Warning: Seti is about to go on a nostalgic rant full of graphic scenes. Viewer discretion is advised.
I remember my introduction to The Elder Scrolls series, and Bethesda games, in general. In late 2008, for my 14th birthday, I received a PS3(my first seventh generation platform of any kind). I didn't even really know what I wanted to play on it until a short while before I received, only that I wanted some type of RPG. Before than, I had always used PS3s. It was just something that was common for me. My first home console was an SNES, my second a PS1, my third a PS2, and my fourth a PS3. I also got an original Xbox before I got a PS3, but I had to share it with my brothers, but my brother plays it the most and it's in his room, so it's really closer to being his, but we share it, and I had a Gameboy Advance. I also played what PC games I could on a PC, but I've never had access to a PC capable of matching my most powerful Playstation at the time. Playstations have just always been more accessible financially, for me, but I've played and still do play some pretty good, but dated, PC games(Baldur's Gate II, Civilization II/III, Fallout 1/2, Arena, Daggerfall, Morrowind, etc., althought the original Fallouts and first three Elder Scrolls games came after I found my first Elder Scrolls game, Oblivion). Some of the most recent gaming memories I had on my Playstation 2 before getting a PS3 inluded Dragon Quest VII, Kingdom Hearts II, and Final Fantasy XII. I also played Fable and KotOR I/II before I got a PS3. In all of these games, I always wished I could explore and have a wide, open world full of all different types of customization, down to every last detail of my characters' personalities and values. I always wanted my character to be my connection to the game by being exactly what I want him to be, not just a guy I control, possibly get to name, and customize in terms of skills, a bit. I wanted to associate my character with different factions and a specific mindset with no or little pre-made backstory. I also wanted books, a fleshed-out backstory to the ingame universe, a first-person view to feel like my character, and real-time combat controlled by me, but with my efficiency with said skills strongly dependant on my character's skills for increased immersion. I wanted time that passed by in the game and I wanted to play this imaginary dream game for a far longer time than I could play others. I thought it was an impossible dream. Which company would be foolish enough to waste their resources on such a great and large game? Why make a normal-priced game that large?
I had been asking my mom for a PS3 for a while and I had looked up different games before I even knew she would surprise me with a PS3, just because I wanted to know what I could possibly get if I did get a PS3. A few days before I found out about getting a PS3, I found this game called Oblivion. It's simple, yet cool box art didn't give away much about the game, but it looked fantasy-ish, which appealed to me. I looked at a description and couldn't believe what I was reading. I looked up reviews, videos, and screenshots for Oblivion, excited about this possible dream come true. I had to have it. I remember watching an E3 demo and one thing Todd said stuck out to me. He claimed Oblivion had over 400 books in it. I loved the thought of it. I watched videos about the game and took joy in every good little detail. From the exploration, to the customization, to the graphics, and to everything else, I loved the game. I already knew what I wanted to be long before I even first read about Oblivion. I wanted to be knight/paladin. That was always my favorite thing to be in any fantasy RPG. On October 16, 2008(the day before my birthday), I found a PS3 in my mom's car, hidden in the back. The one thought that hit me at that moment was the word "Oblivion". The next day, after receiving my gift, my mom took me to Best Buy. I hastile made my way towards the PS3 section and, ignoring every other game, quickly searched for Oblivion, fearing it may not even be there, but hoping it was, anyway. I found it(GOTY edition). I brought it to my mom, she bought it for me, and as soon as I got the game out of the bag, I opened the case and read the manaul. The introduction alone made me happier than I had ever been to get a game. It talked about how Oblivion followed the open-ended nature of its predecessors and how, when exploration, I could stumble across a location that is just there for explorers and how it could have a story behind it or something special about it. I read the entire manual and then I read it again. I read it again and again. We were at Barnes and Noble(bookstore) at the time, so I had plenty of time to do this while my mom looked at some books. I read the manual in the car on the way home, as well. When we got home, I rushed to put Oblivion. I heard the theme song for the first time and thought to