That's the perfect guild...for me.

Post » Tue May 04, 2010 11:58 pm

I'd like to see more guilds in Skyrim. I'd also like to see an infinite amount of randomized but simple quests in each of those guilds for when you've beaten that string of quests. For instance, I would've liked to see a growing list of randomly spawned targets to assassinate at the end of the dark brotherhood string. Similar to what happened at the end of the shivering isles where you had the option of defending your realm from invaders as many times as you wanted.

I'd like to see all of oblivions guilds and a few counterparts...

Mages guild- an organization dedicated to studying legal forms of magic
Necromancers guild-both a political and slightly criminal organization who backs up necromancy in all it's forms
Fighters guild- hero's for hire who never break the law
Vigilante guild- they work for something other than cash rewards and sometimes break the law for the greater good
Thieves guild-a loosely organized guild of thieves and pickpockets
Imperial Guard organization- obviously we know what the guards stand for but it'd be cool to work your way up to captain
Dark Brotherhood- Semi-honorable assasination organization with a lot of power and a lot of rules
Vampire Coven-somewhat like the brotherhood but with hardly any rules but many rituals less organized and filled with vampires

On top of that it would be nice to have two political factions

Progressives- down with slavery up with skooma, tolerance of differences, not quite as happy with the divines and accepting of deadric gods, social programs, down on war

and

Conservatives- longs for the days of the old empire, less tolerant of change, religious when it comes to the 9 divines but no-tolerance for deadric gods, a strong imperial guard presence and pro-imperialism

Anyway....what do you think about these ideas? What would you add or take out, what guilds/joinable factions would you like to see? What guilds would be perfect for your favorite type of character?
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Tue May 04, 2010 12:53 pm

I don't think it'd be Imperial guards in Skyrim.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Tue May 04, 2010 4:10 pm

I'd also like to see a Rangers' or Woodsmans' Guild, and I love the political factions idea!
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Tue May 04, 2010 10:55 pm

I don't think it'd be Imperial guards in Skyrim.

Yeah, I heard the empires falling apart after the oblivion crisis. I don't know what the equivalent to the Imperial guards will be in Skyrim but I figure they probably serve a similar function and they could probably work the same way when it comes to working up through a guild.

In fact, my first idea when it came to an antithesis for the thieves guild was a band of Merry men with a Robin hoodish theme, dedicated to robbing the rich and giving to the poor but then I figured "meh" because that's basically what the thieves guild IS in oblivion, perhaps with a new grey fox in charge by the time we get to Skyrim they become less touchy about who they rob and it'd be cool to see a bunch of seedy skooma addicts who just steal from you no matter how poor you are. Almost like a robin hood-ish theives guild verses a highwayman/maurauder guild who just rob and beat people up because they can.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Tue May 04, 2010 1:53 pm

I don't think it'd be Imperial guards in Skyrim.


Well there was in morrowind,
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Wed May 05, 2010 4:08 am

Well there was in morrowind,


Thats true. But it is unknown how much of a presence the Mede are imposing upon Skyrim...
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Wed May 05, 2010 5:42 am

I'd also like to see a Rangers' or Woodsmans' Guild, and I love the political factions idea!

this
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Wed May 05, 2010 12:22 am

Screw Captain, I want http://www.uesp.net/wiki/Morrowind:Imperial_Legion
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Wed May 05, 2010 2:10 am

The Morag Tong should be back as a faction to join.

I figure for every faction there should be a rival to that faction you can join as well. That would allow some cool spy missions or just taking out the other faction type missions.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Wed May 05, 2010 12:09 am

Current character at level 25, hunter, very nature oriented. No factions for him. Would like to be specialized in nature and survival skills, and sleep out. That's not possible, so I camp at camp or inns. Works that too :)
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Tue May 04, 2010 3:42 pm

I really want a Necromacer guild and Imperial Gurad to join.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Tue May 04, 2010 11:12 pm

I'd like to see a HOMELESS GUILD...where you have to get wasted on booze in order to join. You have to beg for money to be in the guild. You are not allowed to wear armor or carry weapons.
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Wed May 05, 2010 3:27 am

Fighters guild- hero's for hire who never break the law
Vigilante guild- they work for something other than cash rewards and sometimes break the law for the greater good

I don't see any reason the Fighters' Guild wouldn't be vigilante's. They should be. Ethics conflicts should be part of the internal strife of the Fighters' Guild.

