The $2000 home in Diamond City

Post » Sat Jan 16, 2016 6:24 pm

I just paid 2000 caps for the home in Diamond City. To furnish the home, you need to build things in "workshop build mode", just like in settlements. As there is nowhere to put crops and water pumps, I gather that there won't be any settlers coming in, thus making happiness irrelevant? If true, it's a bummer. Even though this is the exact same thing we saw in the Elder Scrolls games, where we could buy homes and furniture, but after playing FO4, I want more. Now I like the sense of achievement from managing settlers and defense and improving happiness. Hope future mods would make it possible to have "roommates" as settlers and burglars as attackers (though it would be awkward to put 20 turrets in the living room).



Another interesting thing is that this Diamond City home is the only "settlement" located behind a closed door, thus separated from the main world. All other settlements exist in the main world itself, where any locations in separate areas (such as the basemant in Croup Manor) are not part of the settlements.

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Milad Hajipour
 
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Post » Sat Jan 16, 2016 2:37 pm

...

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cutiecute
 
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Post » Sat Jan 16, 2016 11:08 pm

You want burglars to break into your house so you could use your built turrets inside a residence home to shoot them while illegally leasing 10 people in a crammed 1 apartment room? I'm not sure who's the bad guy here.

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kennedy
 
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Post » Sat Jan 16, 2016 3:00 pm

why can't we build crafting tables. I feel like a peasant having to craft things outside.
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He got the
 
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Post » Sun Jan 17, 2016 1:54 am

It's actually a cool little pad. I spent a few hours decorating the place. So far nothing has fallen through any of the tables, seems to be stable.

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K J S
 
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Post » Sat Jan 16, 2016 4:25 pm

It's a personal house, not an empty village, dude.

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Yvonne
 
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Post » Sun Jan 17, 2016 2:51 am

I wasn't even going to buy it this game since you can't put a supply line there. I am not gonna move all my [censored] all the way to DC.


But then I realized it's the perfect place for workbench shipment duplication, and that also solves most of the resource issues that place has!
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des lynam
 
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Post » Sat Jan 16, 2016 7:55 pm

I miss my pad with the heart shaped bed in Megaton. I miss Megaton in general. And the jokes the robot used to tell me.



"Q: What did the Diode say when he tripped the Capacitor? A: Sorry, I couldn't resist." Ok, that's one I made up to tell the guys at work. But you get gist.



In fact, I really miss Fallout 3 and NV. If anyone important is listening, I'd gladly pay $60 bucks each and whatever you want for the DLC for a working port of 3 and NV on my PS4 using the new engine. Please. I'm on my knees.



Thanks,



Shane

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djimi
 
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Post » Sat Jan 16, 2016 10:15 pm


Fallout 4 doesn't use a new engine.

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MatthewJontully
 
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Post » Sat Jan 16, 2016 4:07 pm

You really won't like the USS Constitution.

There are numerous settlements that meet your needs.

This is just a house/hideout, and not a settlement. :shrug:
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Laura Richards
 
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Post » Sat Jan 16, 2016 9:43 pm

Hmmm. Now I'm confused because I've been reading it's a new version of the engine used for Skyrim.



And it's incredibly stable compared to 3 and NV which did use the same engine.



So now I'm double confused. Doh! :)

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Natasha Callaghan
 
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Post » Sun Jan 17, 2016 2:10 am

I do wish you could build work benches in it. I was disappointed by that. The fact you cannot arrange a supply network to Diamond City, which would allow you to give caps to the Provisioner who could then do supply runs is a 'deficiency.' Not a terrible one, as getting it to work as intended would like not be easy. Mods will likely achieve it though.



Had it been only $1000 caps for the place it wouldn't have felt so disappointing. Heck if my level 78 toon with 55,000 caps and a virtually limitless potential to earn caps had bought it, it wouldn't have been disappointing at the time. But when I bought it at like Level 10 or 15, I had to do quite a bit of scrimping and saving to buy that place, only to realize: no work benches in side, and no connection to the rest of my settlment network at all :(



Not a gigantic deal but slightly disappointing. I'm not sure what the OP is on about with building defenses though, that just sounds crazy! :P

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Stacyia
 
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Post » Sat Jan 16, 2016 2:30 pm

It does and it doesn't.



Though the updated Skyrim/F3/NV/Oblivion is really starting to show it's age at this point.

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u gone see
 
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Post » Sat Jan 16, 2016 1:04 pm

agreed.


not good when you consider the total time between them all.



time for some youngsters straight from college to join the dev team.



-as if.


they seem bullheaded about stuff like that.



really annoying if you look at whats out there, comparatively.

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Emma
 
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Post » Sat Jan 16, 2016 10:40 pm

I'm not the type of person to really talk to about what's out there comparatively. Most people I see that say that point to Witcher 3, but I hate that game with a fiery passion.



On the whole Fallout 4 is a good game, but I'm guessing Bethesda will probably retire the engine and get a new one for the next Elder Scrolls game considering the engine is one of Fallout 4's biggest criticisms.

