Is that a loadout in your pocket or are you just happy to se

Post » Sun Dec 11, 2011 2:14 pm

Not sure if we already have a topic for this. My searches on this matter came up dry. Anyway, I was curious to know what sort of weapon/armor and gear you typically carry around with you. Feel free to elaborate in whatever way you see fit.

Here's my standard loadout:

Armor:

  • Combat Helmet Mk. II and Van Graff's Combat Armor for Combat. Will possibly change up to Desert Ranger gear or Power Armor w/ Perk in the future once I acquire them
  • Well Heeled Gambler Suit and Desperado Cowboy Hat for more civilized areas. May change into the tux if I acquire one though


Weapons:

  • Sniper Rifle (Fully Modded) for stealth sniping of course
  • That Machine for medium range shooting and VATS
  • 100 .308 JSP Rounds for the above weapons

  • Brush Gun w/ 50 Hollow Point .45 Gov Rounds for tougher critters (converting the casings to SWC hand load rounds and saving them for the end game)
  • 10mm Pistol w/ 50 10mm JFP Hand Load rounds for sneak killing smaller critters in VATS.

  • Machete for things get too close.
  • I have high sneak so I'm not worried so much about holdout weapons, but as far as the standards go the .22 pistol with hollow point rounds is my fave and a straight razor for if/when I run out of bullets


Food, Drink & Misc:

I play hardcoe mode so I have to worry about food/drink/rest/crippling, so I usually carry these around:

  • 2 Atomic Cocktails (in case a bed is not available)
  • 4 Steaks (Gecko/Dog/Brahmin/Bighorner or whatever else I can get my hands on and cook)
  • 4 Purified Water
  • 2 Doctor's Bags (in case both legs are crippled and I can't fast travel out of whatever hole/bunker/cave/building I'm in)

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Trish
 
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Joined: Fri Feb 23, 2007 9:00 am

Post » Sun Dec 11, 2011 2:32 pm

Nice thread :)

Very Hard/hardcoe
Currently lvl 20

Weapons:
  • All American
  • Hunting Shotgun
  • Maria (Holdout gun)
  • Frag Grenade x5

I thought about carrying around a Grenade Launcher with several 40mm nades but I'm not entirely sure it's worth it. I'm starting to notice explosives are pretty crappy in FNV after the fact I have 75 pts in explosives :|

Ammo:
  • 5.56mm Standard x200
  • 5.56mm AP x100
  • 5.56mm HP x100
  • 12 Guage Magnum x75
  • 9mm Standard x50

Apparel
  • 1st Recon Beret
  • Sunglasses
  • Vault 34 Security Armor (Provides good DT while being light)

Aid:
  • Coyote Tabacco? (For sleep, but I rarely need it)
  • Bighorner Steak x5 (Mostly used for the strength bonus)
  • Gecko Steak x5 (Used for food as well as health)
  • Brahmin Steak x5 (Used for ST bonus, food, and health)
  • Purified Water x10 (H2O baby)
  • Doctor's Bag x2

Companions:
  • Lily (Her companion perk is easily the best imo. 10% Bonus to sneak crits? Thank you very much!)
  • ED-E (Second best companion perk imo)

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mimi_lys
 
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Joined: Mon Apr 09, 2007 11:17 am

Post » Sun Dec 11, 2011 3:51 pm

Well my hardcoe run... finished at lvl 16

Weapon:
YCS/186
Veronica (yes she was my weapon)

Apparel:
Combat armor, reinforced mark 2
Desperado hat

Aid:
Stimpacks (a bunch)
Doctor's bag (never enough)
Purified water (3... I drank a from a lot of toilets)
Human remains (10, but would only eat them when I could not get it fresh...)

As I said Veronica was my main weapon... I would send her in, and be a walking Stimpack enjector to her most of the time. Curse you Meltdown! -_-
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loste juliana
 
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Joined: Sun Mar 18, 2007 7:37 pm

Post » Sun Dec 11, 2011 4:15 pm

I try to play energy, pitsol, & explosive chrs. and they're ok, but I always go back to sniper characters:

Armor:
Combat, Reinforced (blackish, 17DT) just because I like it's looks. 1st Recon Beret. Because Boone wears one and I like looking like hat-twins.
Don't carry anything else. When I want to relax I go to home base and change clothes.


Weapons:

Sniper Rifle, not modded (let 'em hear me, don't care), both reg. & AP rounds. 98% of the time it's the only gun I use, even when they get close. The ammo's plentiful and cheapish and I still kill everything so it's enough.
1 pistol type, silencer modded, in case I need to do some silent house killin'. Mostly I use it to shoot mines, haha.
1 automatic rifle type with AP bullets. Panic button.
Machete Gladius just because I figure someday I might actually need a melee weapon.
Love & Hate.

