Realism is perhaps the wrong word, though I find myself using it a lot when talking about this game. The fact is that it is a sort of fantasy logic that comes into play simply because it has to. Each of us have a preconceived idea of what things would be like if we happened to survive a nuclear holocaust. The 50s world saw nuclear holocaust in an entirely different light than we of today do. I remember when people were digging backyard bunkers and making plans for surviving based on a post-apocalyptic world that was very much like FO.
I even remember when students at one of the big campuses (Harvard perhaps?) were demonstrating, pushing to have "suicide stations" set up where they could go get lethal doses of poison so they wouldn't have to endure the nastiness of surviving a nuclear war. What we have in Fallout is almost identical to that imaginary world that people inhabited in that time period. It was a time of great innocence in many ways, and the logic they used has has long fallen by the wayside, Except in the Fallout universe.
Sorry, but I disagree. The main charact's sole motivation is to heal the world? Really? What happened to finding his/her son? When my character woke up, nobody told him/her to go out and heal the world, nor was there any indication that I saw that this was the mission. That mission exists if you want to take it on, but it's not really necessary to play the game in an immersive manner.
Thirty areas to make his/her mark in the world if he/she wants to. Personally, I take it that I set up the Sanctuary Hills settlement for a few reasons, none of which really have anything to do with healing the world.
First, Preston and Co need a safe place to go. I provide them with that, though I don't live there, or accompany them.They need food, water, beds, and defenses, I provide them with that. I found myself a bit upset when I realized they really weren't going to be much help with that. So, I take the time to dig a well by hand, set up a pump, clean out or build shelter and put beds in it, plant crops, and set up machine gun turrets. In the meantime, what about my kid?
I take my payment (yes, I expect to be compensated) in the form of tatos, corn, and mutfruit so I can make adhesive to improve my own weapons and armor. If I happen to give a settler weapons or armor, it comes straight and unimproved from the body of a raider, I don't make it.
Now we come to the part about using 200 year old materials and using what's available. Personally, I don't make any dressers. I use the ones that are sitting there in the houses. If I did make a dresser, it would likely be made using the pieces of existing dressers. I build one communal structure, and in it I put couches, tables, and so forth that I drag into it from the houses nearby. Again, I use what's available. Then I wish them well, and leave. I don't do any Minuteman quests, at least not early on. When I visit a settlement, I usually do whatever quest they ask of me, but I don't make any furniture, I don't plant crops, I don't dig wells, I don't make beds, and I don't set up any radio towers. I do none of that, at least not early on. Sometimes I set up defenses, but in the end, it's up to them to defend themselves in the large part, as it should be. I don't get notifications to go defend the settlements.
I spend my time exploring, and talking to people in the search for my child. that is my mission, not healing the world. The world has been around for thousands of years before my character got there, and it will be around long after my character is gone. Nobody can heal the world, that's up to the people who live in as a whole to do.
I've had I believe nine or ten characters, and I've bought one shipment of wood and one shipment of concrete from Abernathy's. That's the total.It's kinda like I go around to the settlers and say "Hey, if you want this or that, you need to chip in here and help buy it." They silently tell me to buzz off, or respond with something like "If you work, you eat."
The SS doesn't change the world and there's no story? No offense, but that's bull IMO. Of course there's a story. A story of a parent searching for a child who does some good and perhaps a little harm along the way. The SS is part hero and part villain, as he or she should be in my estimation. the problem here is that you seem to think that I have to play with the same motivations and logic that you do, and nothing apparently could be farther from the truth.
By the way, I've NEVER heard my character give those statements about changing the world. I have to say that I'm both astounded and repelled by the skeletons laying everywhere. First, If I were running a settlement, those settlers had better get off their butts and burn those remains or make cutting fluid out of them if possible. I'm not setting up housekeeping in the midst of a bunch of skeletal remains and just stepping on or over them.
Second, I really doubt there is much smell coming off of the ones that have been laying there for 200 years. Have you ever stumbled on a carcass that has been dead for a year or two? Not much smell... and no weight to them, they are like... paper or cardboard caricatures of what they were in life. A friend of mine committed suicide up in a local mountain area. They found his skull three years later, but that was all that was left. Small animals had dragged off the rest, you see.
I know, no realism but the fact is that these things aren't really covered one way or the other in the game, so we have to use the knowledge we have. From a realism point of view, as well as a logical point of view, I think the dude and the dog by the bridge upset me the most. I strip them and drag the guy over and drop him in the river, but it says I can't move the dog because he's too heavy. Like he weighs more than the dude, when the dog obviously is about 80 to 100 pounds. Then a few days later, the guy is back, dressed and equipped again laying right where he was to start with. What's up with that, eh? Ghosts?
Anyway, I don't mean to be offensive, but we obviously look at these things in a very different manner, it's only that I object to being forced into a "savior" or "world healer" role when I just don't see it that way. I didn't see it that way in FO3, or FONV either, as a matter of fact.
Changing horses here...
Yeah, I couldn't believe they did that. I could perhaps see it if the had just removed the defenses portion or the water/crops part cuz there is no dirt. I can't build a wall in there according to Beth? why the hell not? Thanks to webhobbit though, I can now build anything I want in there, long as I have the perks of course.