Thanks for all you have done with making Crysis 2, I know there are a lot of people on here who just like to flame each other or the developers but they really don't have a clue at all. Thanks for making this game, and for doing your best to scan the forums and make your best efforts towards improving the game post production. A lot of people don't know about how this game ran short on the budget a few months shy of the release, that definitely explains much about this game. As well Crytek paid out of pocket to bring the DX11 patch to PC, something they didn't really have to do, thats not too common in todays world. Just at the same time they released the DX11 patch they released their Software Developers Kit so people like you and me can make our own levels, or even our own not-for-profit games. Very cool, last time I really remembered getting a SDK was back with Duke3D. Despite what some may think of Crysis 2 not being a commercial success, perhaps it just over expected. I consider Crysis 2 to be successful, you've brought the CryEngine to consoles, you have planted a seed with your console gamers. There is a core audience on console now who await Crysis 3, as well as the guys on the PC. You guys have really done a lot for the Crysis community. I almost feel uncomfortable to ask for you guys to do one last thing for the Crysis 2 players. Please put the Decimation and Retaliation maps into the normal playlists. It's a real shame that as players we paid for these maps that the developers put their blood and sweat into, and we can't get to enjoy them because of a an inabilities with the match making. Please Crytek, one last request for us fans and players in Crysis 2. Please do something to fix this for us.
Respectfully,
Anthony Zito