I play Very Hard, but not hardcoe, so I used to carry around all the weightless Aids. But I never used any of them so now the only thing I keep is stimpacks, radx, radaway and some atomic cocktails. It keeps my inventory list tidier.
I do tend to carry around a few stat boosters like wine, but so far I've never needed any of those, either. That's a RPG for ya...lots of stuff you can, but never actually have to, use. >.>
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Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Sun Dec 11, 2011 11:51 pm

Armor: Any NCR Ranger gear or recon armor.

Preferred weapon: Fully modded Varmint rifle (for fighting weaker things like vermin and long range killing of Great Khans) Scoped Hunting Rifle, one word: Death. Liberator for close quarters and a Service Rifle.
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BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Sun Dec 11, 2011 10:07 pm

Armor: Any NCR Ranger gear or recon armor.

Preferred weapon: Fully modded Varmint rifle (for fighting weaker things like vermin and long range killing of Great Khans) Scoped Hunting Rifle, one word: Death. Liberator for close quarters and a Service Rifle.


Service rifle is the biggest POS EVERRRRRRR

This is me hating it, because I went from service rifle to all american.
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k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Sun Dec 11, 2011 3:10 pm

Hmm, my female hired assassin/hitwoman.

Modded 10mm pistol
Vance's 9mm SMG
Ratslayer (good for 85% situations- she has a fully modded sniper at home, which she digs out when an assignment requires it. But she prefers things up close if possible.)
Chance's knife. (But alternates between melee weapons for variety. Sometimes carries Figaro, Knock Knock, Nephi's golf club, WGS cane, and is collecting pool cues to repair one up to full to try it out.)

Wears a variety of things.
Reinforced Leather. Recon Beret.
Merc Charmer outfit looks really good with the Beret.
Dirty Business Suit. Pre-war hat.
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Killah Bee
 
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Joined: Sat Oct 06, 2007 12:23 pm

Post » Sun Dec 11, 2011 9:22 pm

Depends on the playthrough.

For my EW char:
YCS.
RCW+
Combat Armor MKII

Explosives:
Lightweight Metal Armor
Dynamite
Grenade Machine Gun+
Mercenary Grenade Rifle+
Frag Grenade
Frag Mine
Bladed Gauntlet

Unarmed:
Leather Armor MKI
Pushy
Paladin Toaster

And then random amounts of medical supplies and food.
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Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Mon Dec 12, 2011 12:14 am

When I find a set up I like, I stick to it.

Armor: Combat Armor Mk II, sometimes a Beret or Bandana, sometimes Sunglasses
Civilian areas: Dapper Gambler Suit, Dirty Pre-War Businesswear. (I wish some dev didnt screw up the grimy pre-war business suit skin :sadvaultboy: )

Weapon: Riot Shotgun, fully modified sniper rifle, 10mm Pistol with a silencer mod, Pulse Gun for robots/PA foes.
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Ricky Meehan
 
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Joined: Wed Jun 27, 2007 5:42 pm

Post » Sun Dec 11, 2011 3:20 pm

Service rifle is the biggest POS EVERRRRRRR

This is me hating it, because I went from service rifle to all american.


If you are using a Varmint Rifle or the Ratslayer as your primary sniping weapon early game, it's good to have That Gun or the Service Rifle for close range shooting for your 5.56 ammo.

Closer to the end game however you should you should definitely switch to the All American for sniping and the LMG for closer range kills...
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Nathan Barker
 
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Joined: Sun Jun 10, 2007 5:55 am

Post » Sun Dec 11, 2011 1:20 pm

I like NCR armor, but though expected. I hate the 'faction tag' on the armor. Because sometimes, I like to walk around with that trenchcoat and mask, but I don't want to be shot because I unthinkingly walked into a rival NCR factions territory. Oh the catch 22.
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Jessie Butterfield
 
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Joined: Wed Jun 21, 2006 5:59 pm

Post » Sun Dec 11, 2011 11:02 pm

If you are using a Varmint Rifle or the Ratslayer as your primary sniping weapon early game, it's good to have That Gun or the Service Rifle for close range shooting for your 5.56 ammo.

Closer to the end game however you should you should definitely switch to the All American for sniping and the LMG for closer range kills...


Oh I know that the service rifle is pretty much the only choice you have in the beginning of the game. I just hate it personally. GRRR
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Kelly John
 
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Joined: Tue Jun 13, 2006 6:40 am

Post » Sun Dec 11, 2011 3:27 pm

My "Tank" character:

Metal Armor (> Combat Armor > Power Armor)
Bumper Sword
10mm SMG (> Assault Carbine > LMG)
Service Rifle (> Minigun > Avenger)
Grenade Rifle ( > Grenade Launcher > Grenade MG > Mercy)
Handgrenades (> Missile Launcher > Annabelle)
Mines
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Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Sun Dec 11, 2011 2:15 pm

Armor:

sixy sleepwear
authority glasses
pre-war bonnet


Weapon:
rebar club
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Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Sun Dec 11, 2011 9:33 pm

Armor:

sixy sleepwear
authority glasses
pre-war bonnet


Weapon:
rebar club

How often do you die? :laugh:
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Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Mon Dec 12, 2011 5:03 am

