» Wed May 05, 2010 4:11 am
The narrow mindedness with so many people infuriates me!
Guilds can be more than just a hat, they can be more dynamic that a lot of people here are giving them credit. I somewhat blame a lot of this on Oblivion, which was extremely narrow minded. But to those who played Morrowind or Daggerfall, a guild is more than the good organization vs. the evil organizations. It is about doing jobs, and the politics in that faction. Plus, the purpose of a guild is to hold a monopoly of the labor provided. In essence, they're unions you are forced to join if you want to learn and perform those services. A rival organization would be in violation of the charter the guild had set up. There are guilds (monopolies), and then there are factions. Learn the difference is.
For example, there was no good fighters guild and an evil fighters guild. There was the fighters guild, with half the members, especially the higher ups, deep in Cammon Tong pockets, and took a lot of ambiguous or shady contracts to shake down a lot of people. Then there was the fighters guild that wasn't corrupt, who worked with the the Temple, delivered supplies along dangerous routes, and sought to eliminate corruption.
Another example was the mages guild. There, you had one higher up that told you to assassinate people, collect dues from over due members (kill them if they don't or pay their dues yourself), and shake down members who teach magic outside of the guild. Then there's the head of the guild who is completely incompetent, an idiot, and falsified records. Also, in Daggerfall, you would also be sent to pick up a really drunk mage, who is destroying everything around him.
And wtf is up with a necromancer's guild? That is just...ugh...Necromancy is often state sponsored, or practiced by individuals. Cults do form, but it's hardly an organization for learning. Just make it so the College of Whispers, Synod, or whatever the school is in Skyrim have necromancy. The Mages Guild, as a whole, has collapsed, so the chapters outside of Cyrodiil can end up saying 'screw the old rules.' And for the love of Nurgle, stop it with the whole necromancers = puppy kickers.
and for the last time, the Morag Tong are based ONLY in Morrowind. Everywhere else, they'd be taken down either by the local government, or the Dark Brotherhood with swift action. Hell, if you ask me, the DB, by virtue of having to be sneaky, are more capable than the Morag Tong. That cult a lot of people seem to adore do not require to be stealthy. They can kill someone in plain sight, and show papers. Psh.