Texturer's Union

Post » Sat May 28, 2011 6:40 am

those are some really nice textures Lady Neverar.

thanks bunches :) i always carry my camera around, hopefully yall will be able to put these to some use.

harborgolfer, any chance you can PM me the plugin as well?
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Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Sat May 28, 2011 10:02 am

Wow Lady Nerevar, that's a lot of useful pics. :blink:


Anyways, I (finally) uploaded some pics from my last outing (over a month ago). http://s3.photobucket.com/albums/y76/Caultus/texture%20pics/ Same as last time, if you want the fullsize pics PM me and I'll email them to you.


:lightbulb:
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Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Sat May 28, 2011 8:31 am

Wow Lady Nerevar, that's a lot of useful pics. :blink:
Anyways, I (finally) uploaded some pics from my last outing (over a month ago). http://s3.photobucket.com/albums/y76/Caultus/texture%20pics/ Same as last time, if you want the fullsize pics PM me and I'll email them to you.
:lightbulb:

Nice. That's some pretty good stuff, thanks Swrdphantom. :)
I like the subtle wintery effect in your avatar, by the way.
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STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Sat May 28, 2011 3:07 pm

Edit:
Oops, I meant to put this post in http://www.gamesas.com/bgsforums/index.php?showtopic=727168&st=20&start=20
Silly me. ^^;;;
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Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Sat May 28, 2011 10:08 am

I've updated the first post, I think it's worth reading (but I would :P), since it's basically a condensed version of the entire thread.
Where this thread is a tomato, the first post is tomato puree - y'know, that concentrated stuff that comes in the metal tubes...

I wonder if it comes in metal tubes all over the world... *ponder*

Um, sorry 'bout that. Got puree on the mind at the moment, just check the first post, 'k? ;)
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joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Sat May 28, 2011 7:09 pm

I've updated the first post, I think it's worth reading (but I would :P), since it's basically a condensed version of the entire thread.
Where this thread is a tomato, the first post is tomato puree - y'know, that concentrated stuff that comes in the metal tubes...

I wonder if it comes in metal tubes all over the world... *ponder*

Um, sorry 'bout that. Got puree on the mind at the moment, just check the first post, 'k? ;)



Ooh, good to see you again! Hope you've been having a good time over the holidays.

In the US we most often see tomato paste in very small cans, but tubes are way better.

Because I was foolish enough not to go read the update first post yet, I am not sure if you have seen/included skydye's new thread with texturing tips. That should come in handy for some folks.
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liz barnes
 
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Joined: Tue Oct 31, 2006 4:10 am

Post » Sat May 28, 2011 1:24 pm

Thanks for this, Earth_Wyrm. I can't believe I haven't read about this thread. It's really really useful.
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Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Sat May 28, 2011 1:51 pm

Ooh, good to see you again! Hope you've been having a good time over the holidays.

In the US we most often see tomato paste in very small cans, but tubes are way better.

Because I was foolish enough not to go read the update first post yet, I am not sure if you have seen/included skydye's new thread with texturing tips. That should come in handy for some folks.

Canned tomato puree?
How very, very bizarre. I guess we learn something new every day. o.o

I hadn't seen Skydye's thread, thanks for the tip-off. I'll go check it out. :D

Thanks for this, Earth_Wyrm. I can't believe I haven't read about this thread. It's really really useful.

Cheers Matey. I'm just glad that it's of help. :)
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Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Sat May 28, 2011 5:06 am

Canned tomato puree?
How very, very bizarre. I guess we learn something new every day. o.o

I hadn't seen Skydye's thread, thanks for the tip-off. I'll go check it out. :D
Cheers Matey. I'm just glad that it's of help. :)

I'm finding this to best the best thread for finding top quality textures to work with. Keep up the posts everyone. :bowdown:
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Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Sat May 28, 2011 7:08 am

Textures, reference, photographs and materials for rendering



Large public libraries of textures. Mostly high res until e able photographs

http://www.freegraphics.org/ (not much variety)

http://www.pawas.com/ (Some variety of close-up photo references, none is ready to use)

http://free3dstextures.com/ (Textures and photographs licensed under creative commons)

http://www.mega-tex.nl/ (Accepts submissions)

http://www.accustudio.com/exchange/textures.php?dir= (Accepts submissions)

http://www.gamingtextures.com/ (Free low res textures. Paid users get high res textures)

http://textures.pedramk.com/index-html.php

http://www.turtletextures.com

http://www.3dimplant.com/images.php

http://textures.pedramk.com/index-html.php (Most of the photos need heavy post processing)

http://www.afflict.net/option_1/option_1.htm

http://www.3d-resources.com/3d_textures.php (Despite the name there are no normal or displacement maps here), just photo textures)

http://www.zbrush3.com/textures/index.html

http://www.archivetextures.net/ (most are rather small, but there is a huge variety)

http://www.change-books.com/free-art-textures/free-art-textures-metal.html

http://www.davegh.com/blade/davegh.htm

http://www.texturevault.com/cpg1410/index.php (Very good photos with no obvious shadows, overbright or angles)

