Thanks, Crytek, for your extended support :)

Post » Mon Dec 12, 2011 4:40 am

Thanks, Crytek for implementing DX11, higher-res textures, a map editor, real-time reflections, awesome water simulation, perfect motion blur, SSDO (First game to have it, just as Crysis was the first to have SSAO), variable shadow penumbras and other shinies for free, several months after release :D
You could have easily skimped on some of these features, but you didn't, and now Crysis 2 is that much prettier.

Now start work on some singleplayer storyline epilogue DLC!
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Mon Dec 12, 2011 1:23 pm

I know what are you saying, but: i prefer all the fixes for all the bugs today instead all the things that you say. Just my point of view.

Ex: 24hz screen bug (dx11)
glass particles bugs
orbital strike on skyline
dogtags menu and new staff marker bug
really advance graphic menu
sync account from crysis2 to gamesas.com (a lot of bugs)
credit card account bug on gamesas.com
better server info menu
better options in chat text for MP menu
black textures

Just a few issues/problems that i have...but there is a lot of more i guess. Just reading this forum the list can be much longer.
And for me, directx11 it's not a gift. It's just exactly what Crytek gave us when Crysis1 came to us.
But yeah, dx11 looks great if i could say something.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am


Return to Crysis