Texturer's Union

Post » Sat May 28, 2011 7:33 am

lol, no I have been looking at textures all day and th light shadfing and effects that I have yet to replicate, just wondering if its is a rendered effect or a brushed one.
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Kat Stewart
 
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Post » Sat May 28, 2011 4:33 pm

Oh, I see, I see.
I couldn't say, to be honest - I'm awful with weapon textures (unless they're wooden :D). Some people would create shadow effects through taking screenshots of renders with advanced mapping techniques applied and using those in the texture, some would create shadowing with actual geometry (that is, high-poly) and some would put the shadows into the texture either through photoshop tricks and hocus-pocus or by hand.
Some will do all of those. :lol:
I suppose it depends on the texture as well.

I don't think I'm very good at giving practical help. :lol:
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El Goose
 
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Post » Sat May 28, 2011 9:05 pm

Well I'm hoping it will be, as long as I do a half-decent job collating all the information that gets contributed then it'll only get better with age. :D
If I get lazy then who know? :P

Hrm... I wonder if I could find some tailors shop to send me a 'sample book' of materials? That'd certainly be interesting...

I wouldn't have thought of something like that, to ask for a sample book, might be interesting.


Also, for the home inprovment idea I had, Try Home Depot, the site is a headache to actually find anything, but I have found some nice wooden paneling. There might be more that other people are intersted in at that site as well. And there are probably more sites than just Home Depot that I just can't find because Google hates my guts and doesn't want to cough up the links (okay so it is probably because I never know what to search for :D)

I am still browsing the Home depot site.
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Hot
 
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Post » Sat May 28, 2011 1:18 pm

Hrm... I wonder if I could find some tailors shop to send me a 'sample book' of materials? That'd certainly be interesting...


I have no idea how they would be where you are. I think most places in the US would want to know what you intend to buy, or if you are some sort of designer, etc. I think sample books are given gratis for others in the industry that they might make money from, and that they only have sample books for that purpose. But like I said, I have no idea how this sort of thing might be handled in GB. The worst they could say is no.

However, (again, in the US) if you go to a good fabric store you can usually make some sort of a deal with management to buy a bunch of swatches without spending the kind of money it would take to buy 1/8 of a foot of material (which is usually as small a piece as is sold) of each piece of fabric you'd like a sample of. (Gren's very first job was in a fabric store.)
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Lyndsey Bird
 
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Post » Sat May 28, 2011 7:31 am

I've no idea how it's handled here either, and like as not I'll forget to even ask for any - but it's worth a try :D

Here's some more things:
http://www.abload.de/img/roof_interior5k4.jpg
http://www.abload.de/img/sewer_wallvrz.jpg
http://www.abload.de/img/sewer_wall002n9h.jpg
http://www.abload.de/img/stonework_003311.jpg
http://www.abload.de/img/stonework_004g88.jpg
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Emily Graham
 
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Post » Sat May 28, 2011 8:56 am

This thread seems to be needed again, so back up it goes.
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Siidney
 
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Post » Sat May 28, 2011 5:08 pm

Great idea this, though if you included all my textures that are resources in the pack, it would add over 300MB I suspect. :lol:

Perhaps themed texture packs might be a good idea. That way, it would be easy for a modder to select textures for a specific need as well.

Some important comments from me:

Credits and Distribution:
We should only include textures that have the all-clear to redistribute in another texture pack. Some sites, like Mayang for example, are quite strict about that. Also, it's vital that full credits are given clearly to the original photographers and texture artists who made the textures/photos we used to make textures. This can be tedius I know, but it is quite possible. Take a look at my readmes for a good guideline on how to do such credits. I try to be quite meticulous in this area.

Legalities:
It's easy to do google searches for photo and texture searches. But it's not OK to use the results of such searches in other work without making sure it's OK. No matter how tempting that photo might be, if there's no OK's on using it, it's not OK to use. Including phrases like "creative commons", "OK to use", "public domain", and such makes it easier to narrow down a search. I did this recently when searching for photos of cheese, and found a magnificent site loaded with all sorts of photos, all OK to use:
(EDIT - There are a few photos that aren't Ok to use, but they are clearly indicated and in a separate section.)
http://pdphoto.org/index.php
(Took the rest of my evening downloading all those cheese pics, and I was quite hungry for cheese while doing it too. ^_^ )
Any photo or texture included in these pack(s) should be legally OK to use. If they're from a site that doesn't allow redistribution of the textures on texture sites or texture packs when the photos/textures are simply tweaked, cropped or tiled, then that site should instead be included in a list of good free and OK-to-use texture and photo sites.

