That super rare armor...

Post » Wed Mar 30, 2011 8:33 am

One thing I would like to see is the Daedric (or perhaps another, quite powerful, cool looking armor set) armor not be spawned on enemies or in loot like in Oblivion, but be hand placed and spread through out the game world. I love how there were only 2 full sets of Daedric in Morrowind and how to get them you had to either:

A) Kill a super awesome character relevant to the storyline.
or
B ) Go out and explore every nook and cranny of the game (or look up the locations I suppose) until you find all the pieces.

Also, I'd like to see legendary items come back too as hand placed loot that's hard to find. It just adds some extra "oomph" when you're out exploring a cave, then you come to find out that there's a Daedric ruin under neath of it, and deep in the ruin, mounted on a wall, is the legendary shield Eleidon's Ward (for example). Also, for those that don't like exploring that much, it gives them another reason to do so, and experience more to the game.
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James Potter
 
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Post » Wed Mar 30, 2011 2:38 pm

I really like this idea, i was actually very fond of exploring every nook and cranny in morrowind mainly because the differences between each dungeon were actually noticeable, and the loot was rewarding.
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carrie roche
 
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Post » Wed Mar 30, 2011 10:16 am

I would love to search and do these hard quest for EPIC armo(u)r it seems more rewarding
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Dorian Cozens
 
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Post » Wed Mar 30, 2011 3:16 am

I like it but only if you can't get it at low levels.
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Samantha Mitchell
 
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Post » Wed Mar 30, 2011 9:47 am

I like it but only if you can't get it at low levels.


just put them in high level dungeons, that way if you're weak and you figure out a way to get them, you deserve it.
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Dina Boudreau
 
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Post » Wed Mar 30, 2011 4:17 am

I like it but only if you can't get it at low levels.


How about making it extremely tough, becuse the "go anywhere, do anything" bit seems to suit TES pretty well. It felt really damn foreign to have a level requirement for the deadric quests in Oblivion.
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Chris Jones
 
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Post » Wed Mar 30, 2011 2:55 am

I like it but only if you can't get it at low levels.


Well it depends how the scaling works and how high you set the difficulty I'd imagine.
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Jessica Thomson
 
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Post » Wed Mar 30, 2011 1:29 pm

Maybe hunt down the long lost pieces of some legendary ancient Dragonborn's armor?
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Nice one
 
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Post » Wed Mar 30, 2011 2:09 am

I like it but only if you can't get it at low levels.


It should be difficult, sure, but not impossible.

Making it rare already makes it unlikely...you just haven't been enough places to have a statistical chance of encountering it. Also, high-level items should be associated with high-level characters and areas. Half starved highwaymen on every road wearing daedric was even worse than the sheer amount of it. But getting a few high-level items at a low level is always exciting, fun, helps you out (either by being powerful or worth money). I hated how in OB my level 3 guy couldn't find a single silver dagger in stores, even though I had enough gold to buy a hundred. I needed a ghost to kill and didn't want to use the fireball spell I was forced to start with anyway.
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Mizz.Jayy
 
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Post » Wed Mar 30, 2011 10:04 am

I would like to see a return to hand-placed legendary items, and very rare loot that isn't abundant in the world. As stated above, part of the reason exploration in Morrowind was more entertaining was because there was actually something to find. Oblivion did not have that element as the level/loot scaling and repetitive and over-abundant dungeons svcked the fun out of exploration. It also rewards players for exploring the world, allowing them to see elements they would have likely skipped previously.
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Chloe Lou
 
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Post » Wed Mar 30, 2011 3:21 am

One thing I would like to see is the Daedric (or perhaps another, quite powerful, cool looking armor set) armor not be spawned on enemies or in loot like in Oblivion, but be hand placed and spread through out the game world. I love how there were only 2 full sets of Daedric in Morrowind and how to get them you had to either:

A) Kill a super awesome character relevant to the storyline.
or
B ) Go out and explore every nook and cranny of the game (or look up the locations I suppose) until you find all the pieces.

Also, I'd like to see legendary items come back too as hand placed loot that's hard to find. It just adds some extra "oomph" when you're out exploring a cave, then you come to find out that there's a Daedric ruin under neath of it, and deep in the ruin, mounted on a wall, is the legendary shield Eleidon's Ward (for example). Also, for those that don't like exploring that much, it gives them another reason to do so, and experience more to the game.


