 17, 2010 5:44 pm

The Battlefield shot was originally 1080p. So that evens it out. The extra blurring is part of the game.



It's not that much farther away.


No, it doesn't! If you resize an image and then save it with low quality lossy compression it doesn't matter what size it was originally, the quality is still lost. I'm not talking about blur, I'm talking about the jpeg artifacts you can see on absolutely everything. I mean, it's hardly surprising that if you take decent footage, take a picture when you're right next to a wall that's blocking almost all of your view, compress it poorly, and save it in the middle of heavy motion blur (Because while blur looks fantastic in motion, it does so because it removes the emphasis on per-frame detail under motion), it doesn't look great.

The comparison is very poor, you're looking at two different kinds of scene without giving any respect to the technologies at play. The same way it's hard to get a decent image from a movie or TV show due to blurring, it's hard to get a decent shot under heavy motion blur - that you then ruined the image further with terrible compression... yeah.
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gandalf
 
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Post » Sun Jul 18, 2010 4:13 am

Oh there's bump mapping and similar technologies all over the place in Battlefield 3. It's just so well done and in so high resolutions that it doesn't stand out that much. That's how it should be. Bump mapping and similar technologies shouldn't be overdone. That makes it look a lot worse. Stuff like that are supposed to be subtle.
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Ryan Lutz
 
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Post » Sun Jul 18, 2010 4:14 am

Any texture looks crap up close. Even Crysis's.

Oblivion's looked awful though when you're up close. Not simply blurry, but kinda blocky. I don't know much about this stuff but apparently this had to do with normal maps? I hope they're better in Skyrim.
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Yvonne Gruening
 
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Post » Sun Jul 18, 2010 1:36 am

I thought for sure I was on a Skyrim forum.
http://i.imgur.com/dsWxv.jpg

Skyrim video snap vs. Battlefield 3 screenshot.
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Marie Maillos
 
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Post » Sat Jul 17, 2010 7:43 pm

I thought for sure I was on a Skyrim forum.
http://i.imgur.com/dsWxv.jpg

Skyrim video snap vs. Battlefield 3 screenshot.


Much better.

BF3 blows skyrim out of the water technologically. Skyrim blows BF3 out of the water artistically. What I wouldn't give to have both!
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Sun of Sammy
 
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Post » Sat Jul 17, 2010 6:28 pm

So that 1080p, super high anti-aliased, low-compressed screenshot is unbiased? Even with all that, Skyrim has way better bump-mapping. BF3 has little to none in that shot.

Yes battlefield is pc and one or two top of the line graphic card, Skyrim shots is xbox 360.
Edit: yes and one is a video another is a screenshot.

Im actually most impressed with the soldiers searching that guy at the car, yes it’s a scripted multi character animation but looks nice
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N Only WhiTe girl
 
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Post » Sat Jul 17, 2010 9:22 pm

a few games have made their low res textures look very high via overlays (halo,cod,crysis etc) that dont take up much room- this would be very good for skyrim


Didn't Crysis textures look so good thanks to mostly only the parallax occlusion mapping?

http://www.pcgameshardware.com/screenshots/original/2008/07/Crysis_Parallax_Occlusion_Mapping.jpg
http://h-2.abload.de/img/1n93h.jpg

It's pretty incredible what parallax occlusion mapping does also... these pictures would otherwise look completely flat, like Oblivion...
It's almost as good as tessellation.
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Kelsey Anna Farley
 
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Post » Sat Jul 17, 2010 7:33 pm

Dont you just love http://i515.photobucket.com/albums/t351/asdasdasd111223344/SkyrimvsBF3.jpg?
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Russell Davies
 
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Post » Sun Jul 18, 2010 5:08 am

Generaly a 360/ps3 game will be optimized more for frame rate then detail simply because the game is played quite a few feet away from the player on a tv. Detail isnt that important overal in this case.
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Farrah Lee
 
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Post » Sun Jul 18, 2010 12:39 am

If they add tessellation, better textures and better light, in PC will be amazing :B

And i like the Crysis textures when i am close... That because the oversampling of texture, bethesda have to implement that.
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..xX Vin Xx..
 
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Post » Sat Jul 17, 2010 10:13 pm

In the trailor I didnt see any examples of Bump Mapping, Speculator Occlusion, or Ambient Occlusion either. So we may as well just be playing Oblivion again with a new snowy theme.

Yeah it's gonna be exactly like Oblivion with some crappy snow theme. I wouldn't buy it if I were you!
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Kim Kay
 
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Post » Sun Jul 18, 2010 5:38 am

I admit BF3 looks awesome. I'll surely try it, despite not being a fan of RL shooters, USA, Marines, or anything related to all of that.

Oh, well, time to put suspension of disbelief into action...
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Nancy RIP
 
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Post » Sun Jul 18, 2010 5:44 am

You've got to realise, the "version" of the game that the trailer was shot on is obviously an early version. There's still plenty of time for improvement.
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Charles Weber
 
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