The 360 day 1 patch was, well...pathetic.

Post » Fri Apr 22, 2011 7:15 am

The thread title says what is needed to be said. The "amazing" day 1 patch yesterday for the 360 version of Brink was, well...pathetic. It was suppose to fix graphical issues and networkings problems the version had, however it didn't (in no way) fix the former. And if it did, well...pathetic.

Don't get me wrong I like Brink a lot and believe gameplay > graphics. However, I think it's quite the outrage playing a current/next-gen shooter that looks like a PS2 game, or that I'm playing it drunk. (Blurry and non-loading textures are the major). The character models are fine, though the environment is not.

I don't know if the day 1 patch fixed the networking problems, because I've only Co-Oped with 1 friend of mine so far. (I had no lag whatsoever and the game ran smooth, excluding the graphical issues). Does Splash Damage know that the patch didn't bring the Xbox 360 "up to standards" with the other platforms like they hoped it would? Or... Is this all we 360 users (~210k from pre-order information) will be getting?
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Fri Apr 22, 2011 11:25 am

Whatever the case, i hope they fix it by friday.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Fri Apr 22, 2011 10:12 am

Whatever the case, i hope they fix it by friday.


I hope they fix the issue soon as well. Brink is sitting at about an 7.5 personal rating for me, simply because of the graphics. If the issue was resolved (75% - 100%), and the 360 version was brought up to actual current generation standards, it would be an 8.5 - 9.0 personal rating; easy. (Of course if the internet play remains laggy the rating would drop).
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Fri Apr 22, 2011 7:10 am

The patch actually massed the game even more, before i applied the patch i never had any problems, my gameplay was smooth with no freeze's nor lag's.
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Fri Apr 22, 2011 2:13 pm

I hope they fix the issue soon as well. Brink is sitting at about an 7.5 - 8.0 personal rating for me, simply because of the graphics. If the issue was resolved (75% - 100%), and the 360 version was brought up to actual current generation standards, it would be an 8.5 - 9.0 personal rating; easy. (Of course if the internet play remains laggy the rating would drop).
What I'm wondering is why I am having network problems. Yesterday I couldn't connect with one of my clan members 'cause I had some connection issues...it's probably not the game 'cause it was the party that wouldn't work but if I joined a private match with him then the connection would time out while it was loading. There was thunder and lightning last night where I'm at, could that be why it had issues?
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Fri Apr 22, 2011 1:36 am

What I'm wondering is why I am having network problems. Yesterday I couldn't connect with one of my clan members 'cause I had some connection issues...it's probably not the game 'cause it was the party that wouldn't work but if I joined a private match with him then the connection would time out while it was loading. There was thunder and lightning last night where I'm at, could that be why it had issues?


Not to sure really. Brink, the 360 version anyway, is having sooo many issues with networking and graphics currently.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Fri Apr 22, 2011 2:36 pm

Yeah the graphics do need to get sorted out. It is stange, at least for me the challenge modes graphics are beautiful and crisp, but the actual online game graphics are blurry and weird at times.
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Fri Apr 22, 2011 7:05 am

The graphics and the networking. I've never experienced lag like Brink lag. Ever.
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Fri Apr 22, 2011 7:39 am

The graphics and the networking. I've never experienced lag like Brink lag. Ever.

Then you didn't play Crysis 2 when it was released...
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Fri Apr 22, 2011 3:12 am

Then you didn't play Crysis 2 when it was released...


It can't be any worse then the smuck going on in Brink currently. I seriously can't believe I paid $60 dollars for a game that feels like it's in beta-no alpha phase. I want to love Brink, I really do. But with these glaring issues I simply can't and I'm sure others feel exactly the same.
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Fri Apr 22, 2011 5:46 am

It can't be any worse then the smuck going on in Brink currently. I seriously can't believe I paid $60 dollars for a game that feels like it's in beta-no alpha phase. I want to love Brink, I really do. But with these glaring issues I simply can't and I'm sure others feel exactly the same.


This seems to be a well shared opinion among people I've talked to, at least regarding the 360 version. Even the most positive among us (outside fan boys) are kind of uneasy with the technical catastrophe currently raging.

EDIT: Wait, why is fan boy censored again? Is this some flame suppression or something?


