That can't be right...

Post » Wed Mar 09, 2011 7:10 am

I was looking through some info on http://www.uesp.net/wiki/Skyrim:Skyrim on the UESP, and I found this sentence:

'There are over 130 dungeons scattered across Skyrim, and when the player enters a dungeon for the first time, the monsters within lock to the player's level permanently, even if visited later at a higher level.'

And I thought, 'What the hell?' that can't be right! Does that mean then that if I go into a cave at level three, then return to the cave to make some money at level 21, the monsters/NPC's will be all what I would have fought at level three?
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john palmer
 
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Post » Tue Mar 08, 2011 11:36 pm

Pretty much. It is how the leveling works in Fallout.
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GabiiE Liiziiouz
 
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Post » Wed Mar 09, 2011 8:56 am

It also wouldn't make sense if everytime you revisited a place it was inhabited by tougher things. Where were the tough things when you first went in?
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Stephani Silva
 
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Post » Tue Mar 08, 2011 9:08 pm

-almost- correct


there are 15-20 dungeons

and there are 5- 10


when you enter the dungeon at 5-10 at lvl 3 it will lock to level 5


when you enter a 15-20 lvl dungeon at level 26 it will lock at 20.
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Pat RiMsey
 
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Post » Wed Mar 09, 2011 1:11 am

I hate that idea. It should be preselected before you enter, and then stay static, rather than adjucting to your level.
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Jessica Lloyd
 
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Post » Tue Mar 08, 2011 11:44 pm

I hate that idea. It should be preselected before you enter, and then stay static, rather than adjucting to your level.


But then the first dungeon you go to could be a level 50 dungeon..
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Eileen Collinson
 
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Post » Wed Mar 09, 2011 1:05 pm

The enemies might be locked to level 30 though.
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Margarita Diaz
 
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Post » Wed Mar 09, 2011 3:14 am

But then the first dungeon you go to could be a level 50 dungeon..


I like how OOO does it in oblivion, the more remote the dungeon the tougher it might be.
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Mike Plumley
 
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Post » Wed Mar 09, 2011 7:10 am

I hate that idea. It should be preselected before you enter, and then stay static, rather than adjucting to your level.

It is in a way. As mentioned above, the dungeons have a scope of the min and max level it could be, and the exact level is then determined when you enter it, based on your level, and the max and min scope.
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Mrs. Patton
 
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Post » Wed Mar 09, 2011 3:30 am

Wow :) Im clearly in a minority here, but I liked the way it adjusted to my level. I'd just hate to have to go up against level 1 creatures when I'm level 50, it would be a waste of time and very boring.
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Cedric Pearson
 
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Post » Wed Mar 09, 2011 12:34 pm

But then the first dungeon you go to could be a level 50 dungeon..

Then someone pops up and blows Taps over your corpse. I prefer the MW method, but I'll play either of course.
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nath
 
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Post » Wed Mar 09, 2011 1:00 pm

-almost- correct


there are 15-20 dungeons

and there are 5- 10


when you enter the dungeon at 5-10 at lvl 3 it will lock to level 5


when you enter a 15-20 lvl dungeon at level 26 it will lock at 20.


I didn't really get it, mate. Could you explain what you mean by "there are 5-10"?
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jenny goodwin
 
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Post » Wed Mar 09, 2011 8:27 am

I'd rather have the dungeons already have a set level. I wouldn't mind walking into a dungeon, getting massacred, and then thinking to myself "You know what? I'll just come back to this one"
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Charlie Ramsden
 
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Post » Wed Mar 09, 2011 10:55 am

As long as we never see a starter dungeon with leather clad bandits that somehow found glass armor while we were away leveling to 20, I'll be happy.

I think the system is in place to give us a feeling of growth. If we are always fighting the same scaled baddies, we could never feel like the god-like hero we are by the end. If I'm the dragonborn who saves the world, I don't want bandits to give me trouble.
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Harry Hearing
 
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Post » Wed Mar 09, 2011 7:21 am

I was looking through some info on http://www.uesp.net/wiki/Skyrim:Skyrim on the UESP, and I found this sentence:

'There are over 130 dungeons scattered across Skyrim, and when the player enters a dungeon for the first time, the monsters within lock to the player's level permanently, even if visited later at a higher level.'