http://www.lynnart.net/textures/wood/

http://texturez.com/ (Plethora of high res photo sources, but many were taken at angle)

http://www.lapicesdecolores.com/neuras3d/texturas.html

http://www.texturearchive.com/ (What the name says)

http://www.boogaholler.com/bjudy/fineart/textures/textures.html (Just 24 small images)

http://www.photoshoptextures.com/ (Don't be fooled by its name, all textures are photo sources)

http://www.cr-market.com/en/index.php

http://www.thegrimypolygon.com/

http://www.txpgone3d.com/portal.php (must register)

http://www.newtek.com/freestuff/ (must register)

http://www.3dmd.net/gallery/ (some tileable)

http://www.texturewarehouse.com/gallery/index.php (another source with a great variety of textures)

http://www.sharecg.com/b/6/Textures

http://www.amazingtextures.com/textures/index.php (As the name says, amazing! Proper, not angled, photos. Most are clean with no light flashes, shadows or overbrightness)

http://www.bencloward.com/resources_textures.shtml

http://www.textureking.com/index.php/category/all-textures (Not really THE KING, nonetheless it's very good)

http://www.ktn3d.com/textures.htm (some tileable)

http://www.textureworks.com/freestuff.html (many modern world facade photos)

http://www.allin3d.com/texures.html

http://www.noir.org/Textures.html (photos of bricks, stones, asphalt, etc)

http://megapoxy.net/free#anchor

http://www.in-texture.com/index.htm (was unreachable when I first saw it, don't know why)

http://www.animax.it/animax/Textures.htm (Highly recommended)

http://www.mayang.com/textures/ (Highly recommended)

http://www.imageafter.com/ (Highly recommended)

http://www.grsites.com/archive/textures/ (Mostly small tiles)

http://www.cgtextures.com/ (Highly recommended)

http://www.grungetextures.com/ (Metal, rust, oxidized, dirty, mud, dust, old, etc)

http://www.texturespy.com (Seems that they were a paid site sometime ago, but now everything is free to download)

http://www.pixelperfectdigital.com/free_stock_photos/showgallery.php/cat/506

http://tellim.com/texture_cd/html/menu1.html (blender texture CD)

http://textures.vertx.ca/ (Some high quality photographed textures)

http://www.archibase.net/textures

http://www.escrappers.com/textures.html

http://www.texturesbytuesday.com/downpage.html





Tileable / seamless

http://www.pixelpoke.com/FREE%20PIXELS_textures.html

http://www.3dvalley.com/textures.shtml

http://www.planit3d.com/source/texture_files/textures.html (low res)

http://www.ender-design.com/rg/backidx.html (as above)

http://www.freetexturemaps.com/ (14 1024 x 1024 base textures. Have links to other sites)

http://www.openfootage.net/ (High resolution photographic textures)

http://www.yourdailytexture.com/ (as above)

http://www.texarch.eu/

http://www.oneodddude.net/index.php

http://www.spectralogue.com/textures/index.php?path=41 (both seamless and photo reference)

http://tirad.com/textures.htm (a few photoedited seamless)

http://www.fatstrawberry.com/ (many wallpapers and ornamental patterns)

http://repeatxy.com (Very good source of tileable background patterns)

http://www.squidfingers.com/patterns/ (Same as above)

http://www.feedfinder.net/webground/main.shtml (tileable patterns in a wide range of colors)

http://www.citilink.com/~rmc/art/textures/textures.htm (Has some low res textures)

http://local.wasp.uwa.edu.au/~pbourke/texture_colour/ (all tiles are low res)





Texture maps

http://www.zarria.net/nrmphoto/nrmphoto.html (how to "take pictures" of normal maps)

http://www.crazybump.com/ (this tool is capable of generating normal maps out of photographs)

http://forums.cgsociety.org/forumdisplay.php?f=46

http://forums.3dtotal.com/showthread.php?t=589

http://cgexpanse.com/phpBB2/viewforum.php?f=11&sid=e99ae618a71ba83279349a980961f4ed

http://www.mapcore.net/forums/viewtopic.php?t=5318 (Some tutorials about texturing for games)





Procedural / Synthetic

http://www.filterforge.com/ (Photoshop plugin)

http://www.mapzoneeditor.com/ (procedural texture generator)

http://www.texturesynthesis.com/index.htm (as above, but it's GPL)

http://www.angelcode.com/texgen/ (Similar to the above)

http://www.spiralgraphics.biz/genetica.htm (Need to buy to have access to all features)

http://www.blitzbasic.com/Community/posts.php?topic=46368 (one click seamless texture generator)

http://www.imagelys.com/

http://www.fxgen.org/ (GPL library)