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Ellie English
 
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Post » Sun Jan 17, 2016 3:00 am

i prefer rooms in another cell for my home, in sanctuary there is the cellar, thats where i set up home base right from the beginning, but i buy the diamond city house early on anyway, there's seperate cells in the towns, everyones house in diamond city is a seperate cell.

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Elina
 
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Post » Sat Jan 16, 2016 10:50 pm

This engine is very mod friendly. The next one may not be. That is what Beth is afraid of.



So they decided to tinker with it.

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Andrew Perry
 
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Post » Sat Jan 16, 2016 11:21 am


As Lady Selene says, Fallout 4 uses the Netimmerse/Gambryo/Creation engine that Bethesda has used since Morrowind. I think some people are confused because the engine has been "re-branded" with new names over the years. But it is the same engine under the hood. We are still dealing with the proprietary .esm, .esp, .ess, and .bsa file formats that Morrowind used. The editor has remained the same as well. It is the same engine.

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Bedford White
 
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Post » Sat Jan 16, 2016 8:09 pm

To use a metaphor...


gamesas bought a Model T. Throughout the years, they've been tuning it, upgrading it, repaired it with heaping amounts if duct tape, gave it shiny spinning rims and a cool flame job, did enough to make it run circles around the other Model T's...


... but, when you get down to it, it's still a Model T. No amount of paint or chrome or fuel injectors will change that. And one day, the Model T will simply be so outdated that gamesas starts to get diminishing returns, and will need to buy a new car.


That Model T is the Creation engine. No matter how much they change or update it, at its heart, it's still the same old Gamebryo engine they have used since Morrowind. And one day, maybe soon, maybe later, gamesas will lay it to rest, and buy a new game engine, if not develop one in-house.
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kitten maciver
 
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Post » Sat Jan 16, 2016 11:49 pm

I have come to really like Home Plate.


You fast travel straight in and with nothing much for the game to draw the room loads exceptionally quickly.


Free electricity.


No noise from defences.


So quiet.


The best thing for me is you can store and process all that loot without it impacting on settlement build limits.


I have things sorted into containers.


You can even leave things on containers to help identify their contents without having them dislodged by passing characters.


I'm slowly moving my 30 plus collection of Power armour suits in as having them at a settlement caused the settlement build limit to be exceeded without warning.


At the previous home base all my improvements went up in smoke one day when I fast travelled in with yet another acquired suit of armour.

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Neliel Kudoh
 
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Post » Sat Jan 16, 2016 1:38 pm

Home Plate is totally worth buying, but it just needs to be understood that it's not a 'settlement' like the other places are. It's a personal apartment. I like to keep certain things there. I have a bunch of steamer trunks built with all of my stashes. I have one for legendary weapons, one for legendary armor, one for the unique clothing like Kellogg's Outfit, Reginald's Suit, and others, one that has all of the guns that I switch between, another with all of my armor, and so on. I do really wish that the option to build crafting stations was in there though. It seems like a really weird move to exclude those things. There is a mod available that unlocks nearly all of the workshop items in there. I wish I had the option of at least moving my romantic companion(s) in there. I've romanced Piper, Cait, and Curie. I'd love it if they could live there with me. At the very least, let us move ONE romantic companion in there.



Regardless, this is a useful place to have It's locked off completely, so there's no risk of anything getting stolen there. It's got a good central location, which is a plus.

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Sam Parker
 
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Post » Sat Jan 16, 2016 3:59 pm

I can understand disabling food/water, generators, and defense... but I CANNOT support disabling crafting. Fortunately, being on PC, I used console commands to spawn crafting stations manually and shift them around from there.

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Lisa Robb
 
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Post » Sat Jan 16, 2016 1:38 pm

Yeah, they really need to allow you to build crafting stations there. It's the one reason why I don't use the place.



I could deal with it not linked to the supply lines, that way I could still just dump eveything in the workshop and then use the crafting stations that I would have built. Now you'd need to take all your junk, walk overencumbered outside to the crafting stations in Diamond City, do your thing, and come back. Annoying.

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Samantha Pattison
 
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Post » Sat Jan 16, 2016 5:16 pm

Home Base would be perfect with crafting stations and some way of setting up a supply line. Brahmin don't have to come into your house, but a provisioner could come into town carrying a pack and act like s/he's leaving something on your doorstep, or it could just be "magically" connected with no settlers acting as provisioners with the assumption that the supply lines go through the vendors already in town.



I also store all of my "important" items in Home Base. Everywhere else there is the risk of settlers or enemies taking your stuff whenever there is an attack, so all my Legendary items and modded weapons that I'm not currently using but are still *mine* (not theirs) go in here. I do wish we could keep a romance partner here as well as perhaps a certain other person you might get later on in the game in this house if we choose, but it's really a nice little house away from from everything else.



Oh and it would be nice to be able to add a few walls and maybe floors and stairs to build new lofts. I'm using some bookcases as wall dividers (lest everyone who comes in see directly into the bathroom) but it would be nice to have a few more building options.



And please let us build sinks, mirrors, and refrigerators!

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Trista Jim
 
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Post » Sat Jan 16, 2016 7:10 pm

Its annoying that if you reside here, you have to take all your raw materials and drag yourself to the market to use the crafting tables and PA stand, you should be able to craft in your house.
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Adrian Powers
 
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