"That's twice you've hit me!"

Post » Wed Mar 30, 2011 9:57 am

That sounds like a good concept, but would that mean all friendly npc's are un-hitable? Some people in certain circumstances would feel inclined at times to kill a friendly or go on rampages.



if they did it like that for skyrim i would assume it would just apply only to your companions either all the time or just during combat. since the game obviously knows when you fighting baddies you could have it scripted to only activate then. that way if you standing around in the middle of town not fighting anything you could still shoot fireballs at you friends and listen to them [censored] about it. :)
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cassy
 
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Post » Wed Mar 30, 2011 2:03 pm

Meh, I'd like friendly fire to stay the same. If you end up killing a friendly, then you weren't paying attention enough to what you were attacking and deserve to go to jail, you criminal scum!
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Jeneene Hunte
 
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Post » Wed Mar 30, 2011 12:56 am

Meh, I'd like friendly fire to stay the same. If you end up killing a friendly, then you weren't paying attention enough to what you were attacking and deserve to go to jail, you criminal scum!


id like that as well but melee combat and casting area of effect spells is a whole different ball game than a shooting game like new vegas where companions werent getting in the way cause they used guns. even then i remember using the supermutant grandma with a supersledge and the punching girl from the brotherhood at the same time once and they did tend to get in the way. im not sure if bethesda will be able to figure out having more than one melee companion unless you are limited to one companion or the magnetism is super strong. i dont want super strong magentism so id rather have the "prevent friendly fire" aspect while in combat with baddies. if you in town though doing nothing it should be off since i actually like messing with my companions to see if they have any funny dialogue.
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Rhiannon Jones
 
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Post » Wed Mar 30, 2011 3:24 am

Meh, I'd like friendly fire to stay the same. If you end up killing a friendly, then you weren't paying attention enough to what you were attacking and deserve to go to jail, you criminal scum!

Not necessarily. Friendly AI has an incredible knack for diving in front of your power attacks at the last possible second.

If they had managed to make the rest of Radiant AI as impressive as the NPCs' apparent maschism, Oblivion would've started a gaming revolution.
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Nicholas C
 
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Post » Wed Mar 30, 2011 12:37 pm

There you are, outside Bruma about to be charged by a horde of Daedra. Martin leads the charge as the Bruma defense alliance attacks. While trying to fight a Dremora several Bruma guards get in the way, you end up accidentally slashing one to death. The others scream "MURDER! MURDER!", but don't do anything so you shrug it off. Upon emerging victorious from the great gate and listening to Martin you think it's time to continue the quest. Nope, the hero of Bruma who stopped the Daedric invasion is greeted by, "STOP! YOU'VE VIOLATED THE LAW...". You check your bounty to see that the accidental killing before counted as a murder and assault.

For combat in Skyrim that involves having npc allies with you I hope that there are some fighting mechanics that help prevent such friendly fire incidents. Perhaps a lock on target system so my attacks only hit the intended enemy, though that would make archery way too easy. Maybe with the newly improved AI friendly npc's will know not to jump in the player's way or each other's, also not damaging each other too. Or the new AI can recognize and forgive what it believes to have most likely been accidental friendly fire. If there's going to be large set piece scripted fights in Skyrim then I hope Bethesda has addressed this issue already. Even if there aren't any large battles some changes should still happen, trying to fight a highwayman whilst an Imperial guard was wildly running around him slahing and not hitting the guard was frustrating.
Share your ideas and info about this matter below.

*Tries to sleep in a city* HALT HALT HALT
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Minako
 
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Post » Wed Mar 30, 2011 11:22 am

Meh, I'd like friendly fire to stay the same. If you end up killing a friendly, then you weren't paying attention enough to what you were attacking and deserve to go to jail, you criminal scum!
It's not like I'm using a gun and can aim down the sights and take careful aim like in FO. Friendly and enemy NPC's dance and run around each other rapidly when when they fight and unless I just sit there taking 1 or 2 calculated slashes per minute then it's hard to try and help when mid swing they cirlce around and I hit my friend instead.
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Sudah mati ini Keparat
 
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Post » Wed Mar 30, 2011 7:30 am

In any rate, should add a lot to the game if done properly.


It could also really screw things if it isn't.
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Bethany Watkin
 
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Post » Wed Mar 30, 2011 12:28 am

A lock, no, I dont want that.
But it always struck me as yet another sloppy oversight that the script regulating 'friendly fire' was not disabled for those confused moments.
Im sure they meant well, but the execution of multi allied and multi foe'd combat was just horrible.
I dont think Oblivion should be seen as the standard, more as a 'how not to' .
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Javier Borjas
 
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Post » Wed Mar 30, 2011 2:45 pm

It's not like I'm using a gun and can aim down the sights and take careful aim like in FO. Friendly and enemy NPC's dance and run around each other rapidly when when they fight and unless I just sit there taking 1 or 2 calculated slashes per minute then it's hard to try and help when mid swing they cirlce around and I hit my friend instead.