Usage in non-TES projects:
Some of us mod for other games as well. I'm currently doing a dungeon tileset for Fate for example. Include whether it's OK to use your textures in other games. Obviously if the texture used a Morrowind or Oblivion texture as a tempate it's not OK I realize.

-------------------------------------------------------------------------------------------------

Legal technical stuff aside, I'll get "a few" links up soon for some of my work. I have one nice advantage in that I have an area at elricm where I can upload all sorts of fun stuff like packs of textures, so I'll likely be doing links to download sets along with links to lower-res jpg examples. I'm currently obsessing over starfish at the moment, so it may be a few days. Expect a texture pack soon with starfish, jellyfish and seashells with nice solid black backgrounds, similar to how I did my flower pack. :)
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Tinkerbells
 
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Post » Sat May 28, 2011 12:23 pm

Great idea this, though if you included all my textures that are resources in the pack, it would add over 300MB I suspect. :lol:

Perhaps themed texture packs might be a good idea. That way, it would be easy for a modder to select textures for a specific need as well.

Some important comments from me:

Credits and Distribution:
We should only include textures that have the all-clear to redistribute in another texture pack. Some sites, like Mayang for example, are quite strict about that. Also, it's vital that full credits are given clearly to the original photographers and texture artists who made the textures/photos we used to make textures. This can be tedius I know, but it is quite possible. Take a look at my readmes for a good guideline on how to do such credits. I try to be quite meticulous in this area.

Legalities:
It's easy to do google searches for photo and texture searches. But it's not OK to use the results of such searches in other work without making sure it's OK. No matter how tempting that photo might be, if there's no OK's on using it, it's not OK to use. Including phrases like "creative commons", "OK to use", "public domain", and such makes it easier to narrow down a search. I did this recently when searching for photos of cheese, and found a magnificent site loaded with all sorts of photos, all OK to use:
http://pdphoto.org/index.php
(Took the rest of my evening downloading all those cheese pics, and I was quite hungry for cheese while doing it too. ^_^ )
Any photo or texture included in these pack(s) should be legally OK to use. If they're from a site that doesn't allow redistribution of the textures on texture sites or texture packs when the photos/textures are simply tweaked, cropped or tiled, then that site should instead be included in a list of good free and OK-to-use texture and photo sites.

Usage in non-TES projects:
Some of us mod for other games as well. I'm currently doing a dungeon tileset for Fate for example. Include whether it's OK to use your textures in other games. Obviously if the texture used a Morrowind or Oblivion texture as a tempate it's not OK I realize.

-------------------------------------------------------------------------------------------------

Legal technical stuff aside, I'll get "a few" links up soon for some of my work. I have one nice advantage in that I have an area at elricm where I can upload all sorts of fun stuff like packs of textures, so I'll likely be doing links to download sets along with links to lower-res jpg examples. I'm currently obsessing over starfish at the moment, so it may be a few days. Expect a texture pack soon with starfish, jellyfish and seashells with nice solid black backgrounds, similar to how I did my flower pack. :)


That's great, thanks 'TreeSprite ^_^
I was thinking that only textures which have been uploaded by members of the community in this thread would be included in any resource compilations that come about as a result of this thread - that way, we can be absolutely sure that only new textures which are free usage are included. Compiling contributor credits will also be much, much easier this way.
Other resources which are already available online could just be linked to. There's no real need to package them up and redistribute in a compilation if they're already uploaded and catalogued at someone else's permanent site is there?

Themed sets would be good, but would also rely on a moderate to large amount of contributions of a certain type.
Maybe themed sets could be compiled only when we know that we have a large amount of a certain resource (i.e. Your starfish or my leaves)?

Do you mind if I quote your post over in the Oblivion Union and at Canadian Ice's Place?
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Anthony Santillan
 
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Post » Sat May 28, 2011 2:21 pm

That's great, thanks 'TreeSprite ^_^
I was thinking that only textures which have been uploaded by members of the community in this thread would be included in any resource compilations that come about as a result of this thread - that way, we can be absolutely sure that only new textures which are free usage are included. Compiling contributor credits will also be much, much easier this way.
Other resources which are already available online could just be linked to. There's no real need to package them up and resditribute in a compilation if they're already uploaded and catalogued at someone else's permanent site is there?

Themed sets would be good, but would also rely on a moderate to large amount of contributions of a certain type.
Maybe themed sets could be compiled only when we know that we have a large amount of a certain resource (i.e. Your starfish or my leaves)?

Do you mind if I quote your post over in the Oblivion Union and at Canadian Ice's Place?


Feel free to quote. :)

And I was thinking of things like wood, rocks, ground textures, metal and such for themed packs, as those tend to have more photos/textures for them.
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Cody Banks
 
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Post » Sat May 28, 2011 11:12 am

http://tamriel-rebuilt.org/forum/viewtopic.php?t=18938

check these out, very pretty
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Krystal Wilson
 
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Post » Sat May 28, 2011 3:06 pm

I found this today while meandering about the net.

