That super rare armor...

Post » Wed Mar 30, 2011 11:20 am

Yeah, but after 200 years, you would expect quite a few pieces of armor that is now irreplacable due to Oblivion being sealed (at least Merunes Dagon's part) to have been destroyed, lost or locked up in some sort of vault (I smell a thieves guild quest).

Speeking of which, since (at least) that part of Oblivion was sealed, wouldn't that mean that summon deadra spells shouldn't work now? Just sayin'...

Mundus was sealed off from hostile invasion, those who are invited or open portals for passive reasons are still allowed, ie: Sheogorath's portal.

Didn't the Red Mountain explode somewhat soon after said hero cleared it?

It did, not sure how soon though.
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Hayley O'Gara
 
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Post » Tue Mar 29, 2011 11:56 pm

I wasn't bashing oblivion I infact prefer it to
morrowind I was just using it as an example of how to make cool poweful armour feel common something I don't want to see in skyrim, awesome armour that looks class and has great stats feels less great when everyone has it. But glad you got that rant at oblivion haters out do you feel better now?


Oh, I wasn't thinking you were bashing Oblivion, I was just pointing out that Oblivion was actually a more constant level of difficulty than Morrowind. As long as you didn't go into areas that were obviously dangerous looking, you never had any challenge. However, Oblivion added in challenge but took away the danger of running into something too high level. Skyrim remedied this, they kept it so you wouldn't have to worry about the dungeons being too easy but you can still wander into dungeons that are far too high level for you. I'm happy with that. We can be sure those high level dungeons are going to hold our awesome armor and weapons hidden inside, especially now that they are hand made and probably have cool events inside you have to overcome.
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Stacey Mason
 
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Post » Wed Mar 30, 2011 6:44 am

Mostly agree with OP.

I've always thought (and wanted) that the very most weapons you see in game should be iron or steel (for guards, legion, etc) Best weapons and armor should be VERY rare, and VERY expensive if there's an option to buy them. Of course, there should be orcish weapons, glass and ebony (if materials are the same in Skyrim), but imho these should be found only on bosses, in hard to find places or in one/two vendors along Skyrim for VERY high prices.

Daedric weapons? Well... they should be the rarest, not unique, of course, but extremely rare to find. There are a lot of "unique" weapons and armors; daedric ones should be only one step under these.

NAY!!! I WANT MY UBBA WEAP AND ARMOR!!!

That's why gods sent us Enchanting and Artifacts :)

Edit: if I'm not wrong, in Morrowind there was only one way to get a Daedric Tower Shield, taking it from a random Golden Saint dead fingers XD
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Mark Hepworth
 
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Post » Wed Mar 30, 2011 2:33 pm

I don't know if anyone else has replied similarly, but;

1) OP, I think that Legendary items (kind of like the Daedric artifacts) placed around the world in specific locations. On top of that, I think having something akin to double the amount of Daedric quests in the world would be fantastic!

2) I think that having Daedric as well as Draconic armor and weapons would be pretty slick. Draconic armor would be a good choice because even though Dragons are supposed to be plentiful, not every random adventurer would be able to kill one much less skin it and make armor out of it. It would be a great option for weapons and armor IMO.

Just some food for thought.

:obliviongate:
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[Bounty][Ben]
 
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Post » Wed Mar 30, 2011 2:31 pm

On top of that, I think having something akin to double the amount of Daedric quests in the world would be fantastic!


How would you have double Daedric quests? That would require each Daedric Prince to give you two items, which they all have more than one artifact but yeah, as long as they can do it without diluting the quality of the Daedric Quests, I'm good. I just hope they have the same people working on the sidequests in Skyrim as they had working on sidequests in Oblivion, Oblivion had THE BEST sidequests I've ever played in a game, they were so fun and unique instead of all of them being fetch or kill quests *cough* Morrowind *cough*. However, hopefully this time they make the fighter's guild quests more interesting, though the Fighter's guild quests got interesting around the point you start helping the Fighter's guild leader's son and then it turn into a fight against Blackwood Company, that was really nice, especially the Hist induced slaughter, that was a nice twist.
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marie breen
 
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Post » Wed Mar 30, 2011 6:07 am

Oh, I wasn't thinking you were bashing Oblivion, I was just pointing out that Oblivion was actually a more constant level of difficulty than Morrowind. As long as you didn't go into areas that were obviously dangerous looking, you never had any challenge. However, Oblivion added in challenge but took away the danger of running into something too high level. Skyrim remedied this, they kept it so you wouldn't have to worry about the dungeons being too easy but you can still wander into dungeons that are far too high level for you. I'm happy with that. We can be sure those high level dungeons are going to hold our awesome armor and weapons hidden inside, especially now that they are hand made and probably have cool events inside you have to overcome.