Imperial Guard organization- obviously we know what the guards stand for but it'd be cool to work your way up to captain

Basically the Imperial Legion. A more Skyrim-relevant version would be welcome.

Vampire Coven-somewhat like the brotherhood but with hardly any rules but many rituals less organized and filled with vampires

Morrowind had three different vampire clans. If vampires were to make an appearance in Skyrim, I'd like to see it in this clan-oriented fashion. I'm not entirely comfortable with the concept of vampires in Skyrim in general though.

On top of that it would be nice to have two political factions...

I'd like more than two political factions. If the empire really is falling apart, then the vultures should be swooping.
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Tue May 04, 2010 5:30 pm

Yeah, I heard the empires falling apart after the oblivion crisis. I don't know what the equivalent to the Imperial guards will be in Skyrim but I figure they probably serve a similar function and they could probably work the same way when it comes to working up through a guild.

In fact, my first idea when it came to an antithesis for the thieves guild was a band of Merry men with a Robin hoodish theme, dedicated to robbing the rich and giving to the poor but then I figured "meh" because that's basically what the thieves guild IS in oblivion, perhaps with a new grey fox in charge by the time we get to Skyrim they become less touchy about who they rob and it'd be cool to see a bunch of seedy skooma addicts who just steal from you no matter how poor you are. Almost like a robin hood-ish theives guild verses a highwayman/maurauder guild who just rob and beat people up because they can.
bah, do away with the gray fox. That's an Oblivion thing and leave it at that. There was no Gray Fox in Arena, Daggerfall or Morrowind. I want to see something new and different with the Thieves Guild in Skyrim.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Wed May 05, 2010 12:03 am

The return of the Morag Tong would be awesome.
I would like to see at least a couple of religious factions we can join as well.
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Tue May 04, 2010 7:25 pm

I demand to see a guild for ladies like me who like to bathe in blood to preserve our beauty, thanks!
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Tue May 04, 2010 5:53 pm

I'd like to see a guild that's run by people who are actually competent.

I think they can have someone else solve some of the problems, instead of having me solve all of them.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Wed May 05, 2010 12:56 am

Hmm...I'd like to be able to join some form of "Army", but mainly the Legion...or whatever the closest thing would be in Skyrim...but I've always liked the idea of being able to recruit people into a Guild you have joined...not something I expect to be in the game, but something that always sounded fun to me...but I'm sure there's a million and one ways why it wouldn't work...
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Tue May 04, 2010 9:29 pm

The return of the Morag Tong would be awesome.
I would like to see at least a couple of religious factions we can join as well.

The Morag Tong are pretty much finished outside Morrowind province. I'd be more interested in seeing a few guilds representing Skyrim's own culture and politics.
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Wed May 05, 2010 5:49 am

Yeah, the Morag Tong would make no sense. It is a Dunmer traditional assassin's guild. Wouldn't make any sense whatsoever in Skyrim. Hopefully we get plenty of original and creative factions native to the throat of the world. Just like how MW had the Great Houses and the temple, hopefully Skyrim has rival political factions from the different city-states vying for power.
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Wed May 05, 2010 6:44 am

Yeah, the Morag Tong would make no sense. It is a Dunmer traditional assassin's guild. Wouldn't make any sense whatsoever in Skyrim.


Probably, but perhaps not.

It's highly likely that there has been a significant influx of Dunmer refugees at least in the eastern part of Skyrim, especially those who would have been able to sneak and murder their way out of Morrowind like assassins could. If anything, the striving Nord factions could be very interested in Dunmer assassins. Basically because they can't be directly linked to any Nord faction, and represent the lowest in the Nord society. And it would give the stateless and desperate Dunmer another reasonably lowly profession to reflect their desperation. Other than that, you might expect those Dunmer to want to increase their political weight in the eastern part of Skyrim, and assassins are a typical tool of Dunmer politics.

Though I'm not sure if it should be joinable, there would imho be some sense in a Morang Tong presence.