Planets, stars and galaxies

http://www.celestiamotherlode.net/catalog/mars.php

http://www.galaxyphoto.com/galaxies.htm

http://visibleearth.nasa.gov/

http://hubblesite.org/gallery/

http://www.gemini.edu/index.php?option=com_gallery





Materials for 3D modelling softwares

http://www.blender-materials.org/

http://www.vray-materials.de/

http://mxmgallery.maxwellrender.com/

http://www.tresd1.com.br/texturas.php?t=12921

http://www.lwg3d.com/v3/presets.php



Misc & Reference

http://www.e-interiors.net/ (Architecture and interior design reference)

http://www.linedstudio.com/ (as above)

http://jeenybeen.typepad.com/gingko_leaves/textures/index.html

http://australiasevereweather.com/photography/photos/index.html (amazing collection of reference pictures of skies in different weather conditions)

http://www.morguefile.com/

http://urbandirty.com/

http://www.2textured.com/main.php

http://www.diwiesign.com/index.php?page=stockphotos (Ever watched Saw horror movies? This is a lot like Saw I)

http://www.abandoned-places.com/

http://www.greatbuildings.com/

http://www.oboylephoto.com/ruins/index.htm (Modern Ruins)

http://www.ohiotrespassers.com/ (abandoned, decayed buildings)

http://www.filipstadsbergslag.com/ (Dedicated to mines and miners)

http://bunkersite.com/ (Bunkers around the world)

http://www.dubtown.de/ (German. Pictures of decayed buildings and structures)

http://www.new-eden.com/ (Has a database of panoramic images)

http://www.abandoned.ru/index.php (Russian. Another source of abandoned structures)

http://www.urbanized.net/index.php?r=30 (Pictures of decayed structures)

http://www.uer.ca/ (More decayed...)

http://www.panoramio.com/ (Pictures of geological formations around the world. Integrated with google Earth)

http://vyonyx.com/ (Both textures and professional quality pictures of various places, and concept art)

www.freemediagoo.com (As above)

http://jeenybeen.typepad.com/gingko_leaves/textures/index.html

http://www.locationworks.com/library/index.html (Excellent reference for interiors and exteriors, all categorized in sections such as bathrooms, living rooms, castles, rivers, etc.)

http://virtualworlds.wikia.com/wiki/Main_Page (A wiki dedicated to archive game content that the author's has released under GPL)

http://gplr.bcsims.com/ (Similar to the above)

http://www.thebest3d.com/dogwaffle/freebies/index.html





Photos

http://www.sxc.hu/

http://cgusite.ning.com/photo

http://www.webshots.com/

http://www.pbase.com/ (super reference, highly recommended)

http://www.stockvault.net/index.php

http://www.adigitaldreamer.com/gallery/index.php

http://www.freefoto.com/

http://www.bigfoto.com/

http://aarinfreephoto.com/

http://www.farmphoto.com/

http://openphoto.net/

http://tofz.org/

http://www.photocase.de/en/

http://visipix.dynalias.com/index_hidden.htm

http://www.flickr.com/ (Must register)

http://www.photosharingforum.com/ (Some very high res textures and many photographs)

http://www.recsa.com/webroot/photogallery/photo10854/real.htm (many real marble references)

http://www.boralbricks.com/ (as above, but for bricks)

http://www.freephotosweb.com/

http://www.freephotosbank.com/

http://www.freedigitalphotos.net/

http://www.dreamstime.com/freephotos

http://www.photoforum.ru/

http://www.fontplay.com/freephotos/

http://www.freephotostation.com/

http://www.freephotop.com/

http://www.freepixels.com/

http://www.everystockphoto.com/

http://www.allfreephoto.com/

http://yotophoto.com/

http://www.barrysfreephotos.com/

http://www.free-photographs.net/

http://www.freerangestock.com/

http://www.freephotos.se/

http://geekphilosopher.com/MainPage/photos.htm

http://www.netfreephotos.com/

http://www.free-stockphotos.com/

http://www.free-pictures-photos.com/index.htm





Non english resources

http://www.gallerie1.de/html/texturen.shtml

http://alice-grafixx.de/textures

http://www.texturenwelt.de/

http://www.pur3d.de/index.php?id=29

http://www.texturenland.de/texturen

http://www.3dxtra.cygad.net/de/page/46.htm

http://www.joes3dfantasyworlds.com/down/downpreview.htm

http://stilgar.st.funpic.de/

http://www.c4d-jack.de/php/textures/index.php

http://www.kollermedia.at/index.php/pattern4u

http://www.3d-ressource.de/

http://colorfilter.net/largetextures

http://www.mediacastle.de/texturen/rosttexturen/rosttexturen7180/index.html

http://lemog.fr/lemog_v6/index.php

http://www.ulf-theis.de/tutorials/texturen/industriell/

http://www.texturator.de/texturator_d.htm

http://www.on-design.de/goodies/texture/index.htm

http://www.ffranceschi.com/midima/ffita008.html

http://www.france-textures.fr.st/

http://www.bryceart.de/





Portuguese
http://www.brtutoriais.com/
http://tutoriaisphotoshop.blogspot.com/
http://www.webtutoriais.com/categorias.php?palavra=&categoria=Photoshop&pagina=
http://www.imasters.com.br/secao/photoshop
http://www.linhadecodigo.com.br/Photoshop.aspx
http://www.wmonline.com.br/?area=photoshop
http://www.apostilando.com/sessao.php?cod=27
http://www.comunidadeweb.com.br/listaart.php?ida=7
http://www.tutoriaisclube.com/tutoriais.php?catid=8&area=1
http://www.tresd1.com.br/portal.php
http://www.gimp.com.br/joomla/smf/
http://www.ogimp.com.br/
http://www.dktutor.com/





