The $2000 home in Diamond City

Post » Tue Jan 19, 2016 1:12 pm


I had no idea this existed either. Now we're talking. I remember doing this sort of thing in Daggerfall. Find a village in a busy area that I liked, and I would buy a house there. Had places all over the Iliac Bay. Felt like such a secret agent!

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Jarrett Willis
 
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Post » Tue Jan 19, 2016 5:18 am

I don't want the Mayor to hear me & Piper may not like my plan. LOL

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Rich O'Brien
 
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Post » Tue Jan 19, 2016 6:32 am

Just bought it. The first step towards my Diamond City takeover has begun! (Insert evil laugh here)

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Alada Vaginah
 
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Post » Tue Jan 19, 2016 3:09 pm

I use it as a crash house when I inevitably wind up fast travelling there at 4am and all the stores are closed

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Katie Louise Ingram
 
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Post » Tue Jan 19, 2016 11:42 am

Yeah, I use it as a place to rest till morning too. Before that I was sitting on Piper's couch till the shops opened.

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Laura-Lee Gerwing
 
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Post » Tue Jan 19, 2016 9:26 am



If you like those, get Drinking Buddy, you'll love his.
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Harinder Ghag
 
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Post » Tue Jan 19, 2016 5:59 pm

Smart, might also be an place to store trade goods like purified water you use for buying shipments or ammo.


Drinking buddy rocks. made me build an restaurant at the castle :)

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james tait
 
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Post » Tue Jan 19, 2016 4:55 am


Lol!

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Tracy Byworth
 
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Post » Tue Jan 19, 2016 2:37 pm

The worst thing about the DC crib is that you can't send companions there when they're not running with you. It's THE most logical place for them to hang out, and go about their daily business. Piper has a newspaper to run, but instead she's making chems at the Red Rocket station. Valentine has a detective agency to run, but instead he's admiring my workbench at the Red Rocket station. Why can't we just have an option to send them to the DC house and they can roam around DC as they please and do their thing? That's pretty damned lame.

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Tracy Byworth
 
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Post » Tue Jan 19, 2016 6:09 pm

speaking of the constitution, i wonder if there's any message in the fact that the constitution's robot crew pulls up a hell of effort to get her off that "dreaded savings and loans", but fails to hit the sea and just crashes her into the top of another, even bigger bank :-)

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Cesar Gomez
 
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Post » Tue Jan 19, 2016 2:00 pm

does Drinking Buddy actually do anything?


that whole quest seemed to be bugged for me, i had booted the robot earlier when i was just scavenging without the quest already,


and when i returned later to get him for the quest, i couldn't dialogue activate him or anything, he just kicked random lines when activated,


and to complete the quest, i had to console MoveTo him to the quest giver ("rupert" iirc?), sqs the quest and try through half a dozen of quest stages before i hit a completing one...

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Kayleigh Mcneil
 
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Post » Tue Jan 19, 2016 8:46 am

Buddy tells lame jokes and give you free COLD beers. He's the best friend any man could ever ask for. Plus, you could get new recipe for him to make. I'm just disappointed you can't close the quest if you decide to keep him, maybe passing a speech check telling the guy that Buddy was destroyed or something.

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Stu Clarke
 
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Post » Tue Jan 19, 2016 10:03 am

put that on my to-do-when-geck-is-out list :-)

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Dark Mogul
 
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Post » Tue Jan 19, 2016 3:56 pm


?? One of these games is not like the others??

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Katie Pollard
 
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Post » Tue Jan 19, 2016 6:35 am


I closed the quest by killing the quest-giver. Don't like loose ends :)

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James Potter
 
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Post » Tue Jan 19, 2016 2:01 pm

Settlements are much more interesting than this house. You can build your house at one or several of your settlements. This house is nice anyway, despite the lack of windows. It has a balcony for example.



As said the atmosphere at Megaton was better than the one at Diamond city. You really felt like home in this village after having seen nobody but desert cactus and an "ED-E" bot :)

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Kate Schofield
 
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Post » Tue Jan 19, 2016 9:03 am


Ahh....Yes. I have recently started a new game, this time without Preston nagging me constantly. Got the T-45 set, and left him in the Concord Museum. Living at Red Rocket with just me and Dogmeat and loving it. On my last game RR was my shipment dup location, so I have been contemplating a new one for this play through. Home Plate will do nicely. Thanks for the kick in the head!



