Texturing problem

Post » Thu Dec 03, 2009 11:35 pm

I'm trying to re-texture the Redoran tile set with Faylynn's Redoran textures for my little house mod. Here is what I did so far:

- made a new folder (Morrowind\Data Files\Textures\New), dropped Faylynn's textures in there
- grabbed the meshes of the CS CD, renamed them and dropped them into new folder Morrowind\Data Files\Meshes\New
- using NifSkope I edited the .nif's using Faylynn's textures, the meshes/textures show up correctly in NifSkope's render window
- in the CS, I opened the static objects and assigned the new .nif's

However, the new textures don't show up in the CS (or in game). Instead the default textures are shown. I've checked and re-checked all the paths, names, etc. but everything looks correct. For the life of me, I can't figure out what I'm missing.

Any of the experts out there got any ideas? Those textures are really awesome.

Ayana
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Justin Bywater
 
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Joined: Tue Sep 11, 2007 10:44 pm

Post » Fri Dec 04, 2009 3:44 am

I'm trying to re-texture the Redoran tile set with Faylynn's Redoran textures for my little house mod. Here is what I did so far:

- made a new folder (Morrowind\Data Files\Textures\New), dropped Faylynn's textures in there
- grabbed the meshes of the CS CD, renamed them and dropped them into new folder Morrowind\Data Files\Meshes\New
- using NifSkope I edited the .nif's using Faylynn's textures, the meshes/textures show up correctly in NifSkope's render window
- in the CS, I opened the static objects and assigned the new .nif's

However, the new textures don't show up in the CS (or in game). Instead the default textures are shown. I've checked and re-checked all the paths, names, etc. but everything looks correct. For the life of me, I can't figure out what I'm missing.

Any of the experts out there got any ideas? Those textures are really awesome.

Ayana



Is NifSkope able to write to the folder containing the meshes? I recently noticed that in Win 7 NifSkope will appear to write to a nif file (no error messages). When you close the application, however, the changes will be lost unless NifSkope is run with administrator privileges OR the meshes are located in one of your personal folders.

The question, in other words, is if the meshes still use the textures you applied to them if you close NifSkope, and then launch it again.
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Yonah
 
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Post » Fri Dec 04, 2009 11:14 am

Is NifSkope able to write to the folder containing the meshes? I recently noticed that in Win 7 NifSkope will appear to write to a nif file (no error messages). When you close the application, however, the changes will be lost unless NifSkope is run with administrator privileges OR the meshes are located in one of your personal folders.

The question, in other words, is if the meshes still use the textures you applied to them if you close NifSkope, and then launch it again.


Yes, NifSkope is working fine. If I close NifSkope, then re-open it and re-open the file, the new textures are still in there.
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Gemma Flanagan
 
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Joined: Sun Aug 13, 2006 6:34 pm

Post » Fri Dec 04, 2009 12:43 am

I'm trying to re-texture the Redoran tile set with Faylynn's Redoran textures for my little house mod. Here is what I did so far:

- made a new folder (Morrowind\Data Files\Textures\New), dropped Faylynn's textures in there
- grabbed the meshes of the CS CD, renamed them and dropped them into new folder Morrowind\Data Files\Meshes\New
- using NifSkope I edited the .nif's using Faylynn's textures, the meshes/textures show up correctly in NifSkope's render window
- in the CS, I opened the static objects and assigned the new .nif's

However, the new textures don't show up in the CS (or in game). Instead the default textures are shown. I've checked and re-checked all the paths, names, etc. but everything looks correct. For the life of me, I can't figure out what I'm missing.

Any of the experts out there got any ideas? Those textures are really awesome.

Ayana


I have seen this problem before and it seems to be a bug of some sort but textures should show up if the file path is typed in full and is something like c:\program files\Bethesda softworks\Morrowind\Data Files\Textures\New , partial file paths created by selecting textures in nifskope wont work eg Morrowind\Data Files\Textures\New.
Partial file paths do work if textures are dropped in the textures folder but not if placed in a sub folder within textures, in this case the 'New' folder.
It should work but doesn't and it appears to be the inability of Nifskope to correctly store the file path to the sub folder causing the problem, so typing in the full file path in Nifskope is the work around if you want those textures in a sub folder within the Textures folder.
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gary lee
 
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Post » Fri Dec 04, 2009 9:10 am

I have seen this problem before and it seems to be a bug of some sort but textures should show up if the file path is typed in full and is something like c:\program files\Bethesda softworks\Morrowind\Data Files\Textures\New , partial file paths created by selecting textures in nifskope wont work eg Morrowind\Data Files\Textures\New.
Partial file paths do work if textures are dropped in the textures folder but not if placed in a sub folder within textures, in this case the 'New' folder.
It should work but doesn't and it appears to be the inability of Nifskope to correctly store the file path to the sub folder causing the problem, so typing in the full file path in Nifskope is the work around if you want those textures in a sub folder within the Textures folder.


Yep that was it. I knew it had to be something silly obvious. Thanks for the help. :)
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Stat Wrecker
 
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Post » Thu Dec 03, 2009 10:36 pm


so typing in the full file path in Nifskope is the work around if you want those textures in a sub folder within the Textures folder.
But if anyone who uses the mod has Morrowind installed somewhere other than you do then they're out of luck... Right?

But then there's always Era Scarecrow's http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=73
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Leonie Connor
 
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Post » Fri Dec 04, 2009 5:58 am

a second issue is if the textures have the same name. so if the original texture is a replacer and has the original file names they won't show up. you have to rename them and then type in the short path textures/new/newfilename.dds

this solves the prob of the long path name that is incorrect for any other user.
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Megan Stabler
 
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Post » Fri Dec 04, 2009 9:54 am

a second issue is if the textures have the same name. so if the original texture is a replacer and has the original file names they won't show up. you have to rename them and then type in the short path textures/new/newfilename.dds

this solves the prob of the long path name that is incorrect for any other user.


Yes, that too I learnt the hard way. When I did that, at least the textures showed up white (instead of plain ol' default textures) so I knew I was getting somewhere.

Thanks everyone. I was ready to pull my hair out.
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Mari martnez Martinez
 
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