One stop shop for Leather:
http://www.gowfb.com/images/Coja/leathergrade/index.html#ANI
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Sarah Evason
 
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Post » Sat May 28, 2011 9:05 am

Nice, grabbed a few while looking and thanks for the link. :foodndrink:
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Lily Evans
 
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Post » Sat May 28, 2011 7:45 am

Whoa, how come I've seen this just now... :unsure:

Anyway, if I knew about this then I'd surely mention http://www.gamesas.com/bgsforums/index.php?showtopic=733798 here rather than making a WIP thread and getting 0 interest... ( <_< )

I'll also post links to uploaded source images I use(d), of course. Tomorrow probably, now I'm quite tired.
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James Shaw
 
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Post » Sat May 28, 2011 1:25 pm

Cheers for that AOF3, I've been looking for some decent leather resources. :goodjob:

Kjon:
Looks like an interesting thread, but I find it pretty confusing. Are those photographic resource materials that NexUmMonastica has skimmed off the internet over a few years into his personal collection, and is now re-uploading? Personally I'd feel a little bit uncomfortable using resources that I am unsure of the origin of, but that's a personal thing and I guess it can't hurt to have a link to his thread. Thanks. :)

Doc:
Actually, I had seen that thread but wasn't sure what to post. I wanted to make a better post than just a generic 'Good job' :hehe:
It's an interesting resource, but like Morgulsen I'm a little confused as to why a texturer would need texture resources that have already been tiled when they can make them tileable themselves after having worked on them?
I can certainly see a use though for such a resource for those who aren't really texturers and are instead just looking for a premade texture that they can use on a model, in a texture pack, or the like - A resource for those that want to get the texturing done quickly so as they can work on other things. :hehe:

Edit:
Or for those like Loth DeBonneVille who have grown weary of texturing but still enjoy modelling.
I've put your links in the other threads of the texturer's union. Cheers AOF3, Doc.
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GRAEME
 
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Post » Sat May 28, 2011 7:11 am

Doc:
Actually, I had seen that thread but wasn't sure what to post. I wanted to make a better post than just a generic 'Good job' :hehe:
It's an interesting resource, but like Morgulsen I'm a little confused as to why a texturer would need texture resources that have already been tiled when they can make them tileable themselves after having worked on them?
I can certainly see a use though for such a resource for those who aren't really texturers and are instead just looking for a premade texture that they can use on a model, in a texture pack, or the like - A resource for those that want to get the texturing done quickly so as they can work on other things. :hehe:

Edit:
Or for those like Loth DeBonneVille who have grown weary of texturing but still enjoy modelling.
I've put your links in the other threads of the texturer's union. Cheers AOF3, Doc.

Well yeah, that's basically what I had in mind.. The resource of tileable textures for modders, so they can easily use them. Thanx for the support. :)
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Josee Leach
 
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Post » Sat May 28, 2011 6:01 am

Cool. In that case, that's a pretty handy resource you're working on. :D
I was just a little confused about who you were making it for is all. Cheers.

Oh, also, I forgot to mention: The Texturer's Union now has a branch out at the http://guild.rethan-manor.net/e107_plugins/forum/forum_viewforum.php?64 (Gamers United In Learning Development. A place set up by ThreadWhisperer for Gamers who want to... unite... in Learning development :hehe:) go check it out, it's a cool place.
And someone remind me to update the union threads there and at http://canadianice.ufrealms.net/forum2/index.php?topic=6730.0
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Daniel Brown
 
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Post » Sat May 28, 2011 9:03 am

It seems that there has been some confusion as to what this 'union' is and what it is capable of.

When I made the thread it was with the intention that people would use it to share photographic resource for textures or any 'spare' complete textures that they've made but have no real use for. People could also share tips on texturing techniques, drop interesting links, information or resources or they could come here if they're having problems with something related to texturing and want some advice or answers to specific questions.

Coordinating an effort to create a repository of complete, hand-made and new textures was a thought that didn't really even occur to me - and is a task that's quite beyond my ability to manage. So if anyone has been under the impression that that was the aim than I'm afraid that it's not something that I intended to imply. If I've said or done anything to suggest such, then I apologise.
It's not that I object to this thread being used for such an effort, on the contrary, that would be rather wonderful - I just wont be able to organise anything of that nature by myself.

