That can't be right...

Post » Tue Mar 08, 2011 11:28 pm

Have a little faith, my brothers, it'll work out. We only know "whats on paper" so to speak. And whats on paper, will be a lot different when we actually play the game. Then after a few weeks we can come back here and relate our experiences.
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Mylizards Dot com
 
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Post » Wed Mar 09, 2011 11:06 am

It sounds like it will be a lot better than OB just off the shelf. I personally prefer incredibly hard settings on games, so no level scaling they can implement would really apply to that.


Wouldn't that produce the opposite effect? The whole reason Lvl scaling got in, was because things became too easy in Morrowind.
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Lady Shocka
 
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Post » Tue Mar 08, 2011 8:55 pm

Perhaps the biggest down side that I can see to the new system is that you're going to have to be careful about how many dungeons you visit at lower levels. If you visit too many, then you're going to be stuck with a lot of low level dungeons when you get at higher levels. That would definitely affect the difficulty of the game.
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Jaylene Brower
 
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Post » Wed Mar 09, 2011 2:14 am

Wouldn't that produce the opposite effect? The whole reason Lvl scaling got in, was because things became too easy in Morrowind.

Yes. Morrowind was a joke at higher levels.
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Siidney
 
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Post » Tue Mar 08, 2011 9:22 pm

So at level 1 I could walk into a level 20 dungeon and have the battle of my life with a level 20 bandit with level 20 armor? That would be a cool high risk high reward system.
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Dean Ashcroft
 
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Post » Wed Mar 09, 2011 10:57 am

So at level 1 I could walk into a level 20 dungeon and have the battle of my life with a level 20 bandit with level 20 armor? That would be a cool high risk high reward system.

That would be cool, but I want to see it before I can believe it.
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Yonah
 
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Post » Wed Mar 09, 2011 1:19 pm

I think the 5-10 etc leveling is great, however make it so if you enter the dungeon at lvl 6, and leave. Then go back within the same span, it stays locked, go back at a later spawn (say 10-20), it resets to what your at. So if you enter a cave you didnt want to, or didnt need to, you can go back later.

Though the best type of dungeon would be a level dunegon (as in levels/floors) where the deep your go, the harder it gets. So you can still explore stuff, and bite off more then you can chew.

Multi-floor dungeons where all floors have separate level-ranges and lock separately is a pretty good idea.
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RaeAnne
 
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Post » Tue Mar 08, 2011 11:45 pm

Perhaps the biggest down side that I can see to the new system is that you're going to have to be careful about how many dungeons you visit at lower levels. If you visit too many, then you're going to be stuck with a lot of low level dungeons when you get at higher levels. That would definitely affect the difficulty of the game.


Each dungeon has a specific level range, it's like morrowind (which had set levels?) and oblivion (which scaled).
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Nitol Ahmed
 
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Post » Wed Mar 09, 2011 7:15 am

So at level 1 I could walk into a level 20 dungeon and have the battle of my life with a level 20 bandit with level 20 armor? That would be a cool high risk high reward system.


If I understand your question right, then no. You walk into a dungeon at lvl 1 and it becomes a lvl 1 dungeon. You walk back into the same dungeon at lvl 20 and it's still a lvl 1 dungeon.
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Nuno Castro
 
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Post » Tue Mar 08, 2011 9:48 pm

Wouldn't that produce the opposite effect? The whole reason Lvl scaling got in, was because things became too easy in Morrowind.


Not if top-level enemies are designed to be a challenge for top-level PCs and if getting god-like loot isn't so easy. Power-gaming also doesn't help.

