Texturer's Union

Post » Sat May 28, 2011 8:13 am

Excellent, thanks. ^^
Yeah, it's been a while, but I'm going to have a lot more free time from now until about mid-August, so hopefully I can contribute a few things myself, as well as getting this thread back in order. :)
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Sat May 28, 2011 3:20 pm

I posted this tutorial in the Oblivion TU thread, thought it might be useful here too:


Something simple I came up with, an easy way to create decent cloud textures (transparent and tileable, so they can be used in Oblivion and Morrowind).

First of all, if you don't already have it, http://nifelheim.dyndns.org/~cocidius/dds/#download. It's been significantly improved and is now completely bug-free and works extraordinary.


1) Go to "File -> New...", set width and height to 1024 (or whatever power of 2 you want it to be) and click OK.

2) Go to "Filters -> Render -> Clouds -> Solid Noise...".

3) Make sure that "Randomize" and "Tileable" are checked and "Turbulent" is unchecked. Increase "Detail" value to maximum, which is 15. Values "X size" and "Y size" depend on how big you want your clouds to be. This affects only the size of your clouds, you'll be able to control their density later. If you want many tiny clouds, make these two values higher, and if you want few big clouds, make them smaller. But whatever you do, these two values should be the same (clouds look weird otherwise). When you've chosen the value for "X size" and "Y size", click OK.

4) Select the "Layers, Channels, Paths..." window, right-click on the current (the only one) layer and click on "Duplicate Layer". Select the new layer (most probably named "Background copy"), and in the top of the window change its mode to "Burn". Make sure that the new layer is selected before proceeding to the next step.

5) In the image window, go to "Colors -> Curves...".

6) This is the part where you can choose the density of your clouds. In the newly opened window click anywhere on the graph (except on the points in the lower-left and uppper-right) to create a new point. Move that point around and observe how the image changes ("Preview" should be ticked). The higher you place the point, the denser the clouds become. As you go lower with the point, clouds become thinner. You can also remove that point by dragging it off the graph to the left or right and move only the two existing points to see how that affects your clouds, or add even more points to the graph. The method which I found gives the best results is to not add any points and move only the already existing point in the lower-left, to the right along the bottom if you want your clouds to be thinner, and up along the left edge if you want your clouds to be thicker. Play with this graph until you're satisfied with how your clouds look, and when you are, click OK.

7) Select the "Layers, Channels, Paths..." window again, right-click on any of the two layers and select "Flatten Image".

8) In the image window go to "Colors -> Color to Alpha...".

9) For colour that will go to alpha select black by clicking on that rectangle and sliding the V slider all the way to the left, and clicking OK. Click OK to apply the effect.

10) That's it. All you need to do now is save your image as [whatever].dds, for "Compression" choose "None" or "BC3 / DXT5", check "Generate mipmaps", and click OK. There - you just made a fine clouds texture. :)
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Sat May 28, 2011 7:34 pm

Thanks for the tips Doccolinni :)

I've been organising my personal texture collection recently, which is all photographs that I've taken myself (by which I mean that they are unique, not available elsewhere, can be used without worrying that someone else [other than me] has made a texture from them before, etc.) of various things. Mostly natural stuff, bark, grass, stone, etc.

Hopefully I'll have a chance to upload the full pile of them in the near future :)
Maybe I'll keep a couple in reserve just for me though ;)
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Sat May 28, 2011 8:45 pm

Ohhh yay! :D :) :D :D :coolvaultboy: :celebration:

Can I join? Oh of course I can :P.

I've been making sky retextures for a while, working on my pack, but I'm having trouble with the transparency in the clear and cloudy pics. Is there a tut somewhere for that?
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Sat May 28, 2011 12:57 pm

Not that I know of, sorry SWG. :(
If you get your hands on one, let me know, I'd be interested in reading it myself. :)
Perhaps you could ask Skydye over in http://www.gamesas.com/bgsforums/index.php?showtopic=799551&hl=


Also, http://tomvolkfungi.net/
Follow the link 'Images of Fungi' for delicious reference pictures.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Sat May 28, 2011 2:02 pm

Not that I know of, sorry SWG. :(
If you get your hands on one, let me know, I'd be interested in reading it myself. :)
Perhaps you could ask Skydye over in http://www.gamesas.com/bgsforums/index.php?showtopic=799551&hl=


Also, http://tomvolkfungi.net/
Follow the link 'Images of Fungi' for delicious reference pictures.

Hmm.. I've figured transparency out, and as some of you may know, my skies are out. So I might just write my own...