Another important thing to say is that there is no possible way for me to protect the rights of contributors other than to keep a record of who contributed what and to ask people to credit as appropriate. I'm no more able to protect the resources contributed to the thread than I am able to protect the textures that I've made and released in mods. Once something is posted publicly on the internet, there is no way to protect it or guarantee limited usage under the terms of the original owner/artist.
As with when you release a mod, when you post a texture in this thread it should be with the understanding that unjust people may take it, use it and claim it as their own. There is nothing I, nor anyone else, can do to prevent this - the Internet just isn't a secure place and you can't trust people to act according to standards that match your own. If anyone who has already posted resources has any problems with this, or otherwise feels uncomfortable than they can PM me and I will discreetly and immediately remove any links to their resources that I am able to from this thread and any of it's other locations.
I hope that is clear.

:(
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Mario Alcantar
 
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Post » Sat May 28, 2011 2:03 pm

Maybe a bit unrelated..but as it concerns Mw texturing hopefully not.

Is there a way (in adobe PS CS2) to "link" 2 separate textures so when you use free transform on one the other is also changed in exactly the same way? Reason for asking is to avoid having to re-do some fairly fancy glotextures when adjusting the actual face tex. Thanks.
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Campbell
 
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Post » Sat May 28, 2011 10:33 am

Maybe a bit unrelated..but as it concerns Mw texturing hopefully not.

Is there a way (in adobe PS CS2) to "link" 2 separate textures so when you use free transform on one the other is also changed in exactly the same way? Reason for asking is to avoid having to re-do some fairly fancy glotextures when adjusting the actual face tex. Thanks.


I dont really understand your question... Are they the same file or 2 seperate files?
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Kay O'Hara
 
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Post » Sat May 28, 2011 2:07 pm

For those that want to create realistic tattoos, here is a very good tutorial for Photo Shop on the use of Displacement Maps:

http://www.photoshopcafe.com/tutorials/dispmap/dispmap.htm

This is very effective to make sure that the tattoo actually looks like coloured skin (with high-lights and low-lights), rather than a vector drawing floating on a face texture :D. This is very similar to the method that I use (though I take a few extra steps :nod: ).

This is in response to a few inquiries as to how I make my tattoos match the skin texture :).

Further inspection of the site above will also reveal other very good and concise/effective tutorials.

:angel:
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GLOW...
 
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Post » Sat May 28, 2011 2:37 pm

They're 2 different layers in the same PSD. I'm fitting the face to a different mesh than it was made for and wondered if it's possible to set things up so the glowmap gets transformed identically at the same time so I don't have to do it all twice :)

edit..oops..this was in reply to Anoldfriend3..2 posts up.
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Ludivine Poussineau
 
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Post » Sat May 28, 2011 7:51 pm

They're 2 different layers in the same PSD. I'm fitting the face to a different mesh than it was made for and wondered if it's possible to set things up so the glowmap gets transformed identically at the same time so I don't have to do it all twice :)

edit..oops..this was in reply to Anoldfriend3..2 posts up.


Well if your just trying to resize the entire texture and the tattoo layer at once just link both layers on the right hand side and then transform. If you want to transform a selected area I dont think linking them will work. Basicly you cant select an area of the canvas with the lasso tool for example and transform both layers at the same time as far as I am aware.


Thanks Westly for the link...Bookmarked :goodjob:
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Mélida Brunet
 
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Post » Sat May 28, 2011 5:24 pm

Oh jeez..yeah I don't know how I never saw that (and PS help was actually helpful with it too for a change)..well that works great..thank you :)
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Taylor Tifany
 
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Post » Sat May 28, 2011 7:19 pm

No way that I know of.
You can link layers though by clicking the (usually blank) box (next to the 'toggle visible' box) in the layers panel. Free transforming two linked layers won't change them in the exact same way though if the two textures are different sizes from each other (I think this is the case even if they have the same aspect ratio).
You could use that method if they're the same size, and then after they've been edited you can duplicate the image (right-click on image title-bar and choose duplicate) and delete the layers you don't need.

Otherwise you could take a note of the values in the toolbar at the top when in free transform mode - even where the textures are different sizes, using the same values to transform them should result in the changes being identical (at least to 2 d.p.), this will not work if they've got different aspect ratios though,

There may be some way to actually link them, but I don't know it. :unsure2:

Edit:
Crikey, there were a lot of posts made whilst I was writing (and checking) that. :hehe:
Thanks for the link Westly, sounds pretty interesting. Any chance of you letting us in on the 'other steps' you take? :)

For the record, that sort of question isn't at all off-topic HarborGolfer - it's for things like that that I made this thread. The kind of things you want some advice on, but you don't want to make a complete thread for. :D
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WTW
 
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Post » Sat May 28, 2011 12:28 pm

I don't know if link to this site has been posted yet, but anyway, here goes: http://imageafter.com/index.php

One of the better. ;)
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Quick draw II
 
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