Ah, quite true. I guess it does make sense story wise.
But like I said, it doesnt HAVE to be Daedric armor, like someone earlier said, finding a set of "Dragonborn" armor would be cool too. I just like the hand placed loot thats hard to find, ESPECIALLY the legendary items. What was there, like 26 in Morrowind and only like 8 or 9 in Oblivion?
Yeah, there will be artifacts. Also, there were nearly 20 artifacts in Oblivion as well btw. Morrowind still had a few more in the base game but Morrowind's two expansions added a lot more in as well, Oblivion only had one expansion, so it's just a little unfair to compare the final number on that one but yes, Morrowind had a more artifacts in the vanilla version than Oblivion but not anywhere near double.
Agreed getting awesome amour doesn't feel awesome if every bandit and his hag mother has a set. Doing it more like morrowind would be more challenging and rewarding
I still see people say this thing all the time even though we already know that isn't going to happen. People just need to let this go, it was a damn experiment by Bethesda to further the series and it worked out in the end even if the level-scaling in Oblivion and the creature and armor scaling didn't work out well in Oblivion, it allowed for bettering the game in the future like in FO3 and now even more in Skyrim. Sure, it didn't work out in Oblivion but it has worked out now in Skyrim, so everyone should be happy.
So I'll say it right out so everyone can see it:
All creatures will be present in the game from the beginning. Imps won't disappear and minotaurs start appearing. Now imps will stay in the game and if you run into a minotaur at the beginning of the game, your probably going to die because there are enemies far higher than you in level in Skyrim, the world isn't scaled with you. The armor is the same, your not going to see bandits in ebony armor unless they are high level bandits, in which case your going to die most likely.
However, Morrowind was not more challenging than Oblivion, just saying.