All in one tutorial index sites (most tutorials are found in all of those)

http://www.good-tutorials.com/

http://www.pixel2life.com/

http://www.tutorialized.com/

http://pslover.com/

http://www.gurusnetwork.com

http://www.webdesign.org/

http://www.photoshoproadmap.com

http://www.wikihow.com

http://totaltutorials.com/

http://www.wikivid.com/index.php/Main_page (Free video tutorials of pretty much any subject)

http://www.techtutorials.info/

http://www.tutorialforums.com/

http://www.tutorialquest.com/

http://www.astahost.com/graphics-animation-f73.html (Plethora of good tutorials hosted on a forum scheme)

http://library.creativecow.net/tutorials.php

http://www.sclipo.com/ (It's like a youtube specialized in showing off" how to's")





Gimp & Others

http://www.inkscape.org/ (Free vector drawing software)

http://www.zoggles.co.uk/asp/news.asp (pixel art)

http://www.gimpusers.com/tutorials.php

http://www.ratemydrawings.com/tutorials (Drawing art)

http://pwrinfo.com/cartoon-drawing-course/cartoon-drawing-tutorials.htm (what the URL says)

http://www.drawingnow.com/ (more drawings)

http://www.psplinks.com/content/Digital_Paint (Paint Shop Pro)

http://www.gamasutra.com/features/20060622/ahearn_01.shtml (Texture theory)

http://www.gimptalk.com/forum/forum/GIMP-Tutorials-and-Tips-8-1.html

http://www.gimpdome.com/forum/index.php?PHPSESSID=7642a62048818ee0e42f7adbc670100b&board=53.0

http://gug.sunsite.dk/?page=tutorials&PHPSESSID=900b5424809823ff3d3285931cdd5b6e





Photoshop

http://www.pixeldigest.com/tutorials.html (Mostly dedicated to photograph editing)

http://photoshop-indepth.com/lessons/ (Index page is offline or forbidden,uh??)

http://www.graphicreporter.com/tutorials/elements_tutorials.html

http://www.renderosity.com/mod/tutorial/index.php?browse§ion_id=6 (Mostly dedicated to digital artists in general)

http://www.photoshopcstutorial.com/ (Does not cover painting or drawing techniques. It covers some effecst from burning texts to emboss, from photo retouching to some filter effects)

http://www.spoono.com/photoshop/

http://www.teamphotoshop.com/The%20Techniques-5,8,3.html

http://www.photoshop101.com/tutorials/textures-and-patterns/

http://www.computerarts.co.uk/tutorials/2d__and__photoshop?result_page=1

http://psworkshop.net/psworkshop/Category.asp?CatID=6&Name=Textures&

http://www.biorust.com/tutorials/browse/4/added/desc/1/

http://www.toxiclab.org/default.asp?ID=3

http://www.fstutorials.com/photoshop/texture/

http://www.radiantvista.com/tutorials?page=1 (Some video tutorials)

http://www.espressographics.com/

http://www.candeekis.com/alltutorials.html

http://www.cbtcafe.com/photoshop/

http://www.photoshopmosaic.com/Photoshop-tutorials/1

http://www.photoshopgurus.com/tutorials/tutorials.html

http://www.lunacore.com/photoshop/tutorials/tutorials.shtml

http://www.photoshopdersleri.net/ (Swendish)

http://www.shanzcan.com/photoshopahol.html

http://www.celoxdesign.net/free-photoshop-tutorials

http://www.macmerc.com/articles/list/7

http://www.trainstation.cc/Tutorials/tutorialIndex.html

http://www.adobe.com/cfusion/designcenter/search.cfm?term=&product=Photoshop&loc=en_us&=%23target&topic=&submit=Search (The official adobe resource site)

http://vr6dubeast.com/node/11 (Highly recommended, very well written, step by step)

http://www.freetimefoto.com/photoshop_cs3_toolbox/ (quick reference to all tools)





The path tool

http://www.gimp.org/tutorials/Drawing_Shapes/

http://www.good-tutorials.com/search/tutorials/path+tool

http://www.tutorialquest.com/tutorials/search/all/categories/path%20tool/tqpage_1/

http://www.myjanee.com/tuts/brush7/yj/yj.htm

http://shapeshed.com/journal/photoshop_101_path_and_direct_selection_tools/

http://www.tutorialstraining.com/cstutorials/tut43pathediting.htm

http://www.wincustomize.com/articles.aspx?aid=139900&c=1





The history brush tool

http://www.pbase.com/ctfchallenge/tutorial__history_brush

http://shapeshed.com/journal/photoshop_101_the_history_brush_tool/

http://www.espressographics.com/text/historybrush.html





Selection and masks

http://graphicssoft.about.com/od/photoshop/l/blrbps_1jet.htm





Drawing & Painting

http://www.worth1000.com/tutorial.asp

http://www.allcrafts.net/drawpaint.htm (Real painting, not digital art)

http://www.creativity-portal.com/howto/ (mostly dedicated to Design & Creativity process)

http://www.polykarbon.com/tutorials/index.htm (dedicated to manga, anime drawing)