BTW: Those are some pretty good fungi pics.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Sat May 28, 2011 3:31 pm

That'd be really good if you could write your own. I'm sure that a lot of people would find it useful. :)
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Sat May 28, 2011 9:01 am

delete
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Sat May 28, 2011 8:32 pm

Some nice bark and wood textures http://www.forestry.umn.edu/extension/forest/firewoodID.html.
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Sat May 28, 2011 8:40 am

Thanks SWG :D
User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Sat May 28, 2011 8:18 am

This thread is kind of a joke right now. :unsure:
I have to go through it and sort it out. Maybe I'll knock together a website just to get it all sorted out; it's a real state. :(
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Sat May 28, 2011 9:06 am

This thread is kind of a joke right now. :unsure:

It also ended up being kind of dead... :-/ Which is a shame, because it seems useful.

Maybe I'll knock together a website just to get it all sorted out;

That would be really cool.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Sat May 28, 2011 4:53 pm

(Filters > Map > Make seamless) In Gimp 2 with any picture what y like an texture.

source: http://yorik.uncreated.net/tutorials/treemaking.html stage 5 / bark makin
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Sat May 28, 2011 8:35 pm

(Filters > Map > Make seamless) In Gimp 2 with any picture what y like an texture.

That actually tends to produce catastrophic results with most textures. Plus, the resulting tiling frequency is doubled, if anyone understands what that means.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Sat May 28, 2011 1:02 pm

It's easier to just use the offset filter in Photoshop then remove the seams using the clone stamp tool, I'm not sure what the equivalent tools are in Gimp/Paintshop, but it can probably be done the same way in them.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Sat May 28, 2011 4:52 am

This thread is kind of a joke right now. :unsure:
I have to go through it and sort it out. Maybe I'll knock together a website just to get it all sorted out; it's a real state. :(


I believe we should move to make this a staple to a certain website. What do you think, E_W? If you would conglomerate it, then I can post it. However, you want to do it..
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Sat May 28, 2011 12:56 pm

I vote the website should be a wiki.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Sat May 28, 2011 12:48 pm

I vote the website should be a wiki.

That would be the awesomerest!
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Sat May 28, 2011 7:49 pm

What do you mean that my bumps lack subtlety? :unsure:
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Sat May 28, 2011 5:09 am

Holy lizard, how the heck I missed this! :o
I always have problems with finding textures, since very few on net are something I need and from site that gives it for free. Bookmarking!

Also, why is this not a stickie??
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Sat May 28, 2011 11:18 am

Well, because if it was a sticky then no one would ever read it. :P
I'm glad that you're glad to see it - I was starting to wonder if it had outlived its usefulness! After all, I haven't even checked the links to see if they're still on-line for... over a year. :unsure:
Make sure to catch http://www.gamesas.com/bgsforums/index.php?showtopic=727009&st=100. That one's a blinder.

Edit:
Hypnotised... by... avatar...
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat May 28, 2011 6:41 am

Oh, what about http://www.spiralgraphics.biz/packs/index.htm

Well, because if it was a sticky then no one would ever read it. :P
I'm glad that you're glad to see it - I was starting to wonder if it had outlived its usefulness! After all, I haven't even checked the links to see if they're still on-line for... over a year. :unsure:
Make sure to catch http://www.gamesas.com/bgsforums/index.php?showtopic=727009&st=100. That one's a blinder.


Man, I'll spend days checking everything and bookmarking :P
As for working links, I've went trough most of them from 1st post, all the ones I've opened still work.

Edit:
Hypnotised... by... avatar...


:hehe:
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Sat May 28, 2011 10:25 am

Well, because if it was a sticky then no one would ever read it. :P
I'm glad that you're glad to see it - I was starting to wonder if it had outlived its usefulness! After all, I haven't even checked the links to see if they're still on-line for... over a year. :unsure:
Make sure to catch http://www.gamesas.com/bgsforums/index.php?showtopic=727009&st=100. That one's a blinder.

Edit:
Hypnotised... by... avatar...


Someone should go through that list. It was made a while back and some links are dead.
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Sat May 28, 2011 10:28 am

Yeah, well, I might have a little down-time on the weekend which I could spend sorting this out. :unsure:
Unless Chaka was serious about spending days looking through them himself :hehe:

Oh, what about this site?

Cheers. :)
I think(?) Skydye linked that one on page #6. A different page, but same site.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Sat May 28, 2011 6:15 am

Yeah, well, I might have a little down-time on the weekend which I could spend sorting this out. :unsure:
Unless Chaka was serious about spending days looking through them himself :hehe:


Cheers. :)
I think(?) Skydye linked that one on page #6. A different page, but same site.


He did! :embarrass:
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

PreviousNext

Return to III - Morrowind