A thank you to mod makers

Post » Wed Mar 09, 2011 1:11 am

So I installed Oblivion on my new computer, and I decided to go for the big FCOM despite its intimidation. So, long story short, I got it working. Along the way I had to download things like Wrye Bash and BOSS and such, and I realized what an easy process these things make this. I remember back in the day when the mods then werent nearly as developed as they are now, and the super convenient game-fixing and hours-saving utilities werent even made yet. I believe you guys have grown to be professionals to some degree, and even though you do it because you enjoy it, I still appreciate the convenient and well made instructions and programs etc. that you have made available.
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Lloyd Muldowney
 
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Post » Wed Mar 09, 2011 9:08 am

The only thing that modmakers get in return for the hours they spend making mods is gratitude from appreciative players... so thumbs up to you!
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GEo LIme
 
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Post » Wed Mar 09, 2011 7:25 am

Even if it goes unsaid most of the time, thanks for making Oblivion that much more wonderful, thanks for the hard work, and thanks for allowing us a glimpse into your imaginations!
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Dj Matty P
 
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Post » Tue Mar 08, 2011 11:41 pm

Nice to hear someone installing FCOM calling it an "easy process" for a change. :)
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Cccurly
 
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Post » Tue Mar 08, 2011 9:55 pm

Nice to hear someone installing FCOM calling it an "easy process" for a change. :)

Compared to how it used to be, it's a breeze. Especially with BAIN...

OP - hear, hear! :foodndrink: It's absolutely staggering, the brilliance revealed in mod after mod - not to mention mod utilities! :) - and that's just what you (I?) can see. From the tiny bit of mod creation I've tried (a few tweaks, is all) I can tell how much work must go into some of these things. Most of them, really.

And all that, for free! :o

My current active/merged mod list (plus various plugins, replacers, etc.) - literally hundreds strong - makes my game so much better, it's hard to explain. Though, what I've done every new setup, is to play a bit of pure vanilla, before adding things bit by bit, so I'm fully aware of just how much better it really does end up. And it's stable too! :twirl:

Thank you, all. The time, effort, thought and care you've evidently poured into these things is appreciated, by a lot of gamers. I'm just one of them. :)
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lucile davignon
 
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Post » Wed Mar 09, 2011 5:44 am

Agree with everyone here, all these awesome mods that people have made, which they didn't have to do. Without mods I would of never bought it for the pc, as i have pretty much exhausted vannila oblivion on the console. So again Thank You, to all mod makers :)
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Samantha hulme
 
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Post » Wed Mar 09, 2011 1:49 am

Honestly I've been incredibly amazed by the Oblivion mod community since I first got the game only six months ago or so. Maybe it's because I haven't ever really been heavily into modding PC games, but it's just wonderful how everyone has worked together to make Oblivion better. Like, it's so easy to characterize interaction on the Internet as a never-ending flame war between people being anonymous jerks, and you can probably go to the comments section of any blog and find this to be the case, but the Oblivion mod community more than anything I've encountered before really shows how great collaboration can be on the Internet. Just seeing someone make a resource, that then gets picked up by someone else for use in a mod, that's then improved upon by yet another individual. It's completely refreshing. Not to mention that if someone claims PC gaming is dead and irrelevant, all you have to do is point to Oblivion and its mod community as an example of something you just can't find in console gaming. Anyway, hopefully it won't be too long until I finish this huge mod website I'm working on that will give my thanks to modders better than my words can.
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Holli Dillon
 
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Post » Wed Mar 09, 2011 6:27 am

I think the folks who truly deserve the most credit are the old timers who did all the research that allows the current mod scene to thrive. I am talking about folks like dev-akm, Wrye, Timeslip, Darn, Martigen, Oscuro, Francesco, GG, Qarn, etc.
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Katharine Newton
 
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Post » Tue Mar 08, 2011 10:18 pm

And I think Eliminster deserves some recognition.

but who is GG?
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James Wilson
 
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Post » Tue Mar 08, 2011 9:40 pm

I think the folks who truly deserve the most credit are the old timers who did all the research that allows the current mod scene to thrive. I am talking about folks like dev-akm, Wrye, Timeslip, Darn, Martigen, Oscuro, Francesco, GG, Qarn, etc.

Agreed, but don't forget those who have contributed to the CS Wiki, and those whose continued investigations are bringing forth new engine facts and, more amazingly, new engine capabilities even now. I've contributed a paltry handful of edits to the CS Wiki, but DragoonWraith deserves massive recognition as its sheriff. Meanwhile the OBSE team have done truly incredible work, and folks such as JRoush, shadeMe, haama and Kyoma are building powerful and completely new tools on the OBSE foundation as we speak. Seriously, if you look at some of the new tools, the old-timers are starting to look, well, old. And of course I'd be remiss to omit ElminsterEU, author of TES4Edit! (Never mind the authors and stewards of awesome user-side utilities like Bash and OSR...)

but who is GG?

Not sure... GhanBuriGhan? That'd be GBG tho, and he was a Morrowind icon, not so much Oblivion... dunno. Guidobot deserves some recognition for early wiki contributions too, but that'd be GB. GG is a mystery!
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JD FROM HELL
 
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Post » Tue Mar 08, 2011 11:51 pm

Agreed, but don't forget those who have contributed to the CS Wiki, and those whose continued investigations are bringing forth new engine facts and, more amazingly, new engine capabilities even now. I've contributed a paltry handful of edits to the CS Wiki, but DragoonWraith deserves massive recognition as its sheriff. Meanwhile the OBSE team have done truly incredible work, and folks such as JRoush, shadeMe, haama and Kyoma are building powerful and completely new tools on the OBSE foundation as we speak. Seriously, if you look at some of the new tools, the old-timers are starting to look, well, old. And of course I'd be remiss to omit ElminsterEU, author of TES4Edit! (Never mind the authors and stewards of awesome user-side utilities like Bash and OSR...)


Not sure... GhanBuriGhan? That'd be GBG tho, and he was a Morrowind icon, not so much Oblivion... dunno. Guidobot deserves some recognition for early wiki contributions too, but that'd be GB. GG is a mystery!

Not sure if I have the name right.... GG as in G's Loot Mod. That along with Sagerbliv's Creature Fixes were the first attempts (before both Francesco and Oscuro) to fix the leveled loot issues with Oblivion.

Yes, Ghan deserves a mention, too. A lot of what made Oblivion modding so robust so early on was figured out already in Morrowind.
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Justin Hankins
 
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Post » Wed Mar 09, 2011 8:32 am

Nice to hear someone installing FCOM calling it an "easy process" for a change. :)

And I still stand by my personal opinion(through long term FCOM usage) that it's a lot easier to install now than it was during its early iterations.

While I thank many of you modders, special thanks remains with Corepc, mostly because he's had to put up with all my troubles in the past with MMM/FCOM and not giving up on me XD.
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Cat
 
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