Adjustment layers (extremely powerful feature)

http://www.good-tutorials.com/search/tutorials/adjustment+layers

http://www.pixel2life.com/search/all/adjustment%20layers/1/

http://www.phong.com/tutorials/adjust/

http://www.earthboundlight.com/phototips/adjustment-layers-101.html

http://www.nyfalls.com/article-photoshop-adjustment-layers.html

http://www.myjanee.com/tuts/adjlay/adjlay.htm

http://www.tutorialstraining.com/cstutorials/tut53adjustmentlayers.htm

http://www.bairarteditions.com/pages/tutorials/photoshop/layadjust.html

http://photoshoptips.net/2005/09/16/adjustment-layers/





Histograms and channels (extremely useful for fine tuning)

http://www.luminous-landscape.com/tutorials/understanding-series/understanding-histograms.shtml

http://www.pixel2life.com/search/all/histogram/1/

http://www.nyfalls.com/article-photoshop-levels.html

http://www.myjanee.com/tuts/paint4/city.htm (Covers levels)

http://www.kenrockwell.com/tech/histograms.htm (covers exposure and color)

http://ronbigelow.com/articles/histograms-1/histograms-1.htm

http://www.twistedtreephoto.com/Photoshop%20tutorial/Photoshop%20tutorial1.html

http://www.sphoto.com/techinfo/histograms/histograms.htm

http://www.marginalsoftware.com/HowtoScan/color_channels.htm





High pass & Low pass filter

http://www.gamasutra.com/features/20010523/hajba_pfv.htm (covers how to elimitate high frequency or low frequency "noises" from textures)

http://www.nyfalls.com/article-photoshop-high-pass-sharpening.html

http://www.gimp.org/tutorials/Sketch_Effect/ (covers one use of the high pass filter)

http://www.earthboundlight.com/phototips/high-pass-sharpening-photoshop.html

http://www.photoshopsupport.com/tutorials/sharpen-an-image/photo-sharpening.html

http://library.creativecow.net/articles/polevoy_george/texture_tiling.php

http://www.ephotozine.com/article/High-Pass-sharpening-in-Photoshop-7

http://www.photoshopessentials.com/photo-editing/sharpen-high-pass/





Brush tools (learn those!)

http://www.adobe.com/designcenter/photoshop/articles/phs8kbdodgeburn/phs8kbdodgeburn.pdf (handy description of dodge, smudge, burn and sponge. All in one easy reading photo retouching guide)

http://www.eyeforphotos.com/guides/photoshop-dodge-burn?page=0%2C0 (Short description of dodge and burn tools)

http://www.associatedcontent.com/article/95220/photoshop_tutorial_understanding_how.html (as above)

http://www.tutorialstreet.com/tuts/using-painting-tools/ (very short description of dodge, burn, gradient, fill, and paint brush)

http://www.arraich.com/ps6_tips_ddodgeburn1.htm (More dodge and burn)

http://s12.invisionfree.com/Revolution_Studios/index.php?showtopic=1523 (Smudge)

http://www.adidap.com/2006/11/07/photoshop-tutorial-from-image-to-painting/ (Smudge. From photo to paint)

http://oman3d.com/tutorials/photoshop/paiting_conceptoo/ (Simple guide that shows how to create a simple painting using the regular brushes tools)

http://shapeshed.com/journal/photoshop_101_burn_dodge_and_sponge_tools/

http://www.ephotozine.com/article/Dodge-burn-and-sponge-tools

http://madartgraphics.com/tutorials/brushes.htm (create your own brushes! This offers much more control than simple blending two layers together)





Blending modes / Blend rages / Blend if (This + brushes = dreams come true. All descriptions from all sites are virtually the same)

http://www.polykarbon.com/tutorials/blendingmode/index.htm

http://www.webdesign.org/web/photoshop/photoshop-basics/blending-modes.54.html

http://ronbigelow.com/articles/blend1/blend1.htm

http://photoshopcontest.com/tutorials/7/blending-layer-modes.html (A simple example of how to blend many images together to form unusual textures)

http://graphicssoft.about.com/od/glossary/ig/Blending-Modes/index.htm?nl=1

http://www.teamphotoshop.com/articles-The-Techniques-Layer-Blend-Modes-Explained!-5,8,65a.html

http://ronbigelow.com/articles/bend-if/blend-if.htm (Blend if gives you complete control of what blend and what does not)

http://www.gimp.org/tutorials/Blending_Exposures/ (This is a photographers technique of blending photos at different exposures)

http://retouchpro.com/tutorials/?m=show&id=111





Eraser tools

http://graphicssoft.about.com/library/weekly/aa110399x11.htm?terms=magic+wand+tool (Magic eraser and bacground eraser)