The thing about the dungeons Im most looking forward to is seeing beths amazing hand crafted designs it going to be beautiful yeah I'm sure beth will place some sweet loot in those high level dungeons and probably as quest rewards
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Alexx Peace
 
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Post » Wed Mar 30, 2011 1:50 pm

How would you have double Daedric quests? That would require each Daedric Prince to give you two items, which they all have more than one artifact but yeah, as long as they can do it without diluting the quality of the Daedric Quests, I'm good. I just hope they have the same people working on the sidequests in Skyrim as they had working on sidequests in Oblivion, Oblivion had THE BEST sidequests I've ever played in a game, they were so fun and unique instead of all of them being fetch or kill quests *cough* Morrowind *cough*. However, hopefully this time they make the fighter's guild quests more interesting, though the Fighter's guild quests got interesting around the point you start helping the Fighter's guild leader's son and then it turn into a fight against Blackwood Company, that was really nice, especially the Hist induced slaughter, that was a nice twist.


They wouldn't have to give you two items. They are Gods after all. They could give you a Greater/Minor power (akin to the Runestones in Oblivion) instead of another item. The possibilities are wide open as far as a risk/reward scenario with the Daedric Princes' involvement.

Plus, I think it would be very possible to give more Daedric quests without diluting the overall quality of each quest. I do very much agree with you on having the same dev-team creating the Skyrim side-quests as did in Oblivion. Morrowind's quests were good, but got very repetitive after a while. Oblivions side-quests were always diverse and exciting even after playing through the game over ten times. lol

And as each Prince has more than one Artifact, they each have there fingers in many, many plots around the two planes. This gives many varied options for a diverse amount of immersive side-quests. You could theoretically introduce nigh-infinite Daedric quest via DLC, and each one would be quality and deep as far as the plot and design are concerned simply because the Daedric Princes have so many varied plots going on. You could even have a quest for each Prince/Princess that lets them become your character's Patron/Matron Diety/supporter. They could give you special perks depending upon which of the 16 Princes you choose to follow. You could still help out the other Princes with their quest lines, but you would have to do things in a way that still show your loyalty to your chosen Daedric Prince in some way.

Just some thoughts I've had on this subject. lol

:obliviongate:
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Beat freak
 
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Post » Wed Mar 30, 2011 3:48 am

Yeah, killing bandits in daedric armor is ridiculous.
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Crystal Clear
 
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Post » Wed Mar 30, 2011 12:31 am

Yes yes yes and yes, this is what took a way alot from OB. I am a treasure hunter by heart, and by treasure I mean unique interesting stuff, like artifacts, rare books and the like. So I absolutely loved the unique dwemer books, rare deadric armor and the artifact items in Morrowind where I was severely disapointed in Oblivion's lack thereof
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Roisan Sweeney
 
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Post » Wed Mar 30, 2011 3:26 am

Okay. And how many of those Daedra were wearing, thus importing, all the Glass and Ebony that so many Bandits and Marauders were wearing? :blink:

obviously they sold the deadric armor to obtain glass and ebony
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Lloyd Muldowney
 
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Post » Wed Mar 30, 2011 3:44 am

Speeking of which, since (at least) that part of Oblivion was sealed, wouldn't that mean that summon deadra spells shouldn't work now? Just sayin'...

that only sealed the gates, there are other entrances to Oblivion, like other deadric quests that had you go into Oblivion

and Oblivion's amount of scaling was just a knee jerk reaction to Morrowind and it will be more like fallout, which had some great artifacts, like the medic armor and t-51b, and the pistol that make stuff catch on fire

and I have no idea how to multiquote
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Danger Mouse
 
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Post » Wed Mar 30, 2011 12:52 am

Yes yes yes and yes, this is what took a way alot from OB. I am a treasure hunter by heart, and by treasure I mean unique interesting stuff, like artifacts, rare books and the like. So I absolutely loved the unique dwemer books, rare deadric armor and the artifact items in Morrowind where I was severely disapointed in Oblivion's lack thereof


Like I said, Oblivion only had a little less unique items than vanilla Morrowind had. There wasn't really a lack of artifacts in Oblivion, you just must not have got them all. The only lack of was how many were placed in dungeons. Hatred's Soul was a more Morrowind like placement but most artifacts in Oblivion were from quests. I'd like a blend between Oblivion and Morrowind, have half hidden away in dungeons and the other half be from quests.

You've played Skyrim to see how it worked out?

