That Unnamable Something That's Missing From NV

Post » Fri Jun 18, 2010 1:26 am

Yet those towns dont make sense, I mean Megaton, a town constructed in the middle of a BOMB

Tenpenny Tower, no agriculture, no pure water, the caravan doesn even appear, near ghouls

Rivet City, near a warzone DC, Mirelurks, radiated water, where is the agriculture?

Not even the caravan makes sense, DC is a warzone, Mutants, Enclave,Raiders,Slavers, how they reach their destination without a scratch?, how does that explain the very definiton of SURVIVAL?

at least the NCR defends the routes so the caravan can reach to their destination safely, thats enough explanation for me


Hope not, I dont want my character to have some kind of characterization or backstory

Hey, i already told that their survival should have been explained properly. However, DC area lacks communities with GECK so agriculture is just not possible. Way it seems whole DC population is depending on hunting and scavenging. Also DC has a very small population so that make sense. Tenpenny Tower isn't naturally growed commnunity; all resident had some wealth and connections before they move in. So they keep paying for the security and the luxury of TT while their business outside the walls keeps on. TT isn't really a self depended community, it's quite opposite.

Also you just can't defend the routes filled with cazadors or deathclaws while still making profit.

Lasty even i hated F3 sometimes because of the dialogs; i'm even much more annoyed by NCR, Vault City and GECK.
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Zoe Ratcliffe
 
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Post » Fri Jun 18, 2010 3:21 am

Meeting the Legion for the first time. It oozed pure atmosphere. Probably one of the finest moments in the whole series.

I don't remember making it to GNR at all. Refresh my memory. I remember most of FO3 but that specific event is something that I don't recall at all.



What? That was the worst part of FO3. By far.


I love everything about GNR. First off it's a challenge getting there. You start out at Farragut West Station and find your way underground through the Metro. Once you get there you have to fight your way through a bunch of Mutants. When you finally get to GNR Plaza the BOS are there fighting Super Mutants. Just when you think it's safe to run across the plaza into the GNR building a Behemoth smashes his way through some rubble and starts fighting the BOS.

I didn't care for Tenpenny Tower and the quest with the ghouls. I also thought the companions could have been better. New Vegas really improved on the Companions.
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Tracey Duncan
 
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Post » Thu Jun 17, 2010 8:46 pm

Lots of things are missing from New Vegas, all gameplay and mechanics related and none of which were in Fallou 3 - but the lack of some being understandable due the circumstances in which the game was being made.
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Glu Glu
 
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Post » Fri Jun 18, 2010 4:05 am

I love everything about GNR. First off it's a challenge getting there. You start out at Farragut West Station and find your way underground through the Metro. Once you get there you have to fight your way through a bunch of Mutants. When you finally get to GNR Plaza the BOS are there fighting Super Mutants. Just when you think it's safe to run across the plaza into the GNR building a Behemoth smashes his way through some rubble and starts fighting the BOS.

I didn't care for Tenpenny Tower and the quest with the ghouls. I also thought the companions could have been better. New Vegas really improved on the Companions.

Gnr was fun it was one of those ohhh wow with a big gun skill of 15 and crippled arms trying to shoot a behemoth for the 1st time it was somewhat chaotic :).
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Amiee Kent
 
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Post » Fri Jun 18, 2010 6:01 am

I'm going to write to the developers and ask them to release Fallout 3.2. It should be identical to Fallout 3 in every way except in middle of the map there's powder blue sphere sitting on the ground with "click me" written on it but clicking on it does nothing. $40 and everything a F3 diehard wants, a game that's exactly the same as F3 and something to complain about.
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..xX Vin Xx..
 
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Post » Fri Jun 18, 2010 8:19 am

I'm going to write to the developers and ask them to release Fallout 3.2. It should be identical to Fallout 3 in every way except in middle of the map there's powder blue sphere sitting on the ground with "click me" written on it but clicking on it does nothing. $40 and everything a F3 diehard wants, a game that's exactly the same as F3 and something to complain about.

HUHHHH :confused:
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Nikki Morse
 
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Post » Fri Jun 18, 2010 8:23 am

I'm going to write to the developers and ask them to release Fallout 3.2. It should be identical to Fallout 3 in every way except in middle of the map there's powder blue sphere sitting on the ground with "click me" written on it but clicking on it does nothing. $40 and everything a F3 diehard wants, a game that's exactly the same as F3 and something to complain about.


Why not call it Fallout 4? :teehee:
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Peter P Canning
 
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Post » Thu Jun 17, 2010 7:15 pm

Fallout 3's Wastleland always felt alive, things would attack you at random times and you would often see small squads walking around scouting, and if two faction squads meet up its fun to watch the battle, or join in. It was also nice that you could walk into things whilst it was going on, which made it feel alot more natural and not scripted. I have seen one squad in NV (albiet i have just finished my second playthrough, and i have not had nearly as much time as i did with F3) and that was a Legion squad saying that they're going to attack me.

Also, the character you played in F3 was much better IMO, you knew your mission, find your father, things just branched out of that and you were always just another guy in the wasteland until you really started making an impact. In from the very beginning you are important... for some reason, there was never really a solid reason Mr. House wanted you to get the chip, he could have easily gotten someone else to do it. I didnt really feel like i had a proper part in the whole story, just a vehicle to get the story going, in F3 noone could replace you, since you are the son looking for the father.
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Scott
 
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Post » Thu Jun 17, 2010 11:40 pm

This is very vague, but I'll try...

The Capital Wasteland seemed more alive, in a way. I had the impression of visiting a place where things were happening whether I was there or not.