http://www.tutorialstraining.com/cstutorials/tut46magiceraser.htm

http://designorati.com/articles/t1/photoshop/275/removing-backgrounds-part-2-the-magic-eraser-tool.php

http://wiki.biorust.com/index.php?title=Magic_Eraser&curid=133&diff=484&oldid=482

http://www.mediacollege.com/adobe/photoshop/tool/eraser.html





Art history brush and history brush

http://www.adobe.com/uk/print/tips/history/index.html

http://www.retouchpro.com/tutorials/arthistory/index.html

http://www.macworld.com/2007/08/secrets/sept07digitalphoto/index.php?pf=1

http://www.freetimefoto.com/photoshop/tool_box/painting_tool.html

http://www.adobepress.com/articles/article.asp?p=685045&ns=7919&rl=1

http://www.digitaldesigncottage.com/2007/03/photoshop-tutorial-usint-art-history.html





Colouring drawings (ranges from cartoon to manga)

http://www.idigitalemotion.com/tutorials/guest/coloring/coloring.html

http://www.geocities.com/sea_dragon_gemini_kanon/tutorial.html

http://gug.sunsite.dk/tutorials/koudys1/ (Extremely basic)

http://www.melissaclifton.com/tutorial-lineart.html

http://www.tutorialized.com/view/tutorial/Color-line-art/5573

http://home.earthlink.net/~nomuse/tute3/linetute.html

http://www.webdesign.org/web/photoshop/tutorials/digital-comics-coloring.5052.html

http://www.steeldolphin-forums.com/htmltuts/digital_colorpart1.html

http://www.seanellery.com/tutorial/tutorial.html

http://www.mangatutorials.com/

http://www.mangapunk.com/tutorials/photoshop/colorlines

http://www.mangarevolution.com/tutorials.php

http://tutorials.epilogue.net/tutorials/a-practical-guide-to-color-for-artists (Color theory)





Digital painting (Most describe the techniques, not the tools itself)

http://www.3dtotal.com/ffa/tutorials/tutorialsdigipaint.asp

http://tutorials.epilogue.net/cat/tutorials/digital-art/

http://www.tutorialized.com/view/tutorial/Digital-Painting/5014

http://www.partdigital.com/tutorials/portrait/

http://graphicssoft.about.com/od/photoshoptutorialsart/Digital_Artists_Techniques_for_Creating_and_Editing_Original_Art_Work.htm

http://www.steeldolphin-forums.com/htmltuts/painting_steps.html

http://www.robertocampus.com/2007/05/17/photoshop-tutorial-howling-digital-painting/

Most CG / 3D modelling communities have sections dedicated to traditional art



Clouds
http://tutorials.epilogue.net/tutorials/perfect-clouds-in-5-easy-steps (Amazing)
http://www.steeldolphin-forums.com/htmltuts/cloud_tut.html
http://www.idigitalemotion.com/tutorials/guest/digital%20painting/digitalpainting.html (Very nice!)
http://9tutorials.com/2007/08/05/painting-clouds.html (Terrific!!!!)



Grass and rocks
http://tutorials.epilogue.net/tutorials/painting-rocks-and-grass-in-photoshop/1/ (Grass and rocks. Hard visible brush strokes style)
http://www.jeshannon.com/Grass.htm (almost photorealistic style)

Lanscapes
http://www.cgarena.com/freestuff/tutorials/photoshop/landscape/index.html (Learn custom brushes before trying this)
http://tutorials.epilogue.net/tutorials/digital-landscape-painting (Not photorealistic)
http://www.idigitalemotion.com/tutorials/guest/lastremainder/lastremainder.html (need some prior experience)





This resource has EVERYTHING about color adjustments, contrast, brightness and pretty much all things about photo / image adjusting and treatment

http://www.cambridgeincolour.com/tutorials.htm

http://ronbigelow.com/articles/articles.htm

http://www.itchy-animation.co.uk/tutorials/light01.htm (This is all about lighting in real world)

http://www.3dtotal.com/ffa/tutorials/general/lighting_in_lightwave/lighting_in_lightwave1.asp (This is more about rendering)

http://www.adobepress.com/articles/article.asp?p=472326&seqNum=10
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Sat May 28, 2011 11:05 am

This thread certainly deserves a bump after SkyDye's amazing contribution.

As for me, I've been looking through my computer and organising some of my stuff, and as a result I have gathered 44 decent source photographs for Tree Bark, which I will be uploading over the process of the night and editing into this post as I do so.
To start with, here are the first dozen... The others are much the same in terms of quality. I know they're not perfect but I try my best. ^_^
http://www.abload.de/img/bark0019ul.jpg
http://www.abload.de/img/bark0027ge.jpg
http://www.abload.de/img/bark003h3g.jpg
http://www.abload.de/img/bark004zyl.jpg
http://www.abload.de/img/bark005o39.jpg
http://www.abload.de/img/bark006zyb.jpg
http://www.abload.de/img/bark0073yh.jpg
http://www.abload.de/img/bark008u1w.jpg
http://www.abload.de/img/bark009ck7.jpg
http://www.abload.de/img/bark010zn4.jpg
http://www.abload.de/img/bark0115xy.jpg
http://www.abload.de/img/bark012vpa.jpg

