You can mix max whatever which one you like.
Although, as I am not too horrible at 3D modelling, I have failed time and time again at Texturing.
So, Either I continue to Learn how or I find someone willing to Texture it for me when the time calls for it.
Either way, How does one go about texturing a single mesh, with either a unique multi-piece/designed texture or multiple textures?
As for a Teaser to the (WIP) Dagoth Ur mask, this is an idea of how it will be done!
As for an Idea of the creature's look I was thinkin' somewhere along the lines of this concept art; just a bit more godly however.
[img]http://klibank.files.wordpress.com/2010/08/imag0109.jpg[/img]
My Pictures of what I've done [not the finished result, but getting there] [img]http://fc05.deviantart.net/fs70/i/2012/101/8/6/dagothurmaskwip1_by_chaosgod21-d4vsnfx.jpg[/img]
Screenshot 2: [img]http://fc08.deviantart.net/fs70/i/2012/101/6/6/dagothurmaskwip2_by_chaosgod21-d4vsnlb.jpg[/img]
Screenshot3: [img]http://fc00.deviantart.net/fs71/i/2012/101/9/7/dagothurmaskwip3_by_chaosgod21-d4vsnpp.jpg[/img]
Any suggestions, opinions, e.c.t. will be welcome. And possibly some tiny-help? Not only in which manner this should be altered but new ideas on what to do.