That old recompiling script problem.

Post » Tue Mar 26, 2013 4:47 pm

If you're familiar with the problem where you have to recompile a global script if you change a local script that calls it, or recompile a local script if its variables are referenced in a new script you make, you might be able to answer this question.

I'm making a new mod that adds various teas and coffees to the game. I'm also making a NoM compatibility patch that makes the teas and coffees reduce thirst and sleep penalties. These scripts start the NoM sleep and thirst penalty global scripts. Does this mean I have to recompile those NoM scripts (thus adding them to this mod) for this mod to get them to start properly?
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Return to III - Morrowind