TGM gmst

Post » Thu May 03, 2012 9:26 pm

Hi people,

Not sure if my topic title is explicit, so let's put it in a nut shell. I'm trying to make a mod in order to change the combat system, and that would start with disabling the fail chance of any attack or spell casting when not tired, and to have skills work a different way (like in Skyrim, for example).

I thought about the "tgm" function, as it makes you succeed with all spells and attacks. But I can't find the associated GMST to give 100% success, the ones which ties fatigue, skill level, etc etc. Does anybody around know how to set this? Or maybe a full GMST list which could help? :smile:

Anyway, thanks in advance for the help,

Cheers!
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James Potter
 
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Post » Thu May 03, 2012 8:23 pm

I don't know what other resources might be available now, but 'Moorowind Scripting For Dummies' has a fairly comprehensive listing of GMSTs in the Appendix. It's been far too long since I've done anything with Morrowind to give you any kind of specific help. :(

...just passing through...
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Jessica Stokes
 
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Post » Thu May 03, 2012 10:46 pm

Hey! Thanks for answering.

I checked those a lot, but there doesn't seem to be what I was looking for. However, I've been able to do some tricks and get what I wanted to... so it's all ok!
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Penny Wills
 
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