Edit:
http://www.abload.de/img/bark013pom.jpg
http://www.abload.de/img/bark014ili.jpg
http://www.abload.de/img/bark015obz.jpg
http://www.abload.de/img/bark0160vs.jpg
http://www.abload.de/img/bark017e9k.jpg
http://www.abload.de/img/bark0188cl.jpg
http://www.abload.de/img/bark019re1.jpg
http://www.abload.de/img/bark0203nr.jpg
http://www.abload.de/img/bark021rwl.jpg
http://www.abload.de/img/bark022w20.jpg
http://www.abload.de/img/bark023p0y.jpg
http://www.abload.de/img/bark024ik7.jpg
http://www.abload.de/img/bark025ob2.jpg
http://www.abload.de/img/bark026mx4.jpg
http://www.abload.de/img/bark027ae5.jpg
http://www.abload.de/img/bark028tlb.jpg
http://www.abload.de/img/bark0298am.jpg
http://www.abload.de/img/bark030eq6.jpg
http://www.abload.de/img/bark031acf.jpg
http://www.abload.de/img/bark032y5a.jpg
http://www.abload.de/img/bark033zaf.jpg
http://www.abload.de/img/bark034f3r.jpg
http://www.abload.de/img/bark0355a9.jpg
http://www.abload.de/img/bark0360d6.jpg
http://www.abload.de/img/bark037hol.jpg
http://www.abload.de/img/bark0386qz.jpg
http://www.abload.de/img/bark0399qe.jpg
http://www.abload.de/img/bark040dpj.jpg
http://www.abload.de/img/bark0418hm.jpg
http://www.abload.de/img/bark04255o.jpg
http://www.abload.de/img/bark043g7t.jpg
http://www.abload.de/img/bark044yy8.jpg
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Sat May 28, 2011 10:29 am

Great stuff. You have my permission to handle anything I've made and reproduce any information in any other thread. Unfortunately I'm under a license agree on my new textures but not the stuff already released. So I can only share one's not made for that Site. So making textures here would be double my work load. Please explain this if ever asked.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Sat May 28, 2011 5:06 pm

Thank you for the bark textures, Earth Wyrm. :)

Swiveller
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Sat May 28, 2011 9:55 am

Just a bit of a bump here.
I hope it's been long enough to justify. :unsure:
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Sat May 28, 2011 6:17 am

Legalities:
It's easy to do google searches for photo and texture searches. But it's not OK to use the results of such searches in other work without making sure it's OK. No matter how tempting that photo might be, if there's no OK's on using it, it's not OK to use. Including phrases like "creative commons", "OK to use", "public domain", and such makes it easier to narrow down a search.


"Creative commons" by itself is confusing (and is http://en.wikipedia.org/wiki/Creative_Commons#Criticism); do you mean "attribution only", "no commercial use", "no derivative works", ...? "OK to use", unless clarified, is even more ambiguous; "ok to use" where, how, ...? "Public domain" is quite simple: you revoke all rights (except possibly moral rights, which may be irrevocable).

If you really want to allow "free use" of your textures, I'd suggest something like a modified BSD license with conditions of attribution (which is a moral right anyway), and that the filename must be unique... or something :shrug:
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Sat May 28, 2011 8:06 pm

A creative work is said to be in the public domain if there are no laws which restrict its use by the public at large. For instance, a work may be in the public domain if no laws establish proprietary rights over the work, or if the work or its subject matter are specifically excluded from existing laws.

Because proprietary rights are founded in national laws, an item may be public domain in one jurisdiction but not another. For instance, some works of literature are public domain in the United States but not in the European Union and vice versa.
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Sat May 28, 2011 1:19 pm

Signed and dated, wasn't aware of the STRINGENT :mellow: copyright laws applying to just pictures that abound in the world. Awesome downloads! Will be modifying soon, thanks for bumping this Earth_Worm.
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Sat May 28, 2011 5:08 am

Well, the purpose of this thread isn't really to discuss copyright law, though it's obviously relevant; in the world of the internet though, these kinds of discussion can get sticky. Most sites linked in this thread have published allowances on the usage of their materials, so between that and your own code of ethics you ought to be able to judge the validity of whatever actions you take with the materials you find; 'TreeSprite's rules of thumb I think are sufficient for the purposes of this thread, and for amateur modding in general. :)
If I wanted a copyright discussion, I'd just mention to people that Bethesda owns all mods. Y'know, that ol' chestnut. :P

I'm glad that it's useful Dragon_Lance. :)
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victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Sat May 28, 2011 11:58 am

Well, the purpose of this thread isn't really to discuss copyright law, though it's obviously relevant; in the world of the internet though, these kinds of discussion can get sticky. Most sites linked in this thread have published allowances on the usage of their materials, so between that and your own code of ethics you ought to be able to judge the validity of whatever actions you take with the materials you find; 'TreeSprite's rules of thumb I think are sufficient for the purposes of this thread, and for amateur modding in general. :)
If I wanted a copyright discussion, I'd just mention to people that Bethesda owns all mods. Y'know, that ol' chestnut. :P