You should basically have to flee from or avoid enemies that are too hard for you like they are the plague when you are low level, and at mid-level a single-high level enemy should be a god-like epic boss fight. At max levels, a single high-level enemy should be a bit harder to take down than low level enemies were when you were low level. In other words, if you see a Gloom Wraith equivalent when you are levels 1-15 (and you should be able to) run like hell. If you see one when you are levels 15-30, maybe run like hell, or if you are good and its one on one, prepare for quite a fight, if you see one at levels 30-50 it'll be a moderate test of your skill, and if you see 2 or 3 of them at once at level 50, it'll still be a deadly situation. It's not an easy thing to balance, but good things are often not easy. The numbers of the levels aren't exact in my example, just numbers for the sake of numbers don't get bogged down on the exact level ranges.
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adame
 
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Post » Wed Mar 09, 2011 8:22 am

If I understand your question right, then no. You walk into a dungeon at lvl 1 and it becomes a lvl 1 dungeon. You walk back into the same dungeon at lvl 20 and it's still a lvl 1 dungeon.



exactly.



and I HOPE that items are not leveled, PLEEEEAAASSEEE NO. If I bob and weave through a level 25 dungeon at lvl 12 and somehow find an item of awesomeness and get out breathing, I DESERVE IT AS IS.
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BRAD MONTGOMERY
 
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Post » Wed Mar 09, 2011 12:55 am

Wouldn't that produce the opposite effect? The whole reason Lvl scaling got in, was because things became too easy in Morrowind.


That's not the fault of the leveling system. If there where more high-end dungeons in Morrowind it would stay challenging even at higher levels.

If Bethesda looks how strong an average level 50 with maximum perks chosen character is, and makes enough dungeons that are challenging for this kind of character it won't become too easy for high levels.
They maybe even could make a hand full of super high level dungeons that are actually meant to be 'too difficult' for a level 50 character, so you have to be a legendary warrior with a small army of companions to survive, or a complete master thief to sneak in and out with the loot undetected and unharmed.
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Bethany Watkin
 
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Post » Wed Mar 09, 2011 12:27 pm

If I understand your question right, then no. You walk into a dungeon at lvl 1 and it becomes a lvl 1 dungeon. You walk back into the same dungeon at lvl 20 and it's still a lvl 1 dungeon.


That totally depends on the level range of the dungeon. If it's 20+, it will be locked at level 20 when you enter it at level 1.
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Leticia Hernandez
 
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Post » Wed Mar 09, 2011 4:57 am

That totally depends on the level range of the dungeon. If it's 20+, it will be locked at level 20 when you enter it at level 1.


Exactly. It's the best of both worlds.
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jessica sonny
 
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Post » Tue Mar 08, 2011 10:43 pm

I hate that idea. It should be preselected before you enter, and then stay static, rather than adjucting to your level.

THANK YOU, LEVEL SCALING LIKE MORROWIND PLEASE! OR EVEN NO LEVEL SCALING WOULD BE BEST!!!
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Matt Bee
 
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Post » Wed Mar 09, 2011 5:44 am

It's better than having bandits with f**king daedric armor. Did you see any raiders with plasma rifles and power armor?
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Jade MacSpade
 
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Post » Wed Mar 09, 2011 12:58 pm

If I understand your question right, then no. You walk into a dungeon at lvl 1 and it becomes a lvl 1 dungeon. You walk back into the same dungeon at lvl 20 and it's still a lvl 1 dungeon.


That's not quite right, dungeon's have a certain level range, like 1-10 or 20-30, both can entered when you're level 1, the 1-10 dungeon will be locked in at level 1 when you enter it. If you enter the 20-30 level dungeon at level 1 it will be lock in at level 20. It is a great system because if you enter a high level dungeon at a low level you will get you ass kicked, if you enter a low level dungeon you'll plow through the weaklings, making you feel badass. If you enter a dungeon that's level range includes you level (like entering a level 20-30 dungeon at 26, the dungeon will be locked at 26, offering you a fight that's not too easy or too hard, because it is the same level as you are. if you come back later it will be locked in at the level you first came it, so you will either dominate a place you barely cleaned out before (making you feel powerful and that your skills have improved, something OB lacked). Or you will finally be able clear out a place you had to run screaming from before, giving you same effect of advancement. And at the same time if you entered dungeon that higher than you could run in grab some sweet swag and escape with your life which adds a great risk/reward facter as well.
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Mariana
 