Yeah, that's what I thought. :rolleyes:


Ah, I love how your pessimism and elitism knows no bounds. Inference is a powerful tool to use on the information we have about Skyrim.
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Kate Murrell
 
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Post » Wed Mar 30, 2011 2:39 am

iron should be the most prevalent among normal people. professionals like soldiers, bounty hunters, assassins etc would mostly be equipped with steel and the elite of those groups like a commander or a master assassin would have elven, orcish etc. ebony glass and daedric should be extremely extremely rare and only worn by the highest level npcs such as a noble or guild leader or something. i would say they should only have 2 or 3 sets of daedric in the whole game and maybe a couple more glass and ebony. those are equipped on powerful npcs or they are hidden away in hard to get to locations.

i would say a good breakddown would be 80% of people using first tier weapons and armor 15% using second tier weapons and armor and the remaining 5% would be using the highest tier glass and daedric.

one thing they have to address and if they dont i will change it with the creation kit before i even start my first game is the HUGE damage discrepancies between the weapons. daedric and glass weapons should be better than iron and steel but not 3 times more lethal. thats just stupid. if iron and steel did 100% damage then orcish elven should do 115% and ebony, glass, daedric would do 130% of damage max. i dont want to see guards and soldiers walking around with the crappiest gear in the game like they did in oblivion.
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Alina loves Alexandra
 
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Post » Wed Mar 30, 2011 8:34 am

I like this idea. It's some of the things I liked in Morrowind, but missed in Oblivion.
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Sun of Sammy
 
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Post » Wed Mar 30, 2011 9:47 am

... one thing they have to address and if they dont i will change it with the creation kit before i even start my first game is the HUGE damage discrepancies between the weapons...


The only reason behind this I found in OB is the fact that you'd have a bad day against bandits in daedric armor, if you were fighting with an iron mace. Sad, but true. In Morrowind, Daedric was 150% more damage than steel, wich is a lot, but not as much as in OB (close to 200%)

My thoughts, from less to more damage:

whatever (if there's a new mat)=iron->steel=silver (but silver acts as "magic item")->orcish=elf->dwemer->glass=ebony (more/less same dmg as glass, but higher weight and durability)->daedric

Most non-militar people should have "whatever"/iron weapons, but for some unique; guards/legion should have steel. Higher guild/guard ranks should have orcish/elfish, while leaders should have glass/ebony. Dwemer (if it's in game) should be one of the rarest to get, only on bosses and very deep ruins, and daedric should be the rarest, maybe 2 of each spread among the whole game.

I think that the most common way to get glass/ebony should be by crafting, and it should be hard enough to prevent exploits.
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Farrah Barry
 
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Post » Wed Mar 30, 2011 5:44 am

I would also like to add that don't just put awesome weapons in chests! I loved searching under beds and in corners or on top of shelves like in Morrowind while looking for items. It was like Easter... only everyone was calling you Outlander and N'Wah.. Wait, no.. it's the same as Easter.
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Lavender Brown
 
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Post » Wed Mar 30, 2011 4:16 am

I think we'll agree to disagree. I personally wouldn't call a game challenging when it can be finished without leveling up once.

By that logic neither morrowind or Oblivion is challenging.
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The Time Car
 
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Post » Wed Mar 30, 2011 4:51 am

Daedric armor was rare in Morrowind because of the near impossibility of traveling to Oblivion. In Oblivion, everyone having Daedric armor was because of level-scaling but also kinda makes sense when you think about it because now Oblivion was open again. So now that it is closed, daedric armor should be rare but not just two sets of it because I guarantee plenty of Daedric armor sets were left behind during the invasion, seeing as how the Oblivion Crisis didn't just happen in Cyrodiil, it happened all over Tamriel (and possibly other continents as well).

Thats not right, thats not make sense because other rare armor was also in game absurdly large quantity, thats problem of leveling, another thing daedra must turn to ash when die, what was not done because thats will take additional work,
and also doesn't thats looks strange thats in SI we cant loot armor from SI daedras but can from Mehrunes Dagon forces?
I start thinking thats marauders in Daedric armors robbed houses of Dremoras when they open gates and go skirmish, so ones was at home, robbed Dremoras releases thats too late, and was forced to wear stupid cloth robes all time and to be ensured thats marauders will not come again put so much traps in citadels :teehee:

I don't want see again flawed leveling of Oblivion, if equipment is described as rare, it hard to produce or bring from distant countries, equipment must be rare and only powerful individuals must have it, no more generic gang of robbers in valuable equipment please.
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FirDaus LOVe farhana
 
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Post » Wed Mar 30, 2011 3:18 pm

One thing I would like to see is the Daedric (or perhaps another, quite powerful, cool looking armor set) armor not be spawned on enemies or in loot like in Oblivion, but be hand placed and spread through out the game world. I love how there were only 2 full sets of Daedric in Morrowind and how to get them you had to either:

A) Kill a super awesome character relevant to the storyline.
or
B ) Go out and explore every nook and cranny of the game (or look up the locations I suppose) until you find all the pieces.