Daedric armor was rare in Morrowind because of the near impossibility of traveling to Oblivion. In Oblivion, everyone having Daedric armor was because of level-scaling but also kinda makes sense when you think about it because now Oblivion was open again. So now that it is closed, daedric armor should be rare but not just two sets of it because I guarantee plenty of Daedric armor sets were left behind during the invasion, seeing as how the Oblivion Crisis didn't just happen in Cyrodiil, it happened all over Tamriel (and possibly other continents as well).
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Sian Ennis
 
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Post » Wed Mar 30, 2011 6:31 am

Daedric armor was rare in Morrowind because of the near impossibility of traveling to Oblivion. In Oblivion, everyone having Daedric armor was because of level-scaling but also kinda makes sense when you think about it because now Oblivion was open again. So now that it is closed, daedric armor should be rare but not just two sets of it because I guarantee plenty of Daedric armor sets were left behind during the invasion, seeing as how the Oblivion Crisis didn't just happen in Cyrodiil, it happened all over Tamriel (and possibly other continents as well).


Ah, quite true. I guess it does make sense story wise.

But like I said, it doesnt HAVE to be Daedric armor, like someone earlier said, finding a set of "Dragonborn" armor would be cool too. I just like the hand placed loot thats hard to find, ESPECIALLY the legendary items. What was there, like 26 in Morrowind and only like 8 or 9 in Oblivion?
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cutiecute
 
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Post » Wed Mar 30, 2011 2:21 am

I think it would be fantastic. So you go back to some cave you hadn't cleared out yet, because you were too low a level, and decide hey, im going to go and have fun.

After killing the last of the pesky goblins, you notice a lever. Intrigued, you activate it. And what do you know? The floor opens up leading to a shrine below. Skipping all the stuff you do, end result is you come across some hand-picked super rare item.
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Georgia Fullalove
 
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Post » Wed Mar 30, 2011 3:20 pm

Agreed getting awesome amour doesn't feel awesome if every bandit and his hag mother has a set. Doing it more like morrowind would be more challenging and rewarding
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vanuza
 
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Post » Wed Mar 30, 2011 11:37 am

Ah, quite true. I guess it does make sense story wise.

But like I said, it doesnt HAVE to be Daedric armor, like someone earlier said, finding a set of "Dragonborn" armor would be cool too. I just like the hand placed loot thats hard to find, ESPECIALLY the legendary items. What was there, like 26 in Morrowind and only like 8 or 9 in Oblivion?


Yeah, there will be artifacts. Also, there were nearly 20 artifacts in Oblivion as well btw. Morrowind still had a few more in the base game but Morrowind's two expansions added a lot more in as well, Oblivion only had one expansion, so it's just a little unfair to compare the final number on that one but yes, Morrowind had a more artifacts in the vanilla version than Oblivion but not anywhere near double.

Agreed getting awesome amour doesn't feel awesome if every bandit and his hag mother has a set. Doing it more like morrowind would be more challenging and rewarding


I still see people say this thing all the time even though we already know that isn't going to happen. People just need to let this go, it was a damn experiment by Bethesda to further the series and it worked out in the end even if the level-scaling in Oblivion and the creature and armor scaling didn't work out well in Oblivion, it allowed for bettering the game in the future like in FO3 and now even more in Skyrim. Sure, it didn't work out in Oblivion but it has worked out now in Skyrim, so everyone should be happy.

So I'll say it right out so everyone can see it:

All creatures will be present in the game from the beginning. Imps won't disappear and minotaurs start appearing. Now imps will stay in the game and if you run into a minotaur at the beginning of the game, your probably going to die because there are enemies far higher than you in level in Skyrim, the world isn't scaled with you. The armor is the same, your not going to see bandits in ebony armor unless they are high level bandits, in which case your going to die most likely.

However, Morrowind was not more challenging than Oblivion, just saying.
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Yvonne
 
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Post » Wed Mar 30, 2011 3:41 pm

I really like this idea, i was actually very fond of exploring every nook and cranny in morrowind mainly because the differences between each dungeon were actually noticeable, and the loot was rewarding.


This.
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Stacy Hope
 
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Post » Wed Mar 30, 2011 10:21 am

its not gonna be like the Oblivion leveling that was more or less a knee jerk reaction to the tiny amount of leveling that was in Morrowind, its is gonna be like fallout so there will be some high level stuff in certain locations

also the amount of deadric armor makes since becuase the of the myriad of deadra invading, and it would also explain why the price dropped between the two games
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Epul Kedah
 
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Post » Wed Mar 30, 2011 3:24 am

I still see people say this thing all the time even though we already know that isn't going to happen. People just need to let this go, it was a damn experiment by Bethesda to further the series and it worked out in the end even if the level-scaling in Oblivion and the creature and armor scaling didn't work out well in Oblivion, it allowed for bettering the game in the future like in FO3 and now even more in Skyrim. Sure, it didn't work out in Oblivion but it has worked out now in Skyrim, so everyone should be happy.


I think you're taking it a little too seriously and personally. People have "let it go". We were just restating our opinions for this discussion.

However, Morrowind was not more challenging than Oblivion, just saying.


I think we'll agree to disagree. I personally wouldn't call a game challenging when it can be finished without leveling up once.
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NIloufar Emporio
 
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Post » Wed Mar 30, 2011 11:01 am

However, Morrowind was not more challenging than Oblivion, just saying.


