That Duke Patrick guy is going to be angry.

Post » Sun Mar 06, 2011 1:26 pm

I've always wondered how one might carry a two handed weapon and a bow. Or a shield, a sword, and a bow. If all were sheathed or whatever on your body somewhere and not being used, where do you keep them? For example, where do you keep your shield when you need to use your bow? Do you throw your shield on the ground? Or could there be a place on your back for a bow and a shield? Just curious.

It's a game. Concessions have to be made.
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e.Double
 
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Post » Sun Mar 06, 2011 12:02 am

I know it's a game, I'm just curious. It's just a question. Is it to much to ask for an answer? If you don't have the answer, that's fine. I'm not cutting down the game for being unrealistic.

.... Or if the answer is that you can't carry other useful weapons, that's fine to. I just wondered.

It would be nice if there was a realistic answer though, because I do like to see weapons or shields I'm using on my person. But again, not a big deal if it's just not realistic. I think about this kind of thing for role playing purposes is all. Man! :sadvaultboy: Replies like that really piss me off!
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Jerry Jr. Ortiz
 
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Post » Sun Mar 06, 2011 1:58 am

You should be able to make your own with Woodcuting and Mining.
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carla
 
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Post » Sun Mar 06, 2011 6:13 am

Why should Bethesda give the people that make the mods credit? First of all, Bethesda will use a "similar" version of it, not a copy paste, and second, it's their CS ;)

And I think Duke would be more happy than ever that Bethesda is at least using his idea, I mean, he's popular on teh intornetz nowz!!111 He can go to his friends at a local bar and be all like, "Yeah, you've tried out Archery in Skyrim yet? All me baby."

If he's mad that they didn't say "Duke" somewhere, then he's just an ungrateful brat.

EDIT:
Yikes, that's what I get when I don't read the whole OP correctly. I feel like an idiot now :o. I'll just keep meh post anyways.

On topic: Bows will be 1-2 shot kills, so even though there's less arrows to loot, you're saving more.
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Ana Torrecilla Cabeza
 
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Post » Sun Mar 06, 2011 8:05 am

maybe fletching arrows will be part of the smithing skill
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Bek Rideout
 
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Post » Sun Mar 06, 2011 11:13 am

I'm confident that Bethesda will settle on a good happy-medium.
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Lizbeth Ruiz
 
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Post » Sun Mar 06, 2011 10:56 am

I'm confident that Bethesda will settle on a good happy-medium.


Duke's mod is pretty well balanced as is. Definitely improves the hell out of the Oblivion ranged combat experience
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Alyesha Neufeld
 
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Post » Sun Mar 06, 2011 10:53 am

I could be mistakenn but will we not be able to just make our own arrows out of logs, AKA fletching? In the gamer informer podcast I could have swore I heard something about this.
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Amber Hubbard
 
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Post » Sun Mar 06, 2011 6:23 am

If you play Oblivion as an archer, it quickly becomes obvious that it's not balanced well. Specifically, the damage is too low. I'd reckon that a significant percentage of people who've played Oblivion have come to the same conclusion, and some number of them made a mod to incorporate related changes. As to whose mod specifically the Beth people tried out that convinced them, is an entirely pointless question.
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Kit Marsden
 
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Post » Sun Mar 06, 2011 1:03 am

Why should Bethesda give the people that make the mods credit? First of all, Bethesda will use a "similar" version of it, not a copy paste, and second, it's their CS ;)


While I don't think Bethesda needs to give credits when they take inspiration from a mod the second statement is absolute [censored] that can only be said by someone who never bothered to spend a second of his precious life to create something new. Of course Autodesk should get all the credits for the models made in Beth games, 3ds max is their tool after all. And then Microsoft should get all the credits for 3ds max because Windows is their OS and that's what it was developed on. Right...