Everyone in New Vegas seemed to be waiting for me to show up.

Sorry I can't express this better.


I think that you expressed this rather well. I feel the same way.

I love both games, but I feel that its the lack of spontaneity that counts against New Vegas. All the enemies sit in fixed locations, so you never need to be on your guard when wandering the Mojave. The Capital Wasteland is completely the opposite. An online review of the game puts this quite nicely...

'Furthermore, a lot of locations are really uninteresting unless you have a specific quest tied to it, which counter-intuitively makes this a quest-driven game on an exploration-driven engine.'


The rest of the review is here - http://www.gamebanshee.com/reviews/100493-fallout-new-vegas/all-pages.html

I also feel that the fetch and carry nature of the quests in New Vegas gets a bit tiresome. I understand that the game is entirely faction driven and the obvious way to increase your reputation with one is to carry out tasks for them. Fine, I get that. Its ok in moderation, but I think that the game has too much of this kind of this reactionary fetch and carry quest. Its a case of the tail wagging the dog.
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Andrea Pratt
 
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Post » Thu Jun 17, 2010 6:02 pm

I love everything about GNR. First off it's a challenge getting there. You start out at Farragut West Station and find your way underground through the Metro. Once you get there you have to fight your way through a bunch of Mutants. When you finally get to GNR Plaza the BOS are there fighting Super Mutants. Just when you think it's safe to run across the plaza into the GNR building a Behemoth smashes his way through some rubble and starts fighting the BOS.

I didn't care for Tenpenny Tower and the quest with the ghouls. I also thought the companions could have been better. New Vegas really improved on the Companions.


Oh yeah, I think I remember that. I think there was a fat man nearby so I just looted it and one shot the super human behemoth. Wasn't very memorable because it was so easy. I'm not really impressed by large enemies. What impressed me about Nipton was how it svcked you into the world so completely. Finding out about the lottery, slowly exploring the town while avoiding the legionairres, and then discovering exactly what happened and feeling a strong emotional response that led to me immediately killing every legion member in the vicinity. It was glorious. That's something I'll remember for years, like the virtual reality event in FO3 or the Shalebridge Cradle in Thief 3 or the underground lava city with dinosaurs in Thief 1 or the ending of Breath of Fire: Dragon Quarter. Something that burns itself into your memory from sheer awesomeness.
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Cody Banks
 
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Post » Fri Jun 18, 2010 9:03 am

FO:NV has a bit too much of a goofy feel. FO3 people were starving, slavery was rampant, you got to see america's symbol of success rotting away (Washington monument), in the pit people were being beat, but deep down there was always humor. FO:NV just kind of overkilled it; It's not one thing, its alot of it; dinky the dinosaur, half the conversations were pretty much "look on the bright side! My other half of my body may be in a deathclaw's mouth, but at least I got to go to gommorah earlier!" bleh. It's not bad, it just ruins the feel IMO. So I guess in a sentence; FO3 is more dark and serious and FO:NV is more sunshine and radiation waves (there isn't even much of THAT either).


The Pintsized Slasher.
Moira.
Worshipping a bomb.
Supervillains attacking each other.
Little Lamplight.
That tree creature.

FO3 was much more goofy. MUCH more.
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Kara Payne
 
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Post » Fri Jun 18, 2010 12:29 am

Wow Mako, I am suprised you did not say "TALON COMPANY!" no sarcasm intended.

I am not so much a fan that i want them to be in places where it would make no sense, Talon Company, for the time being, is restricted to the East Coast, i don't want them magically appearing on the West Coast without proper time and explanation,
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No Name
 
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Post » Thu Jun 17, 2010 11:02 pm

The Pintsized Slasher.
Moira.
Worshipping a bomb.
Supervillains attacking each other.
Little Lamplight.
That tree creature.

FO3 was much more goofy. MUCH more.

Well the tree creature (harold ) was in fo1 n fo2 .And i loved the super human gambit was "goofy" but very enjoyable .But how was the rest goofy?
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Trent Theriot
 
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Post » Fri Jun 18, 2010 10:27 am

The Pintsized Slasher.
Moira.
Worshipping a bomb.
Supervillains attacking each other.
Little Lamplight.
That tree creature.

FO3 was much more goofy. MUCH more.


Agreed, Fallout 3 got pretty ridiculous in places... not nearly as bad as Fallout 2 was at times, though. New Vegas was much more in line with the original Fallout than Fallout 2 and 3 were.
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Nicholas
 
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Post » Thu Jun 17, 2010 10:48 pm

Well the tree creature (harold ) was in fo1 n fo2 .And i loved the super human gambit was "goofy" but very enjoyable .But how was the rest goofy?


My take on it is that New Vegas is a much more serious game than FO3. Sure, some characters will have some dark humor but that doesn't make the game itself more goofy, it actually makes it more realistic because gallows humor is a realistic element of human nature.

I'm not saying that everything in FO3 is goofy, I'm saying that as a whole, FO3 is a much more silly and unrealistic game than New Vegas, in terms of the world created.
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Trevi
 
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Post » Fri Jun 18, 2010 3:07 am

What`s missing? Well my favorite FO3 experience was finding a teddy bear locked in a shopping cart cage at around level 10... Aww poor little guy, let me rescue you... then I watch in absolute terror as a Behemoth comes over the hill and squishes me with a fire hydrant... Nothing in NV topped that one. I love NV and wish there was more stuff like this. Also the environment stuff like the weird Teddy bear and gnome dioramas everywhere. Ambiance was everything in FO3.

ps some levels later I saved that teddy bear and placed it proudly on my bed in Megaton.
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Gemma Woods Illustration
 
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