User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Fri Apr 22, 2011 2:19 am

You people don't seem to realize that lag is a fact, not a problem. There will always be people with connection speeds that totally blow. These people are the reason for lag. The only way to get rid of lag entirely would be for all the ISPs to get over themselves and standardize speeds and transmission methods. If you are lagging horribly then the problem is probably one person that has a crud connection. I suggest using the "Vote to Kick" option in the statistics screen. If you are the only one with a crud connection then I'm sorry but you need to get a better connection. Some ISPs do offer better speeds at higher prices. Another possible problem could be the so called "spectators". People watching the game does have an effect on the connection speed of the game.

All of this is common knowledge and is to be expected when playing ANY type of online game.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Fri Apr 22, 2011 4:49 am

You people don't seem to realize that lag is a fact, not a problem. There will always be people with connection speeds that totally blow. These people are the reason for lag. The only way to get rid of lag entirely would be for all the ISPs to get over themselves and standardize speeds and transmission methods. If you are lagging horribly then the problem is probably one person that has a crud connection. I suggest using the "Vote to Kick" option in the statistics screen. If you are the only one with a crud connection then I'm sorry but you need to get a better connection. Some ISPs do offer better speeds at higher prices. Another possible problem could be the so called "spectators". People watching the game does have an effect on the connection speed of the game.

All of this is common knowledge and is to be expected when playing ANY type of online game.


Your logic falls flat on its face when everyone has green connection and it still lags like no ones business. (10-15 second pauses, entire disconnects etc.). Nearly every 360 user is having the same issue, another point that, what...makes your logic fall. I don't want to hear that it's "my fault" and that I "should get a better ISP".
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Fri Apr 22, 2011 12:23 am

You people don't seem to realize that lag is a fact, not a problem. There will always be people with connection speeds that totally blow. These people are the reason for lag. The only way to get rid of lag entirely would be for all the ISPs to get over themselves and standardize speeds and transmission methods. If you are lagging horribly then the problem is probably one person that has a crud connection. I suggest using the "Vote to Kick" option in the statistics screen. If you are the only one with a crud connection then I'm sorry but you need to get a better connection. Some ISPs do offer better speeds at higher prices. Another possible problem could be the so called "spectators". People watching the game does have an effect on the connection speed of the game.

All of this is common knowledge and is to be expected when playing ANY type of online game.


I dont recall seeing anything that showed latency on the 360. Correct me if Im wrong. Green and red doesnt say a whole lot.
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Fri Apr 22, 2011 12:52 am

I feel bad for you guys on 360, I know the blurry graphics would bug me :sadvaultboy:

Makes me glad I'm on PS3, but still doesn't make up for no online :shakehead:
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Fri Apr 22, 2011 9:55 am

Your logic falls flat on its face when everyone has green connection and it still lags like no ones business. (10-15 second pauses, entire disconnects etc.). Nearly every 360 user is having the same issue, another point that, what...makes your logic fall.


Did I not mention the random spectators? Also I've played plenty of matches where there is ABSOLUTELY no lag. Maybe it is your connection is at fault.

I dont recall seeing anything that showed latency on the 360. Correct me if Im wrong. Green and red doesnt say a whole lot.


It says enough to realize if someone is the reason you can't move.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Fri Apr 22, 2011 6:10 am

Did I not mention the random spectators? Also I've played plenty of matches where there is ABSOLUTELY no lag. Maybe it is your connection is at fault.



It says enough to realize if someone is the reason you can't move.


Splash Damage themselves have acknowledge that the 360 is having major networking and graphical issues. They tried to fix these networking problems and graphical issues on day 1, but failed. They need to fix these issues or else this game will become a wasteland on the 360 platform. (For a game focused around multiplayer, a shame, most can't even play it or have fun).
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Fri Apr 22, 2011 9:57 am

You people don't seem to realize that lag is a fact, not a problem. There will always be people with connection speeds that totally blow. These people are the reason for lag. The only way to get rid of lag entirely would be for all the ISPs to get over themselves and standardize speeds and transmission methods. If you are lagging horribly then the problem is probably one person that has a crud connection. I suggest using the "Vote to Kick" option in the statistics screen. If you are the only one with a crud connection then I'm sorry but you need to get a better connection. Some ISPs do offer better speeds at higher prices. Another possible problem could be the so called "spectators". People watching the game does have an effect on the connection speed of the game.

All of this is common knowledge and is to be expected when playing ANY type of online game.