I can only hope that they did take inspiration (which doesn't mean they'll copy/paste every single realism feature of that mod) from Duke Patrick's and did not simply use one of the numerous 'Better Bows' mods as their inspiration, which simply increase bow damage and arrow speed. If bows do much more damage there needs to be something to balance it. Better enemy AI would be the best way, but also the hardest way. Less arrows in a Bethesda game means you'll have more than enough arrows, but you won't have hundreds of arrows to sell like in Oblivion. So it's not a way to balance archery. Finally bow sway, no precise aiming while walking and no bow aiming worth mentioning at all while running.
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Chrissie Pillinger
 
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Post » Sun Mar 06, 2011 6:54 am

I am almost sure that Todd (or anyone from Bethesda) said "better bows," almost. As others have said, they will act as a sniper rifle and arrows are scarce.

I don't have the mod myself though.

Either way, I like it.
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GLOW...
 
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Post » Sun Mar 06, 2011 10:53 am

I can only hope that they did take inspiration (which doesn't mean they'll copy/paste every single realism feature of that mod) from Duke Patrick's and did not simply use one of the numerous 'Better Bows' mods as their inspiration, which simply increase bow damage and arrow speed. If bows do much more damage there needs to be something to balance it. Better enemy AI would be the best way, but also the hardest way. Less arrows in a Bethesda game means you'll have more than enough arrows, but you won't have hundreds of arrows to sell like in Oblivion. So it's not a way to balance archery. Finally bow sway, no precise aiming while walking and no bow aiming worth mentioning at all while running.


In one of the interviews from a few months ago, Todd mentioned the following details regarding archery, which he indicated would be balancing the increased power
  • slower draw time
  • more scarce arrows

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Dorian Cozens
 
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Post » Sun Mar 06, 2011 8:20 am

Can someone please link to this interview/comment where Todd said an Oblivion archery mod gave them ideas for Skyrim? Did he mention any other sort of mods?
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Rebecca Dosch
 
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Post » Sun Mar 06, 2011 2:52 am

Truth be told, I'd probably be pretty mad at Bethesda if they made archery that realistic. I like the balance that they created this time around, bows being more powerful, but with arrows and such being harder to find. My only concern is will this make it harder to play a ranger character? Will I be forced to rely on melee more often than usual?


Rangers are supposed to be pro in melee and ranged :P.
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Kanaoka
 
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Post » Sun Mar 06, 2011 6:30 am

Considering the 100's of arrows you can find as you play Oblivion, "less arrows" doesn't really sound that threatening when combined with "bows do more damage". :shrug:

(Of course, "I want to just use bows" doesn't seem terribly reasonable either. Especially with no more backpedaling as fast as enemies advance. Every archer outside of Gauntlet-style arcade games has carried some sort of "oh crap, they're getting close" hand weapon.)
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Lynne Hinton
 
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Post » Sun Mar 06, 2011 6:11 am

Since arrows will be deadlier, I don't think you'll really need that many arrows.
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Hairul Hafis
 
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Post » Sun Mar 06, 2011 1:55 pm

Considering the 100's of arrows you can find as you play Oblivion, "less arrows" doesn't really sound that threatening when combined with "bows do more damage". :shrug:



The way it works with the DP archery mod is much more balanced than vanilla Oblivion IMO

  • your quiver can only hold a maximum of 25 arrows
  • arrows often break and disrupt your shot
  • broken arrows cannot be reused
  • It takes a long time to draw the bow, and it's difficult to do while under fire
  • Enemy archers can one-shot you, so you have to approach them very, very carefully and find cover behind trees, etc.
  • when you get hit with melee attack, your bow attack is interrupted and you have to start drawing the bow all over again
  • if you try to walk backwards while drawing a bow, you have a good chance to trip on something, interrupting your attack

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Philip Rua
 
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Post » Sun Mar 06, 2011 12:00 am

Todd confirmed that they would in fact be implementing ideas from Oblivion's "Better Archery" mod instead.

My guess is that they meant a 'better archery' type of mod, not a specific mod with that name, as I cannot find any mod with the name of 'better archery' or 'better bows' anywhere, so I can't imagine it being popular enough for Todd to notice. Duke Patrick's mod would make more sense as it sounds similar to what they're doing (more damage, lowered backpedalling speed) and it's very popular.
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Jhenna lee Lizama
 
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