EW/Guns playthrough atm ~lvl 10 or so

Weapons:
1: Fully modded laser rifle (nice for sneak attack sniping)
2: Modded cowboy repeater (for close range limb crippling)
3: Plasma rifle with OC ammo
4: Long Barrel .357
5: Caravan Shotgun (for headshots :) )
6: Laser pistol with OC ammo
7: Machete (gotta have some sort of melee weapon)

Armor:
1: NCR face wrap armor
2: Recon Beret
3: Glasses

Aid:
Plenty of alcohol and chems :)
oh and some food & drink (playing on "hardcoe")
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Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Mon Dec 12, 2011 2:45 am

How often do you die? :laugh:

Actually, humans (bar Centurions) would have a hard time killing you with Sub-dermal armour alone.......
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Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Sun Dec 11, 2011 7:04 pm

From what I hear, if you build 'em right, you can take that rebar club and go whack dem winged cazzies to death at lvl 8 or so with little problem. Dunno about the lack of any armor at all, tho. :lol:
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Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Sun Dec 11, 2011 2:16 pm

armor
gannon tesla armor (the coolest armor in the game in my opinion)

Weps
Q35 modulator easy to repair decent dmg cheap ammo n who dosent like green jam
Gobi scout rifle kills most things in 1 hit accept deafclaws and blindteeths :)
Maria it's the gun thats responsible for the whole game
Alien blaster good when your getting teamed by deathclaws

Aid
Tasty stimpacks
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Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Mon Dec 12, 2011 1:34 am

Armor: Reinforced Leather, Boone's Beret and a pair of shades.

Weapons: (by hotkey)

1-Cowboy Repeater + JFP ammo
3-Leaver Action shotgun + 20 Gauge Magnum and Slugs.
4-10mm Pistol + JHP ammo
5-10x Dynamite
6-Hunting Rifle + JSP ammo
7-Shovel <--Grave robbing
8-Stimpaks

ED-E: Will carry the AMR and 50 rounds of ammo like he did last character. Only need that monster around for deathlaws and ragdolling fun.
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Jessie
 
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Joined: Sat Oct 14, 2006 2:54 am

Post » Mon Dec 12, 2011 2:25 am

Armor:

sixy sleepwear
authority glasses
pre-war bonnet



Rofl what a combo, let's see a ss
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Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Mon Dec 12, 2011 2:32 am

I like NCR armor, but though expected. I hate the 'faction tag' on the armor. Because sometimes, I like to walk around with that trenchcoat and mask, but I don't want to be shot because I unthinkingly walked into a rival NCR factions territory. Oh the catch 22.


I'm currently on an "NCR Friendly" run, but I'm not at the point where the NCR enemies are shooting at me, so I'll have to hold of on the trademark ranger armor until closer to the endgame. If only there were an non faction variant of that armor... =/



Armor:

sixy sleepwear
authority glasses
pre-war bonnet


Weapon:
rebar club


You should upgrade to Naughty Nightwear... :P
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Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Sun Dec 11, 2011 4:07 pm

Weapon(s) :
10 |Frag granades
5 |Frag mines
1 |Granade launcer
20 |40mm grandes
1 |Fat Man with litle boy kit
3 |Mini nuces
1 |10mm pistol with laser sigth and silencer
200 |10mm rounds

Armor:
1 |Compat armor
1 |1st Recon Beret
1 |sun glases

Aid:
200 |Stimpacks
5 |super Stimpacks
5 |Psyco
2 |jet
5 |Human remains
10 |Dirty Water
3 |Rad Away
1 |Rad X
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Hannah Whitlock
 
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Joined: Sat Oct 07, 2006 12:21 am

Post » Mon Dec 12, 2011 2:57 am

From what I hear, if you build 'em right, you can take that rebar club and go whack dem winged cazzies to death at lvl 8 or so with little problem. Dunno about the lack of any armor at all, tho. :lol:

Not so sure about this one, although I am no longer a kynigosphobia, I say you may need some Med-X and Anti-Venom to pull this one off.
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ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Mon Dec 12, 2011 3:25 am

I wear the DTO for screenshots, but usually I go around in a Sheriff's Duster and a Cowboy Hat to ensure I have no DT.

I allow myself only 4 weapons; A Sniping Rifle, A Shotgun, An AR-15 and one Pistol. Even that violates my rule of what I could carry through the bush or forest IRL, then it would be down to 1 rifle only due to weight, but for the game I allowed myself a little more. Game really gets fun when I find the Gobe, Dinner Bell and the All American - I just Love those guns!

I stopped using followers because the temptation to load them up with equipment was too strong, and with that much gear the game got too easy. Forcing myself to budget for weight is a big deal as I only play hardcoe mode, so the encumbrance is almost as much a challenge for me as battle.

The game is just Awesome for me that way, limited firepower, limited Ammo. Deathclaws really do put the fear into me, as the Gobe is not a one-shot kill on a DeathClaw, and they move just so fast...

This game is Wonderful. :fallout:

Miax
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Jennie Skeletons
 
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