[WIPz] The 500 Rads Bar - Thread #2

Post » Sat May 28, 2011 10:11 am

Dump it. Apart from potentially being a killer through bad acting or inappropriate accents it also massively increases workload and significantly cuts down on the amount of dialogue and content you can make. Well, unless you have some really dedicated VA. It really has been a scourge in mods and games in the last few years.
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Ludivine Dupuy
 
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Post » Sat May 28, 2011 1:07 am

You could at voice acting at a later date, couldn't you? I mean, it'd be possible to finish everything else, release it as a 1.0, and then add voice acting in a 2.0 version later on, wouldn't it?


Sounds like a plan. When the mod itself is entirely finished (which could be a very long time away :P) I'll consider adding voice acting for some of the key characters.
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Laura Mclean
 
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Post » Fri May 27, 2011 11:42 pm

Yes, dump it. Voice acting is always one of the biggest problems to every indie game maker, even if you have people talented people to do it, you'll still need professional sound recording equipment ( can easily cost around 5000$ ) if you wish that it truely sounds professional. Voice quality in games can be more important than the quality of acting itself, so most of the people that you can hire for free in internet only have headsets, and not even a breath safeguard, so it sounds complety unnatural with all the hum and shattering in game world.

And, good luck with the project!
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Sophie Morrell
 
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Post » Sat May 28, 2011 3:21 am

its bloody hard to get useful voice actors anyway... and then you also need to have the luck to have found someone with descent recording equipment...
for robots you can use text to speech software but for humans... well maybe you know a band or somin which has access to equipment and can lend it to you and yo know enough irl people to fill up a mod... grannies and gfs are quite useful for that but often hard to talk into :D
but honestly most people just click their way through dialogues anyway
as was said, voice acting improves the overall quality but is more like a fancy hat than a pair of throusers... if ya get what i mean lol
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Tiffany Holmes
 
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Post » Sat May 28, 2011 1:05 am

tadaa, i thought i agreed with you, but im currently running auditions for the WARP (warhammer 40k TC) project and a few that i have got through from cheaper set-ups (clip on mic etc) are actually fine. mic technique is far more important than quality, and voice acting isnt that equipment intensive

i know from experience a $2000 condenser mic, placed badly in a wooden room is gonna sound way worse than a $15 mic in a blanketed closet with a panty-hose pop-shield. well, until you need to yell or scream

also, i have been surprised with the quality of voice actors that have offered their services, although filling the female role is going to be far more difficult. all most people need is a little bit of coaching and to STOP WHISPERING COS YOU ARE WORRIED YOUR HOUSEMATES MIGHT HEAR YOU. by far the most common mistake in home recording of any kind

I think a quest mod without voice acting will attract people who like quest mods, which is a big group, but wont have more widespread appeal. That said it is a headf%^# to do, and you can always add it later
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Stephanie Valentine
 
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Post » Sat May 28, 2011 7:00 am

If I remember right, one of the guys working on Black Mesa, a voice actor, said it might only cost around $250 or so to get a really good setup, which is something I'd like to invest in after a while.
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i grind hard
 
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Post » Sat May 28, 2011 10:09 am

its not just the equipment but also the ability to set up an environment that works, aka cloth walls and so on...
then you need to have a good technique talking
its definately useful if you know someone who is a music producer or somin who can give you tips on that... but reading some google pages might be sufficent tho for a mod
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Scotties Hottie
 
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Post » Sat May 28, 2011 7:56 am

I agree that because it's icing on the cake, it should be done last -anology fits nicely, huh :) To follow through with the cake anology, it also makes the cake taste a whole lot better :D And just like the icing on a cake, it takes skill to apply correctly..,

..and every cake will need different icing to cover properly.

Ok, the last bit doesn't make sense to me either, but still..., up to there the anology was holding up quite well I thought :nod:



Acolyte didn't get any further than 'cake'. Then he got the munchies
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Khamaji Taylor
 
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Post » Sat May 28, 2011 6:04 am

Provided these goons can handle a blast from a plasma grenade. :chaos:

This looks like its going to be an awesome mod! I can't wait for it, good luck!