Took a look through home plate, and immediately decided I would never live there. Too confining. No windows.



My last character lived in a penthouse 6 floors up on the top of the overpass at Finch Farm. Fantastic views. But the occasional nosy Finch would show up uninvited and enjoy the comforts of my sky-pad, a little annoying. Still, I can't go from that to a tiny closed-in hole in DC. Just can't do it.

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Nancy RIP
 
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Post » Tue Jan 19, 2016 10:39 am

Okay who do I have to kill, I want this off my quest line.





I restarted a long time ago not wanting to be with the Minutemen, but found the level up slower.



Now I'm lvl 74 & don't want to start all over again. But I have a question to anyone, if and it's a big IF, if I do start all over again, can I build up Sanctuary without the Minutemen support?

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Vickey Martinez
 
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Post » Tue Jan 19, 2016 12:15 pm

You sure can. You can even begin to build there from the moment you arrive and activate the workbench.



On-topic;



I only bought the place in Diamond City to have a look, and never went back. To confined, no workbenches inside (having to drag all your resources to each bench? no thanks, and Beth you can do better than that!) Also, anyone know if the bug regarding rested sleep is still there?

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phillip crookes
 
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Post » Tue Jan 19, 2016 8:30 am

Wow, now I am really thinking about a restart. No more whining from the pansy jun long, no more [censored]ing from his wife about mama Murphy. But how to get the romance back with piper maybe tougher because I'm not helping people. Would make it easier to stay with only the brotherhood. Hmmmmm lvl 74 though..... So much more to lose, sigh

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Laura Elizabeth
 
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Post » Tue Jan 19, 2016 9:56 am


Don't restart! Just finish, then playthrough again. The game was built for that.

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Josh Trembly
 
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Post » Tue Jan 19, 2016 4:56 am

I had no problem with Piper, despite not being with the minutemen (which I left at the Museum this time around) She quite likes when you pick locks in dungeons and when helping people unselfishly (just pick the goody guy options in dialogues) But as said above me, you should finish your game instead of starting over, and save it for a second playthrough :)

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Mistress trades Melissa
 
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Post » Tue Jan 19, 2016 1:23 pm

You know, I just found (but haven't purchased) the house. I think this is a pretty awesome thing to have included for players that like to customize a house, but don't want to be bothered with the whole settlement thing. Instead, you an just plop some furniture and a few decorations up. Nice inclusion!



It sort feels hidden away, though. Easy detail to miss. I went through my whole first playthrough without ever encountering it.

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Jynx Anthropic
 
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Post » Tue Jan 19, 2016 7:04 pm


I don't really mind Preston and his crowd, so went to Concord to get them with both of my characters so far, but before my second character went there, she built up Sanctuary quite a bit so that they would actually have beds and some other comforts there before they arrived. It's fully possible to build Sanctuary without the Minutemen. Just set up a recruitment beacon and you will then just get normal settlers. You can also do quests and/or activate the workbenches at some of the other settlement areas and claim those without the Minutemen too.



One nice thing about characters in Fallout 4 is that Bethesda gives each character a separate file with separate save game listings, so if you created a new character, that character will be separated from your first character and won't overwrite saves as they won't all be crammed together like in Fallout 3. Even if you start a new character, nothing prevents you from *also* playing your first character whenever you wish.

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herrade
 
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Post » Tue Jan 19, 2016 2:33 pm


My preferred method for this is actually to get the Minutemen stationed in Sanctuary, but not necessarily join them. That's what I did this time, and the settlement grew quickly. Basically, you'll wind up with Preston and Codsworth (both of whom do a pretty good job of defending the town), you don't need to build much except beds and crops (as you can plop beds down in the existing houses -- an there are PLENTY of resources to scrap in each house. You can probably build 30+ beds from all of it. You'll get every crafting station in the game, and a suit of power armor from the Concord quest.



Seems almost foolish not to set up Sanctuary, no matter the faction you join. (Unless you intend to be a chem-addict sociopath or a psycho minigun mass-murderer. Both of which carry their own charm.)

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Ludivine Poussineau
 
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