Also, I'd like to see legendary items come back too as hand placed loot that's hard to find. It just adds some extra "oomph" when you're out exploring a cave, then you come to find out that there's a Daedric ruin under neath of it, and deep in the ruin, mounted on a wall, is the legendary shield Eleidon's Ward (for example). Also, for those that don't like exploring that much, it gives them another reason to do so, and experience more to the game.



I like this idea but want to see a variety of good armors. That way all our characters don't end up wearing the same. If one armor outclasses all the others then we all strive to get it and it takes away all originality. I like the aspect of personalization more. But yer. I hate walking my character around and seeing every other NPC with the same armor on once you get up in ranks. I prefer also to see race related armors more evenly matched.
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Jonathan Egan
 
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Post » Wed Mar 30, 2011 1:46 am

By that logic neither morrowind or Oblivion is challenging.



:gun: got em'
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James Hate
 
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Post » Wed Mar 30, 2011 5:22 am

Extracted from uesp.net:

"Daedric weapons are made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion. The process is not a pleasant one for the Daedra involved, and the weapons retain echoes of preternaturally prolonged suffering endured during manufacture. Daedric weapons are the most rare and expensive weapons known in Tamriel." - Garothmuk gro-Muzgub

"Ebony weapons and armor are created from a rare form of volcanic glass buried in the lava flows from Vvardenfell's Red Mountain. The items are so-named because of their opaque black, glassy surface; in reality, Ebony is a black wood. Ebony items are very high quality and are much sought-after."

"Glass weapons and armor are an ornate design: light and flexible, although very difficult to make and expensive. Glass armor is a lightweight armor created using rare metals studded with volcanic glass. The result is stronger than steel due to its ability to absorb and distribute shocks very well. Glass armor not only surpasses other light armor in strength, but is also superior to most medium armor (with the exception of a few Artifacts and some new medium armor added by the two expansions). The armor is favored by the Buoyant Armigers, and one of the only places it can be found for sale is at their stronghold in Ghostgate.

Similarly, glass weapons are created using rare metals and volcanic glass to produce blades of virtually unparalleled sharpness."


Those descriptions should be enought to make them rare to find, attending to lore.
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electro_fantics
 
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Post » Wed Mar 30, 2011 8:57 am

I don't want Skyrim to rely too heavily on hand-placing super rare items. Randomness is important too. If you already know where something is, then finding it isn't all that special.
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kiss my weasel
 
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Post » Wed Mar 30, 2011 3:38 am

Also, I'd like to see legendary items come back too as hand placed loot that's hard to find. It just adds some extra "oomph" when you're out exploring a cave, then you come to find out that there's a Daedric ruin under neath of it, and deep in the ruin, mounted on a wall, is the legendary shield Eleidon's Ward (for example).


That was one of the coolest dungeons in Morrowind.
I was levitating across the ash wastes, trying to find a stronghold, when I saw this cave under me.
I went down for a quick hack'n'slash, discovered a crazy tomb, and a giant shining shield hanging on the wall.
I later found out that it's probably the best shield in the game.
So fun...

I definitely want this in Skyrim. I missed that feeling in Oblivion...
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Tiffany Holmes
 
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Post » Wed Mar 30, 2011 5:36 am

I agree that I'd definitely like to see some very rare, powerful items hand-placed in the environment, it's because of the knowledge that some cave I've never explored before could have something like that in it that I found myself enjoying exploring Morrowind's dungeons more so than Oblivion's. Of course, the downside of such an system is that once you know where to look for these items, such as if you're replaying the game, it's fairly easy for one to find them, but it helps a lot if you have powerful enemies guarding them so even if you know where they are, you can't necessarily get them immediately.

I don't want Skyrim to rely too heavily on hand-placing super rare items. Randomness is important too. If you already know where something is, then finding it isn't all that special.


It's possible to have both things in the game. In Morrowind, you could also find some pretty good random loot as well, like the weapons carried by Dremora and Golden Saints.

By that logic neither morrowind or Oblivion is challenging.


I'm more worried about the fact that by such logic, any game without leveling is automatically not able to be challenging :lol:
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Lizbeth Ruiz
 
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Post » Wed Mar 30, 2011 5:57 am

I'd like to emphasize how it should be hard to come across individual armor pieces. All of the hostile NPCs in Morrowind were created by hand (and named, something I dearly hope to see in Skyrim) and often wore only a few pieces of armor or had a mixed set, making collecting the individual components to complete your set far more difficult and rewarding. This adds substantially more character both to the NPCs and to the challenge of completing a suit of armor.
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Mrs. Patton
 
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