I'm glad that it's useful Dragon_Lance. :)



I have not had the opportunity to peruse the whole thread as of yet- so forgive my ignorance, but if I were to release some DDS textures that are only edited to a certain extent (they were meant for my game- but they were ones I deemed out of place, and so stopped short of editing them to perfection- way short) would the texturers union want them- and if yes. what is a good site for hosting such files (other then the obvious such as PES)? BTW, IDK what your rules are for joining said union- but if I was to join any unions, a Morrowind Texture Union seems about perfect for the likes of me.
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Sat May 28, 2011 4:08 pm

Oops. Heheh. ^^;;
It's not a union in the sense of something you join, when I made it I was thinking more along the lines of Texturers uniting their skills and resources.

Yes, any sort of resource that other people can use to make their own textures, or use in improving their ability is very welcome and I'll appreciate it. :)
The idea is that all of the resources and skills in the community are united, so anything which furthers that cause is wonderful. :)

I usually put my photos and resources up on http://abload.de, which I find to be a very valuable site. :)
Other than that, for formats which aren't standard web images I only really know of temporary sites like Yousendit or Yacoby's TES uploading resource, which are valuable for their purpose. Perhaps someone else can provide some help on permanent locations?

Since you're interested in texturing, perhaps you could share some tips in SkyDye's http://www.gamesas.com/bgsforums/index.php?showtopic=799551&hl= thread?
It's in the Oblivion forums because SkyDye doesn't have the time to maintain two threads, one for each forum, but a lot of the concepts are directly transferable. :)
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Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Sat May 28, 2011 7:15 pm

Oops. Heheh. ^^;;
It's not a union in the sense of something you join, when I made it I was thinking more along the lines of Texturers uniting their skills and resources.

Yes, any sort of resource that other people can use to make their own textures, or use in improving their ability is very welcome and I'll appreciate it. :)
The idea is that all of the resources and skills in the community are united, so anything which furthers that cause is wonderful. :)

I usually put my photos and resources up on http://abload.de, which I find to be a very valuable site. :)
Other than that, for formats which aren't standard web images I only really know of temporary sites like Yousendit or Yacoby's TES uploading resource, which are valuable for their purpose. Perhaps someone else can provide some help on permanent locations?

Since you're interested in texturing, perhaps you could share some tips in SkyDye's http://www.gamesas.com/bgsforums/index.php?showtopic=799551&hl= thread?
It's in the Oblivion forums because SkyDye doesn't have the time to maintain two threads, one for each forum, but a lot of the concepts are directly transferable. :)


Sure- I can look in on that thread from time to time- it would be better then my randomly posting tidbits here and there in random threads. I have to organize all those textures I will relz- then I will post some here- might take up to a week for me to get it together.
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Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Sat May 28, 2011 12:01 pm

if your camera has a black and white picture mode, think alpha/glow/bump etc... color images you would never think of using in the game can yield very useful map textures. low contrast = subtle, high contrast = not subtle. it might even be possible to use an image like this to make height maps for the landgenerator applications.
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Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Sat May 28, 2011 4:13 pm

if your camera has a black and white picture mode, think alpha/glow/bump etc... color images you would never think of using in the game can yield very useful map textures. low contrast = subtle, high contrast = not subtle. it might even be possible to use an image like this to make height maps for the landgenerator applications.


I posted a suggestion in another thread about using a scanner instead of a camera- the first advantage as I posted in that other thread is that the results are better then Photo quality- the second advantage I failed to mention is that high contrast areas (I.E Shadowy Areas that make bad looking mips) are nonexistent- to get similar results you would need a very high powered flash- although it does not drastically desaturate the scanned image either. Next time I post such a hint I promise to do it in the other- proper thread but I couldn't resist repsonding to this comment.
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Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Sat May 28, 2011 1:42 pm

Well, the purpose of this thread isn't really to discuss copyright law, though it's obviously relevant; in the world of the internet though, these kinds of discussion can get sticky. Most sites linked in this thread have published allowances on the usage of their materials, so between that and your own code of ethics you ought to be able to judge the validity of whatever actions you take with the materials you find; 'TreeSprite's rules of thumb I think are sufficient for the purposes of this thread, and for amateur modding in general. :)
If I wanted a copyright discussion, I'd just mention to people that Bethesda owns all mods. Y'know, that ol' chestnut. :P


Hrm. My real concern is with "no derivative works" terms; can you crop it, recolour it, make a model which uses it, ...?

People here have had their works used in a way they do not approve of, and are rightfully angry; as such, they have started disallowing any use of their works, which is less than ideal (ideally, we would have lots of resources to use, and people would get the credit they deserve). :shrug:
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Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Sat May 28, 2011 6:47 pm

It's been a while since I've seen any activity in this thread, but over the weekend I went on a trip and took a lot of pics which could make good texture sources.

Link to album in first post, same rules apply. :)


:wacko:
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Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

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