And I thought, 'What the hell?' that can't be right! Does that mean then that if I go into a cave at level three, then return to the cave to make some money at level 21, the monsters/NPC's will be all what I would have fought at level three?

Something about it doesn't seem right to me either.
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SWagg KId
 
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Post » Wed Mar 09, 2011 9:44 am

Then someone pops up and blows Taps over your corpse. I prefer the MW method, but I'll play either of course.

Same here. If you are at lvl 1 and you see a creature you know is very high level running at you, you get the hell out and try again later!
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Lalla Vu
 
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Post » Wed Mar 09, 2011 5:04 am

But then the first dungeon you go to could be a level 50 dungeon..

Then you get your ass kicked and decide to not go to that dungeon until your level 50. I seriously doubt Bethesda would ever place a ridiculously hard dungeon anywhere near where a new player could find it. As a whole, I prefer the Fallout 3 style level scaling to the Oblivion level scaling, but a Morrowind style or static level scaling would be the best.
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Josh Dagreat
 
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Post » Wed Mar 09, 2011 5:18 am

I didn't really get it, mate. Could you explain what you mean by "there are 5-10"?



The dungeons are plit into 5-10 dungeons, and 15-20 dungeons.

They will adjust inhabitants to the closest level you are when you first enter:

eg. you enter a 5-10 cave when you are level 4, the inhabitants will permanantely lock at level 5

you enter a cave at level 14 for the first time, the inhabitants will permanently lock at level 15
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Paula Ramos
 
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Post » Tue Mar 08, 2011 9:26 pm

I didn't really get it, mate. Could you explain what you mean by "there are 5-10"?


Does this make any more sense to you?

It is in a way. As mentioned above, the dungeons have a scope of the min and max level it could be, and the exact level is then determined when you enter it, based on your level, and the max and min scope.


eg a 1-10 dungeon entered at level 13 would be to level 10 (its max). A level 40-50 dungeoun entered at level 21 would be 40 and so on...
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Roanne Bardsley
 
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Post » Wed Mar 09, 2011 10:07 am

but a Morrowind style

Why? Morrowind is too easy at a high level. There should still be some danger.
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Hannah Barnard
 
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Post » Tue Mar 08, 2011 8:59 pm

It also wouldn't make sense if everytime you revisited a place it was inhabited by tougher things. Where were the tough things when you first went in?

how would that not make sense? You did not kill them so they lived on became more experience over time... of course it needs to be like 7-10 days it resets then you enter they adjust again
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Izzy Coleman
 
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Post » Wed Mar 09, 2011 3:20 am

I liked Fallout 3's leveling system the best. And that's pretty much what we're getting, so I'm happy. Its not overboard like Oblivion's level scaling, but there's still enough scaling to allow the game to still try and be kinda hard at higher levels.
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Amy Siebenhaar
 
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Post » Tue Mar 08, 2011 11:31 pm

I liked Fallout 3's leveling system the best. And that's pretty much what we're getting, so I'm happy. Its not overboard like Oblivion's level scaling, but there's still enough scaling to allow the game to still try and be kinda hard at higher levels.

True, and you can still end up feeling like a bad ass. The balance is good and rewarding.
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Terry
 
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Post » Tue Mar 08, 2011 9:29 pm

Why? Morrowind is too easy at a high level. There should still be some danger.


At the risk of sounding like a heretic, I want the dungeons to be easier when you're a high level. The way Oblivion did it was just stupid, dungeons (and creatures overall) became progressively more difficult as your level rose. It's easier to beat the game at level 1 than level 50. If I get to a high enough level, I want to feel like I can coast through everything (well, most things) by blowing them up with mind lasers.
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Lyndsey Bird
 
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Post » Wed Mar 09, 2011 12:53 am

Why? Morrowind is too easy at a high level. There should still be some danger.

I agree that there should be some challenge, but the key word is challenge. Whenever Bethesda has applied deep level scaling (Oblivion/Fallout) the endgame becomes difficult not challenging. Take Oblivion for example, the level scaling didn't make me think of more ways to kill opponents. All level scaling did was limit creative ways to kill enemies because I had to stick to the option that bled the enemies one billion health the fastest. Increasing the damage and health points of enemies according to level is not challenge, it's just repetitive. Now the best solution would be for Bethesda to hand place challenging high level enemies. In other words, tough opponents which are defeated by means other than buttonmashing and potion spamming.
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Rebecca Clare Smith
 
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