Unless your one shotting your companions, friendly fire really shouldn't be an issue. As the guy the one guy said, he ended up beating a guy to death, which implied he hit him many times. I've had the occasional accidental hit on someone but never beat them to death. Out of the all my dozens of characters, I think I've only twice killed someone on accident and that was because he was low on health from an enemy and I accidentally killed him with a melee swing as he jumped in front of me. This could be fixed with the new AI, like the guards could realize it was an accident in combat (and if your in the wilderness, it doesn't matter because I'm 99% sure psychic guards are gone). However, it would hurt my suspension of disbelief if I hit my companion and he doesn't take damage.
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Charles Weber
 
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Post » Tue Mar 29, 2011 11:50 pm

Unless your one shotting your companions, friendly fire really shouldn't be an issue. As the guy the one guy said, he ended up beating a guy to death, which implied he hit him many times. I've had the occasional accidental hit on someone but never beat them to death. Out of the all my dozens of characters, I think I've only twice killed someone on accident and that was because he was low on health from an enemy and I accidentally killed him with a melee swing as he jumped in front of me. This could be fixed with the new AI, like the guards could realize it was an accident in combat (and if your in the wilderness, it doesn't matter because I'm 99% sure psychic guards are gone). However, it would hurt my suspension of disbelief if I hit my companion and he doesn't take damage.


Nah, the guy was talking about the battle of Bruma wich is a confused and for most systems horribly laggy gametime.
Or as I call it: avoid as long as you can and finally just get it over with.
As I said in my previous post, multi NPC combat was just awful in Oblivion.
Im sure if I played on pc the first thing I would do is disable the friendly fire script in the battle of Bruma, as that surely is an oversight.
That being said, I have no doubt that for Skyrim a priority would be: What not to repeat.
And that it is adequately dealt with.
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Timara White
 
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Post » Wed Mar 30, 2011 1:33 pm

Unless your one shotting your companions, friendly fire really shouldn't be an issue.

There are times where that's possible, particularly if you're a high level and/or the ally has already taken a beating. There's multiple times where I fired a spell or arrow with a clean shot to an enemy, and an ally ran straight into the shot and got killed. Even if it's your first friendly fire incident, you get pegged for murder because of it.
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Laura
 
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Post » Wed Mar 30, 2011 5:20 am

Its been revealed that there's going to be "magnetism" in your attacks to draw them to your enemy rather than your ally. This is not to say that you can't attack your allies entirely, you just can't do it accidentally.


Like Fable 2? You can't friendly fire unless it's intentional?

...I just had an idea. NPCs should form formations. If several allies and you are attacking a single enemy, the npcs will surround the target and leave spacing between each other. If there are several enemies vs several allies, they will form a line. :ahhh: This could totally work!
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Tom Flanagan
 
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Post » Tue Mar 29, 2011 11:42 pm

Nah, the guy was talking about the battle of Bruma wich is a confused and for most systems horribly laggy gametime.
Or as I call it: avoid as long as you can and finally just get it over with.
As I said in my previous post, multi NPC combat was just awful in Oblivion.
Im sure if I played on pc the first thing I would do is disable the friendly fire script in the battle of Bruma, as that surely is an oversight.
That being said, I have no doubt that for Skyrim a priority would be: What not to repeat.
And that it is adequately dealt with.


Hmm, I've never lagged at the battle of Bruma or ever killed anyone there. I guess it's just me. I'm usually more worried about keeping Jauffre and Baurus alive, I like to have them alive after the battle hehe.

There's multiple times where I fired a spell or arrow with a clean shot to an enemy, and an ally ran straight into the shot and got killed. Even if it's your first friendly fire incident, you get pegged for murder because of it.


Like I said, they could have the system forgive accidental killing, other systems have those and it keeps from having to get rid of friendly fire, which is definitely not needed to be turned off.
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Nana Samboy
 
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Post » Wed Mar 30, 2011 12:47 pm

I hope mobs don't have the magnetism. I understand that back peddling wont happen, but as a thief/assassin I hope to be a little more agile than, say, the standard Orc in full plate armor. I want to be able to dodge attacks somewhat in hopes to make up for an opponent's shield.
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Scared humanity
 
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