I'd love to be a beta tester, but sadly am completely busy this week. :sadvaultboy: Still look forward to it! :D

Maybe he could set the goons as "Boss" enemies, as to make them even more powerful, so you need immense amounts of firepower... And about the breaking legs, you could just make them use Dart Guns, or just change the attributes of a 10mm Pistol or something... They should use Vampire's Edges!!! That would be friggin awesome! :bigsmile:
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Chris Cross Cabaret Man
 
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Post » Sat May 28, 2011 1:57 am

Voice acting isn't needed for a mod to be awesome. It can be a nice touch, but it can sound horrible as well.
I used a mod for Oblivion that added a huge castle and quests for it, with NPC interaction, with no voice files or lip movement. And it was a great fantastic mod.

Voice acting is nice, but so are cookies, but cookies aren't needed to get through the day.

Yes they are... I love cookies.... if I don't get my hourly cookie, I go into a reverse-diabetic coma! :cookie: *it's ten o'clock, chris, time for your cookie...*
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Quick Draw III
 
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Post » Sat May 28, 2011 1:19 am

If I remember right, one of the guys working on Black Mesa, a voice actor, said it might only cost around $250 or so to get a really good setup, which is something I'd like to invest in after a while.


for voice acting, i estimate a decent setup (one that no-one would ever complain about) would cost around that in australian dollars if you ebay it all, so a bit less in american monies. it would probably be cheaper if you already have a soundcard (edit: read good soundcard!)

i can help anyone if they have questions about setting up for home recording. if someone would want a tutorial written or something i can also oblige, although it wont be quick, considering how busy WARP is keeping me

but again, even if you spent $50 you would be able to pump out something ok, with good technique
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Kelvin
 
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Post » Sat May 28, 2011 1:34 am

Maybe he could set the goons as "Boss" enemies, as to make them even more powerful, so you need immense amounts of firepower... And about the breaking legs, you could just make them use Dart Guns, or just change the attributes of a 10mm Pistol or something... They should use Vampire's Edges!!! That would be friggin awesome! :bigsmile:


Ew, no. According to Wiktionary, awesome is defined as "Causing awe or terror; inspiring wonder or excitement; Excellent, exciting, remarkable." Now, giving two different people copies of a unique (meaning, in this case, one of a kind) weapon would diminish the value of the Vampire's Edge as a sword, and thus, it would be the opposite of awesome.

If they're goons, and they're going to break your legs, you need baseball bats.

Me, I'm not too keen on the idea of organized crime trying to take over the bar in the first place, unless, of course, they showed up, threatened you, and you promptly killed them all, because you're just that awesome.
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Eric Hayes
 
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Post » Sat May 28, 2011 8:26 am

I would be happy to be a Beta tester. :)



yeh me to
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Evaa
 
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Post » Sat May 28, 2011 2:37 am

Well, I promised myself I would never again log onto these god awful forums with it's terrible community,
(which is why I quit in the first place) but have to correct a couple of people in this thread who are totally talking out of their asses.

Then I have to go and rest again

My setup consists of a Condenser Mic, A Mixer and Professional Soundcard all for about $500
(The mixer was necessary for the 40 Volt Phantom supply to the Mic)

This was before USB Mics

With the advent of USB Condenser Mics the total cost is anywhere from $57 - $200

Also, I might point out to some, that some mods (Oblivion mostly) have crappy voice acting because the Modder insisted on doing
the voices themselves, even when VA's lined up in their thread offering to do parts, because they want to do the entire mod themselves
and be a "Hero"

http://www.onmvoice.com/audios/tyanarie

12 Audios, different voices and examples of Good Acting/Bad Acting, Good/Bad Mics etc.....

Out........
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Marie Maillos
 
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Post » Sat May 28, 2011 6:33 am

even though voice acting is being canned, i still look forward to any potential videos and screenshots of the mod. :]
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Chad Holloway
 
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Post » Sat May 28, 2011 12:57 am

Getting good folks to do voice acting has never been the problem here I don't think.

I can't speak for all modders, but to me the biggest problem is the fact that getting LipSync to work absolutely svcks, and linking it all together in dialogue in the GECK is very challenging. I still have to do a tutorial about it from all the notes I collected from the forums.