Hopefully we get plenty of original and creative factions native to the throat of the world. Just like how MW had the Great Houses and the temple, hopefully Skyrim has rival political factions from the different city-states vying for power.


I absolutely agree with that. Skyrim should mainly focus on native factions and divisions. The imperial chartered factions like the mages guild, fighters guild, etc, should either be in decline (empire gone -> charter becomes worthless) or suffer heavy competition from the natives.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Wed May 05, 2010 5:50 am

I hope they use the faction relationship system like they used in Fallout New Vegas
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Wed May 05, 2010 12:42 am

I hope they use the faction relationship system like they used in Fallout New Vegas

Morrowind had a pretty intensive faction relationship system too. It was trimmed down in OB though.
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Tue May 04, 2010 8:55 pm

Mages guild- an organization dedicated to studying legal forms of magic

This should propably be replaced with the Synod and College of Whispers. Not much is known about those more than what is mentioned in the book... And I have unfortuantely forgot what I read about them...

Necromancers guild-both a political and slightly criminal organization who backs up necromancy in all it's forms

Personally I hope one or both of the Guilds of Magic will allow necromancy in the guild and give them a more "good" viewpoint, not as anti-necromancers as we have been given before.

Fighters guild- hero's for hire who never break the law

Never break the law? I would say different guild chapters in different towns would be differently criminal, some being like the Blackwood Company. Quite dangerous, ruthless and illegal if those secrets sipped out. Others should be your ordinary good-guy warrior city guild chapter.

Vigilante guild- they work for something other than cash rewards and sometimes break the law for the greater good.

Something like an "we take the law in our own hands"-organisation? Sure, just expect it to have a few dirty secrets...

Thieves guild-a loosely organized guild of thieves and pickpockets.

The world just wouldnt be the same without these guys! ;)

Imperial Guard organization- obviously we know what the guards stand for but it'd be cool to work your way up to captain

Aye, but the Empire propably should′nt have a very strong presence in town so make it more like joining the local mercenary group in the army, eventually maybe getting Knighted (and therefore not being in active duty) if you do some really big stuff.

Dark Brotherhood- Semi-honorable assasination organization with a lot of power and a lot of rules.

Skip the stupid rules here, I say. Just make them a "we got assasins, you want someone dead"-guild. Just business. And make them kill freelance assasins.

Vampire Coven-somewhat like the brotherhood but with hardly any rules but many rituals less organized and filled with vampires.

A few vampire clans wouldnt be so bad.

Progressives- down with slavery up with skooma, tolerance of differences, not quite as happy with the divines and accepting of deadric gods, social programs, down on war

Better split this up in different factions.

Conservatives- longs for the days of the old empire, less tolerant of change, religious when it comes to the 9 divines but no-tolerance for deadric gods, a strong imperial guard presence and pro-imperialism.

I would just call them the Imperial cult. Make them pro-imperialistic Imperials plotting for greater power to the Mede Empire.

Personally I would love seeing different Kingdoms and possibilities for you to become some part of the nobility there, getting yourself a estate, building a village, taxing your peasants, killing the insurgents, stealing their food and letting them starve in the mud... Hehehe... Just kidding! ;) But a bit like the Great Houses of Morrowind, but Kingdoms with more sovereignity to do stuff more openly...
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Tue May 04, 2010 3:56 pm

Here is a list of guilds i would like to see:

Mages Guild
Fighter's Guild
Theives Guild
Dark Brotherhood
Imperial Legion
Imperial Cult
Necromancer Guild
The Blades (the spy counterpart to the body guards)
Vampire Guilds (more than one)
Werewolf Guilds (more that one)

A skyrim warriors kinda guild, kinda like the skaal honor guard but centralized around skyrim as a whole.
A Hunter/Woodsman guild
A criminal syndicate guild, like the commona tong from MW
Join-able Nordic Clans.
Another assassin's guild that rivals the DB.

And also i would like to be able to join minor factions such as blacksmithing guilds, or leather working guilds. Theses wouldnt have quests but would rather give you chance to be able to make things like armor, weapons, furniture for your house(?) and also give you discounts on certain items if the store keeper is also part of the guild.

EDIT: probably forgot a few guilds in there, however that doesnt mean i dont want them, it just means i forgot them :P
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Next

Return to V - Skyrim