myself "this reminds of Pirates of the Caribbean." I loved it, though. I started a new game, and after watching the cool introduction, I read a loading screen. It stated "No one has escaped from the Imperial Prison in 40 years, since the days of Jagar Tharn and the Imperial Simulacrum." I didn't know what that meant, but I needed to find out. At the first character creation screen, I, in an excited state, asked my mom to come see how good the graphics are. Oblivion was my first seventh generation gaming experience, so it was, by far, the best looking game I had ever seen at the time. I looked at the various races and decided on being an Imperial. I had already decided before playing the game just from reading the manual. The game took place in the province of the Imperials, so I decided to play as one. Valen Dreth insulted me, the guards, along with the emperor, came into my cell, and I escaped. I thought the combat system was the most fluid and fun combat system I had ever experienced in an RPG before and I remember trying to use the first bow I found, just because I wanted to see what it would be like. Near the sewers, I asked Baurus about everything he knew because I was curious about all the lore behind everything. He said he thought I was a bard and I didn't want to be a bard. I choose the pre-set knight class, instead, and exited through the sewers. It wasn't until several characters later that he finally stopped saying he thought I was a bard and started saying he thought I was a knight, instead. I wanted to become one so much that it seems my playing style morphed into the playing style of a knight.
I remember when I first stepped out of the sewers. I loved the music, the wind blowing, and the view of that sunny moment. I saw an Ayleid ruin(Vilverin) and got that message that suggests you either deliver the amulet or explore. I took the second option and proceeded forward to Vilverin. After fighting a couple of bandits, a slaughterfish, and a mudcrab, I looked around the camp area for treasure. I found my first book of the game, Immortal Blood, and I read it. I loved it and held onto it. Ever since then, books have been the last thing to get dropped out of my inventory if it gets full. I'd rather drop valuable armor and weapons than drop some books/reading material of other types, and that's how it's been for nearly the past two years. I discovered the whole bandit disappearing/hiding necromancer situation inside Vilverin and loved it. It was just there for me to find and it was entirely optional. Later, I discovered the Goblin society and throne room in the nearby Fort Urasek and the lost city of Abargarlas along with the translated slabs/lost archaeologist in the nearby Sideways Cave. I took things slowly and took my time to carefully examine every little detail I could find. I went to the Imperial City after my early ingame research and examined every little detail there, too. One person(Carandil, right?) in the game told me to talk to everyone and see everything in the city myself, also claiming no one can experience the city for you. I followed his advice. I talked to everyone in the Imperial City and looked at everything. I spent a long time merely exploring the Imperial City. I found unique personalities/dialogue in almost everyone I talked to. I stood before the Imperial Palace and White Gold tower in awe of its size and nice appearance. I checked out First Edition and listened to people talk to each other. Soon after that, I delivered the amulet to Jauffre and, with my new weapon, new armor, new horse, and new book, which I found interesting but had no clue was a reference to Daggerfall's story, I went to Kvatch to get Martin. The first Oblivion gate I saw was a "Wow!" moment, for me, but I did not walk through it the first time I approaced an Oblivion gate. I saw the icon and clicked on the gate, instead. I late tried to see if walking through it did anything. After delivering Martin to Cloud Ruler Temple and becoming a Blade, I joined the Arena and spent a lot of time there in combination with exploring the area around the Imperial City.
After that, I bought Morrowind for the Xbox and Fallout 3 for the PS3. I didn't play Morrowind until I got the PC version because my brother wanted to play it on the Xbox and because it didn't really run too well on the Xbox, but I played and loved Oblivion .I downloaded Daggerfall a little while before I got the PC version of Morrowind and I liked it, but I loved Morrowind when I got the PC version and I enjoyed Arena when I downloaded it after getting the PC version of Morrowind, but I like its successors more. I like all four of the games to varying degrees(Arena-liked, Daggerfall-liked more, Morrowind-loved, Oblivion-loved) and I love Fallout 3. I hope to see more great games coming from Bethesda, in the future.
To Bethesda's foolishness! It has resulted in games worth their price, and much more! :foodndrink: