The 999 are a corrupt form of 'government' that have taken over the Capital Wastes and eradicated the Brotherhood of Steel and all other factions, annointing themselves above all beings in DC. The 999's soldiers have been brainwashed into thinking that their lives didn't matter whatsoever, just their leader and their 'greater good,' which is the eradication of all evil in the Wastes, the eradication of everyone, in the Wastes.
The 999's or nicknamed 9's are brainwashed by the blue tonic the soldiers are force-fed, a horifficly irridated drink with halucinogenic properties. The men and women who have recently taken this are confined in dark rooms, strapped to surgical beds, and left for two days without food or water. The dehydration and starvation activate the human bodies last resort, the final source of hydration, the blue tonic, and so their blood becomes blue, along with their veins, eyes and mouths, it is told that the tonic destroys part of their brain so they only respond to a higher calling, a Commanding Officer or the leader of The 999's, who is completely unknown to everyone except The Chosen, 9 members or The 999 who are destined to protect their leader.
The soldiers are equipped with a special type of Power Armour, with blue energy flowing through it like it's blood, and are armed with Plasma Assault Rifles, all in all, a deadly army.
They become like Feral Ghouls, frenzied and deadly in battle, only responding to the call of a commanding officer and fighting alongside the ones of their own ranks.
But The 999 aren't all bad, they've managed to trace back the sciences of before the bombs fell, and have successfully recreated the many motorbikes littered across the Wastes, and so, fixing all of the main roads and motorways to make transport for them alot easier. They've also been able to perform some sort of purification process on large amounts of water, so most of the lakes and the sea surrounding the Capital Wasteland is pure and drinkable.
By this time the seasons have regulated themselves again, and it is now deep in the winter months and very cold.
Where you fit in:
You are The Resistance. An anti-terror organisation formed by a Mr. Will Shade (residing leader) when The Brotherhood fell, your job is to find how the 9's are being made and put an end to the construction them, and The 999 altogether. Will knows a little about The 999's leader, due to an unknown helper who leaves clues on where to go next on your journey. (All will be revealed deeper into the RP)
I'll post my CS's, the ones of the other characters I will controll, here on this thread, then start a new one when we're ready to get started...
Please send your CS to me in a PM if you're interested.
RULES
- I'm god, my word is law.
-No killing other RPers or main characters without my permission.
-No stealing from RPers or main characters without my permission.
-Current tech available to The Resistance:
Motorbikes.
Three Vertibirds.
-You all begin in Megaton City (Yeah, it's been expanded to city size) somewhere after finding flyers for 'The Resistance' and come to find my character in his house. (Like the PC's in FO3, but mirrored, so, staircases on either side of the house, etc.)
Character Sheet:
Name:
Race:
Age:
Physical Description:
Hair:
Eye colour:
Skills: (class)
Mental Description:
Clothes (Pretty basic please):
Weapons (No Energy Weapons yet.)
History: (Your reasons for joining The Resistance)
Look forward to RP'ing with you all.
Name: William (Will) H. Shade.
Race: African American.
Age: 26.
Physical Description: Athletes build but muscular and very enduring. Attractive face.
Hair: Black Terrorsaur. Rough Stubble.
Eye colour: Hazel.
Skills: All Round Asault Specialist.
Mental Description: Calm and cool headed in most situations, but can lose his top if he gets pushed too far. Loving and trustworthy, although occasionally skeptical.
Clothes: Old grey leather duster and a black beanie. Fingerless gloves.
Weapons: Scoped Chinese Assault Rifle, Un-scoped 44. Magnum, Combat Knife.
History:
His family originated from the Caribbean long ago, his parents both black Caribbeans travelling the Wastes, trading to buy food and live the next day, it was a simple life, but Will and his parents wished for nothing more. But everything good in the Wastes has to end, freakish figures took his parents and their two pack Brahmin by suprise, killed them and took all their inventory, all Will saw of his parents killers were their terrible blue eyes and armour, it chilled him to the bone and shook his very soul. After an hour of weeping over his parents corpses and making a shambles of digging them graves and burying them, five-year-old Will stumbled across the Wastes in the direction of what he thought he remembered to be a settlement named...Me...Mega, no, he couldn't remember.
Luckily his sence of direction was better than his memory, he blumbered into the town, bruised, battered and bleeding, rambling on about the Blue Men who killed his mother and father, the towns Sherrif thought he was suffering some form of fever, and so the ever kind Lucas Simms and took him in as his own. Will soon befriended Lucas' son and they became the best of friends, wondering over to the construction sites when Megaton was having a massive extention and playing pranks on people. As he grew up, Will swore to avenge his parents and kill whoever the Blue Men were, their leader, their friends and families, and he will keep that promise.
Name: Gene Laurent
Race: Mixed-Race
Age: 25
Physical Description: Weedy, but can call upon hidden bouts of strength if in danger.
Hair: Black Buzzcut.
Eye colour: Brown.
Skills: Tactitian, unending amounts of skill in Science, Medicine and Repair.
Mental Description: Panicky and picky, quite reclusive, but can be a loveable fellow if he opens up to you.
Clothes: Merc Adverturer Outfit.
Weapons: 32. Pistol.
History:
Gene was a bit of an outcast in the orphanage in Rivet City, he was often teased for being too smart and being bespectacled, the other kids often stole his glasses and made him run around blind trying to find them and get them back, almost always knocking his head and injuring himself, only then were his glasses thrown back at him. No one in the city would even pay the slightest bit of attention to some orphan kid, running around with a snotty nose, long enough to realise he also had a bloody nose and a bump on his forehead, so he had to 'lick his own wounds' essentially.
His medicinal skills were so tragic that he needed to find out more on how to repair his body, so he snuck into the Medical Wing of Rivet City and hacked into the Doctor's terminal, which he had an uncanny knack for, and found out alot more about the medic's world, eventually Doc caught him but realised his potential, so adopted him as his legal child (much to the Orphan Matrons suprise) and tutored him in Science, Medicine and a little bit of Mechanics. Later, when Gene was 25, his father learned about a new opening as doctor for the town of Megaton, a couple of miles North West of Rivet City, Gene, not having many friends in the first place was perfectly happy to leave the city at once, and he and his father set off towards Megaton.
Along the way, an odd chunk of alien technology fell from the sky and landed a few feet infront of the pair, Gene picked up the freakish piece of pulsing blue metal and hasn't put it down since they arrived at Megaton.
Name: Sanjay Singh.
Race: Indian.
Age: 23
Physical Description: Stocky with amazing upper body strength.
Hair: A long shock of dark brown hair that sweeps across his eyes.
Eye colour: Bright Green.
Skills: Weapon Based CQC.
Mental Description: The complete opposite of Will, his lust for a fight, and blood can sometimes get in the way of the greater good of the team.
Clothes: Merc Troublemaker Outfit.
Weapons: Combat Shotgun, Sawed-Off Shotgun.
History:
Sanjay was born in Megaton and loves the rush of a battle at Moriarties bar, he hates talking about his history, although to most others it seems completely normal, Sanjay holds a deep, dark past and prefers to keep it a secret. He currently resides with his wife Nova, New Megaton, the name given to the extended section of Megaton City. He vowed to protect his wife and young son by any means necessary,
Name: Elizabeth 'Eve' Martinez.
Race: Caucasian.
Age: 23
Physical Description: Slim and attractive, hourglass figure. Bellybutton, Ear and Nose piercing.
Hair: Scruffy White Pixie cut.
Eye colour: Neon yellow. (Radiation side-effect.)
Skills: The perfect Sniper
Mental Description: Happy, perky and pleasing. Although if her trust is betrayed, it isn't regained easily. Hates being called Elizabeth.
Clothes: US Army style jacket, grey vest and baggy green camo combats.
Weapons: 32. Sniper w/ Expanded magazine and electronic scope.
History:
Eve is the daughter of Jenny Stahl and Stockholm, Megatons guardian angel and divine protector, although when Megaton became a city more Snipers were stationed along the walls, Stockholm remained leader. One day when The 999's, or Blue Ones to the Megatonians attacked, Stockholm was wounded by the attackers energy weapons, Eve, having grown to the age of 22 by then took up his Sniper and killed the last Blue One, after the City had a memorial service for Stockholm, she vowed to protect Megaton and its inhabitants by keeping watch over it, no matter what the cost, cause or time it took, and so was dubbed Guardian Angel II.
When she makes a kill, Blue or not, she keeps track of it on the chalk score board in her watchtower, currently tracking 49 kills and zero casualties for the Snipers or citizens of Megaton City by unnatural causes. In short, 'she's her fathers daughter.'
Name: Lara 'Crafty' Sharp.
Race: Mixed-Race.
Age: 26
Physical Description: Slender, agile and flexible.
Hair: Light brown, tied up in a tight top bun.
Eye colour: Bright blue.
Skills: Weapon Based CQC/Stealth/Scout.
Mental Description: Super calm and sedate. Able to slow her own breathing and heartbeat.
Clothes: Black scarf covering her mouth, long sleeved black sweater, black fingerless leather gloves, baggy black camo combats, black buckled boots.
Weapons: 6 Different concealed Combat Knives, Katana. Stealth field that runs on EC's
History:
Lara survived the purging of the Brotherhood of Steel by hiding out with the Outcasts underground, she trained for months at a time on the Neural Interface Machine, which had lasting effects on her, she can become almost invisible any moment that she wants, but at the price of her eyesight, her eight months of her life she was blind, except in the simulation, she wouldn't leave the seat, there were some days when she had to be physically tied to a surgical table to restrain her from starting the interface, but it was for her own good. Eventually, the Outcast scientists gathered enough materials to make her prosthetic eyes, the eyes of a cyborg, the eyes of a monster. Although they completely heightened her sences to superhuman levels, she frenzied because of what they had made her, and killed each one of them, saving the one who performed the operation for last, metally torturing him until he couldn't take it anymore, she then tied him to a chair, with all his dead comrades around him, Lara left him for dead, or to go insane.
She eventually made her way to Megaton City, the nearest civilisted settlement, where she now resides in the smallest, darkest room of Moriartie's Salloon. She has gotten much happier since arriving at Megaton, and has ended her mentally torturing ways, and if she has to kill, which thankfully for the would-be victims, isn't often, she does it quickly and humanely, she chose the path of good, and decided to bring law and justice to any who do wrong in the world who will eventually affect her or her home...