But really, this is the very reason I have put-off the voice acting part of my own mod until late in the cycle, because its going to be a hell of alot of work to take the good VM files that voice actors make, and get them to work in the GECK in a way that looks good. I fully plan to do it, and had planned on tapping Mr. Rie as well if he is available. ;)

I can't decide which is more complex and gets more complaints in the GECK forum, generation of LOD or Voice/LipSync - but it's definitely a Hard thing to get right.

M
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His Bella
 
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Post » Sat May 28, 2011 8:12 am

Getting good folks to do voice acting has never been the problem here I don't think.

I can't speak for all modders, but to me the biggest problem is the fact that getting LipSync to work absolutely svcks, and linking it all together in dialogue in the GECK is very challenging. I still have to do a tutorial about it from all the notes I collected from the forums.

But really, this is the very reason I have put-off the voice acting part of my own mod until late in the cycle, because its going to be a hell of alot of work to take the good VM files that voice actors make, and get them to work in the GECK in a way that looks good. I fully plan to do it, and had planned on tapping Mr. Rie as well if he is available. ;)

I can't decide which is more complex and gets more complaints in the GECK forum, generation of LOD or Voice/LipSync - but it's definitely a Hard thing to get right.

M


I haven't seen Tyranna Rae forever! What happened to that guy?
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Sxc-Mary
 
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Post » Sat May 28, 2011 9:02 am

I haven't seen Tyranna Rae forever! What happened to that guy?


He posted in the this thread on the last page.

Apparently he is disgusted with the people in this community. I can only wish him well in his future travels. :)

M
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Carlos Vazquez
 
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Post » Sat May 28, 2011 9:11 am

He posted in the this thread on the last page.

Apparently he is disgusted with the people in this community. I can only wish him well in his future travels. :)

M


Oh... Wow! That is truly sad, he was a great asset to this community and I liked him. He was always very helpful. I wish him well too. I'm sorry he is disgusted with us. Tyana Rie, if you are reading this, I hope I did nothing to offend you. I truly respect you and if I did anything at all to offend you I apologize. I don't think I did, but, just in case I am truly sorry.
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Karen anwyn Green
 
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Post » Sat May 28, 2011 6:03 am

very sorry to hear tyana is gone

not sure i agree about the community really. there are only about 30 or 40 people i would consider 'the community' and a bunch of drop ins (like me)

its the drop ins that cause trouble, and the ones that do drop out again quickly

but i echo tyana's sentiment about mics (which echoed mine, but he said it better)

a decent set up isnt out of reach. on the other end someone who can work with sound can do a fair bit of cleaning if needed, minimising plosives, hum removing, all that. its not all down to the voice actors either

there is just more to it. good technique and mic placement is paramount. a usb mic plugged in next to the comp's psu and next to a window is gonna sound a world worse than a properly set up system, with someone who knows how to use a mic

after all this talk, the voice acting in WARP better be well produced or im gonna look a fool! that said, it was easy to find very talented voice actors, there are tons of creative people around

damn you lip-synching!
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BRAD MONTGOMERY
 
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Post » Sat May 28, 2011 5:21 am

I have one question about this mod...

Will there be an NPC that constantly vocalizes, "Don't stand there, I said come in already!" over and over again?

If not, there should be. :P
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Horse gal smithe
 
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Post » Sat May 28, 2011 4:30 am

So, whats the status on the mod?
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Campbell
 
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Post » Sat May 28, 2011 9:12 am

500 rads eh? Sounds right out of stalker to me, only +400 more rads :P

Looks good though, will be watching this develop!
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stacy hamilton
 
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Post » Sat May 28, 2011 12:13 am

I have one question about this mod...

Will there be an NPC that constantly vocalizes, "Don't stand there, I said come in already!" over and over again?

If not, there should be. :P


I have strongly considered it :P

Mod status is work in progress - can't work on it right at the moment though, due to temporary time constraints and the fact that my GECK is somehow broken.

And the more Rads the better, right? Right? :P
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Dean Brown
 
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Post » Fri May 27, 2011 11:54 pm

I have strongly considered it :P

Mod status is work in progress - can't work on it right at the moment though, due to temporary time constraints and the fact that my GECK is somehow broken.

And the more Rads the better, right? Right? :P


I hope this mod won't die out :( It sounds terrificly awesum! :P Goodluck Attentater.
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Laura Ellaby
 
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