Being able to play an online shooter online is kind of a big deal. While it's true there are always latency issues soon after release for heavy multiplayer games these days, it's still most certainly a problem. People (and by people I don't mean "random trolls," I'm talking "most everyone I've asked") talk of being able to leave spawn in maybe 1 out of every 6 or so games if they're lucky. It might be convenient to blame all those people with poor connections out there for such a widespread issue, but I'm more inclined to place the game and its servers at fault. When Bad Company 2 released there was hilariously gamebreaking lag as well (I don't know how on par it is with Brink, but it was baaad) and eventually it was EA whipping their godawful servers into shape that fixed the problem.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Fri Apr 22, 2011 4:26 pm

Yeah, I hate be a negative Nancy, but whatever Splash thought they were fixing... they didn't.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Fri Apr 22, 2011 12:46 pm

Latency has been fairly alright on my end so far. I've only had one game where it was pretty much unplayable. Texture load times and pop-ins are pretty prevalent so far, however. It's true we downloaded a 3 MB file when first playing the game on the 360, but I'd like to hear from SD first regarding what their post-release plans are before we call it "pathetic," especially considering that the game isn't even out in Europe yet.

Most multiplayer games have matchmaking/latency issues out of the gate. I agree that Brink isn't ideal yet, but that's what comes with being an early adopter. Back in the day review sites actually realized this and held off a week or two before reviewing a game like Brink.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Fri Apr 22, 2011 10:51 am

Being able to play an online shooter online is kind of a big deal. While it's true there are always latency issues soon after release for heavy multiplayer games these days, it's still most certainly a problem. People (and by people I don't mean "random trolls," I'm talking "most everyone I've asked") talk of being able to leave spawn in maybe 1 out of every 6 or so games if they're lucky. It might be convenient to blame all those people with poor connections out there for such a widespread issue, but I'm more inclined to place the game and its servers at fault. When Bad Company 2 released there was hilariously gamebreaking lag as well (I don't know how on par it is with Brink, but it was baaad) and eventually it was EA whipping their godawful servers into shape that fixed the problem.


Well if you stop to think how much data has to be sent back and forth for a shooter to work properly, you'll realize as I have that it is a ton of data. The game engine has to relay the relative positions of each and every bullet, person, scenery, grenade, etc... it is alot less than for a game that doesn't use guns. I wasn't really saying that lag is not a problem. I was saying that in current society that it is an unsolvable problem. If a problem can't be solved, then it is generally accepted as fact. Until the entire world has standardized fiber optic connections to every house lag WILL be a problem. Latency is created when different sides of connection have different speeds. Standardization of internet speeds is the ONLY way to completely fix this problem.

In short I agree with you, but my main point is that lag should be expected when playing online. Even strongly established games have lag issues.
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Fri Apr 22, 2011 2:23 pm

Then you didn't play Crysis 2 when it was released...


This right here perfectly explains it... Crysis 2 was an awful multiplayer game AND the servers were awful

If you join a game and it lags... join a different game it's very simple.
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Fri Apr 22, 2011 2:04 am

It can't be any worse then the smuck going on in Brink currently. I seriously can't believe I paid $60 dollars for a game that feels like it's in beta-no alpha phase. I want to love Brink, I really do. But with these glaring issues I simply can't and I'm sure others feel exactly the same.

i feel the exact same way. As ive said in some of my previous threads i feel robbed....never been let down so badly by a game EVER. I love all the ideas and how the game plays when im running single player but once i hop online I just wanna falcon punch my copy of brink. They really need to do something about these issues and fast or there gonna have 10 people on the 360 that are actually gonna play this poop.
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Fri Apr 22, 2011 10:49 am

You people don't seem to realize that lag is a fact, not a problem. There will always be people with connection speeds that totally blow. These people are the reason for lag. The only way to get rid of lag entirely would be for all the ISPs to get over themselves and standardize speeds and transmission methods. If you are lagging horribly then the problem is probably one person that has a crud connection. I suggest using the "Vote to Kick" option in the statistics screen. If you are the only one with a crud connection then I'm sorry but you need to get a better connection. Some ISPs do offer better speeds at higher prices. Another possible problem could be the so called "spectators". People watching the game does have an effect on the connection speed of the game.

All of this is common knowledge and is to be expected when playing ANY type of online game.


No. Simply no. It is not expected. What is expected in the year 2011 is the ability to make P2P work consistently. I've said it before in another thread, take Reach for a spin and you'll see that, when properly done, a P2P online game CAN and DOES run smooth. Whether the game needs to use the best host, or the netcoding needs to be tweaked, I fully expect new games to run loads better on a P2P then I have recently seen. And as I said before, dedicated servers would be even better. It's time for these game companies to take a note from Bungie and how they've always had great P2P online MM.
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Fri Apr 22, 2011 2:34 am

Of course they are fixing it for you guys!
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Next

Return to Othor Games