Some people would suggest that the quest compass and other features did remove some difficulty, although it was meant to address flaws that made Morrowind not just challenging in a fun way, but difficult in a frustrating way, such as poorly written directions (which certainly could be a plot device, but if unintentional, annoying).

However, my experience was that Morrowind was more challenging at the beginning, whereas Oblivion became more challenging towards the end. Although this was due to a level scaling issue which was one of those "difficult in a frustrating way" issues, I actually think there is potential to make a game more fun by having the beginning be easy and the end game be more difficult. It just makes sense in terms of extending gameplay, and not alienating players by killing new player characters. There should be a period of growth at the beginning, but I imagine Olympic runners had an easier time beating High School rivals than other professional athletes. Sort of a "big fish, little pond" scenario.
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Roberto Gaeta
 
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Post » Wed Mar 30, 2011 7:40 am

Sure, it didn't work out in Oblivion but it has worked out now in Skyrim, so everyone should be happy.


You've played Skyrim to see how it worked out?

Yeah, that's what I thought. :rolleyes:

also the amount of deadric armor makes since becuase the of the myriad of deadra invading, and it would also explain why the price dropped between the two games


Okay. And how many of those Daedra were wearing, thus importing, all the Glass and Ebony that so many Bandits and Marauders were wearing? :blink:
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Monique Cameron
 
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Post » Wed Mar 30, 2011 9:29 am

its not gonna be like the Oblivion leveling that was more or less a knee jerk reaction to the tiny amount of leveling that was in Morrowind, its is gonna be like fallout so there will be some high level stuff in certain locations

also the amount of deadric armor makes since becuase the of the myriad of deadra invading, and it would also explain why the price dropped between the two games



Yeah, but after 200 years, you would expect quite a few pieces of armor that is now irreplacable due to Oblivion being sealed (at least Merunes Dagon's part) to have been destroyed, lost or locked up in some sort of vault (I smell a thieves guild quest).

Speeking of which, since (at least) that part of Oblivion was sealed, wouldn't that mean that summon deadra spells shouldn't work now? Just sayin'...
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lexy
 
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Post » Wed Mar 30, 2011 7:38 am

agree with the op. and I want every bit of armor I see to be accesible in the game. I really wanted the palace guard armor in morrowind, but I could never get it. I thought it was a load of doodle...
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Rob Davidson
 
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Post » Wed Mar 30, 2011 1:35 am

You've played Skyrim to see how it worked out?

Yeah, that's what I thought. :rolleyes:



Okay. And how many of those Daedra were wearing, thus importing, all the Glass and Ebony that so many Bandits and Marauders were wearing? :blink:

With red mountain lacking in monsters due to a certain prophesied hero, I'd imagine there was an influx in mining, thus leading to the increased production of arms.
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vanuza
 
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Post » Wed Mar 30, 2011 3:48 pm

With red mountain lacking in monsters due to a certain prophesied hero, I'd imagine there was an influx in mining, thus leading to the increased production of arms.


Didn't the Red Mountain explode somewhat soon after said hero cleared it?
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Rachell Katherine
 
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Post » Tue Mar 29, 2011 11:47 pm

Yeah, there will be artifacts. Also, there were nearly 20 artifacts in Oblivion as well btw. Morrowind still had a few more in the base game but Morrowind's two expansions added a lot more in as well, Oblivion only had one expansion, so it's just a little unfair to compare the final number on that one but yes, Morrowind had a more artifacts in the vanilla version than Oblivion but not anywhere near double.



I still see people say this thing all the time even though we already know that isn't going to happen. People just need to let this go, it was a damn experiment by Bethesda to further the series and it worked out in the end even if the level-scaling in Oblivion and the creature and armor scaling didn't work out well in Oblivion, it allowed for bettering the game in the future like in FO3 and now even more in Skyrim. Sure, it didn't work out in Oblivion but it has worked out now in Skyrim, so everyone should be happy.

So I'll say it right out so everyone can see it:

All creatures will be present in the game from the beginning. Imps won't disappear and minotaurs start appearing. Now imps will stay in the game and if you run into a minotaur at the beginning of the game, your probably going to die because there are enemies far higher than you in level in Skyrim, the world isn't scaled with you. The armor is the same, your not going to see bandits in ebony armor unless they are high level bandits, in which case your going to die most likely.

However, Morrowind was not more challenging than Oblivion, just saying.

I wasn't bashing oblivion I infact prefer it to
morrowind I was just using it as an example of how to make cool poweful armour feel common something I don't want to see in skyrim, awesome armour that looks class and has great stats feels less great when everyone has it.No morrowind wasn't more challenging but getting a set of powerful armour by exploring a cave felt better than finding it on a bandit is alll I'm saying. But glad you got that rant at oblivion haters out do you feel better now?
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Marie
 
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