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Post » Tue Mar 08, 2011 11:05 pm

That's not quite right, dungeon's have a certain level range, like 1-10 or 20-30, both can entered when you're level 1, the 1-10 dungeon will be locked in at level 1 when you enter it. If you enter the 20-30 level dungeon at level 1 it will be lock in at level 20. It is a great system because if you enter a high level dungeon at a low level you will get you ass kicked, if you enter a low level dungeon you'll plow through the weaklings, making you feel badass. If you enter a dungeon that's level range includes you level (like entering a level 20-30 dungeon at 26, the dungeon will be locked at 26, offering you a fight that's not too easy or too hard, because it is the same level as you are. if you come back later it will be locked in at the level you first came it, so you will either dominate a place you barely cleaned out before (making you feel powerful and that your skills have improved, something OB lacked). Or you will finally be able clear out a place you had to run screaming from before, giving you same effect of advancement. And at the same time if you entered dungeon that higher than you could run in grab some sweet swag and escape with your life which adds a great risk/reward facter as well.


Do you think they might have 10-20 dungeons while also having 15-20 giving more variety or would they not mix them? Granted that's just a random guess.
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Sophie Louise Edge
 
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Post » Wed Mar 09, 2011 1:03 am

Do you think they might have 10-20 dungeons while also having 15-20 giving more variety or would they not mix them? Granted that's just a random guess.


If I was to guess I would say 5-10, 10-20, 20-30, 30-40, and 40-50. but that's just how I would do it. And base which range each dungeon falls in by location and inhabitants/loot.
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Reanan-Marie Olsen
 
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Post » Tue Mar 08, 2011 9:31 pm

If I was to guess I would say 5-10, 10-20, 20-30, 30-40, and 40-50. but that's just how I would do it. And base which range each dungeon falls in by location and inhabitants/loot.

This sounds pretty reasonable. I like it.
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pinar
 
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Post » Wed Mar 09, 2011 8:48 am

Like someone suggested what about legendary dungeons that you need an army of heavily equipped followers to take down. Like knights of the nine but 3x as hard with a legendary humanoid boss like umaril+jygallag combined or maybe mannimarco (true strength not oblivions)

it would be non quest. But the players mind. They would also be hidden well .
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My blood
 
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Post » Tue Mar 08, 2011 8:52 pm

Like someone suggested what about legendary dungeons that you need an army of heavily equipped followers to take down. Like knights of the nine but 3x as hard with a legendary humanoid boss like umaril+jygallag combined or maybe mannimarco (true strength not oblivions)

it would be non quest. But the players mind. They would also be


Are you going to train me in the ways of the jedi?

edit: got it in the nick of time but now it makes no sense.
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Sudah mati ini Keparat
 
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Post » Tue Mar 08, 2011 10:42 pm

Are you going to train me in the ways of the jedi?

edit: got it in the nick of time but now it makes no sense.


Sorry, I was on my phone and had to be finished about 30 seconds before I finished the post.
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Madeleine Rose Walsh
 
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Post » Wed Mar 09, 2011 9:37 am

I was looking through some info on http://www.uesp.net/wiki/Skyrim:Skyrim on the UESP, and I found this sentence:

'There are over 130 dungeons scattered across Skyrim, and when the player enters a dungeon for the first time, the monsters within lock to the player's level permanently, even if visited later at a higher level.'

And I thought, 'What the hell?' that can't be right! Does that mean then that if I go into a cave at level three, then return to the cave to make some money at level 21, the monsters/NPC's will be all what I would have fought at level three?

For better or for worse, yes. Though I doubt many people will care, as the vast majority hate monotony so much they will go to the other side of the map if they have to, just so it's a place they haven't been in.
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Emmie Cate
 
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Post » Tue Mar 08, 2011 11:56 pm

I hate that idea. It should be preselected before you enter, and then stay static, rather than adjucting to your level.

Preselection is meta-game, it ruins immersion. But I agree nonetheless, because I'm that kind of player :D
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x a million...
 
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