The ability to charisma everything is an absolute must.

Post » Fri Nov 27, 2015 4:32 pm

The character that does not shoot or talk renders a charisma based character non existent. That would be a more akin to stealth based character that sneaks in.

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bimsy
 
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Post » Sat Nov 28, 2015 5:40 am

ok you try to get past the raider junkie with your gun.

i'm walking straight up to him and offering him his fav brand of high for letting me pass.

let's see who lives :-)

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Killah Bee
 
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Post » Fri Nov 27, 2015 4:01 pm

That could also be argued to be on the stealth side of the spectrum.

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Madeleine Rose Walsh
 
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Post » Fri Nov 27, 2015 10:44 pm

i'm not necessarily speaking pro charisma, that's more nefla.

what i'm speaking for is a generally peaceful playstyle, or rather that it's just no less realistic (or more unrealistic) than your average gun stunt.

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michael danso
 
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Post » Sat Nov 28, 2015 2:29 am

Me because I would shoot him right in the damn face while he hallucinating that Im a furry Giddy Up Buttercup hopping across the wastes.

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Kirsty Wood
 
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Post » Sat Nov 28, 2015 3:36 am

I totally think a peaceful play style is totally possible over a pure charisma build. Peaceful does not automatically make your character a giant coward. A peaceful man would still defend what he loves/believes in. Just would not enjoy doing it?

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Matthew Barrows
 
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Post » Sat Nov 28, 2015 6:52 am

thx, i think i got the rough idea of what charisma is......

i'm still taking the freedom though to react to other aspects of the thread as well, if you don't mind :-)

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Ron
 
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Post » Fri Nov 27, 2015 9:25 pm

nkay, you win :-)

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April D. F
 
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Post » Sat Nov 28, 2015 1:13 am

He sees you and you have to convince him, not very stealthy. You seem to think that speech and persuasion are useless and that shooting is the best or only way to go. I just think you're not being creative enough. :tongue:

I honestly think that if a game was well written enough, you could play the whole thing as a non-combatant character. You could sneak, disguise yourself, persuade your enemies to attack each other, recruit allies to do fighting for you when necessary, etc...I'm all about choices and variety.

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Kortknee Bell
 
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Post » Fri Nov 27, 2015 9:57 pm

ehhhh not trying to win man. I tend to enjoy debating a wee bit to much.

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Rudi Carter
 
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Post » Sat Nov 28, 2015 2:46 am

You are mistaking my point. I never said speech and persuasion are useless. I fully stated that yes, you should be able to talk yourself out of certain situations. The above mentioned junkie bribe, is yes totally plausible. But a character that attempts to do that through the entire game(even with a LCK 10), will eventually run out of luck. Charisma is integral to the game, and arguably one of my favourite stats. It would be just useless for a character to solely use charisma.

Also, with the intent to disguise yourself, you must have some intent to possibly sneak by without being noticed. That is stealthy not.....charming. Why else even put on a disguise? If they are open to negotiating why would you even need to sneak in? Just walk up waving a white flag, weapon holstered, stating you want to talk. That would be charisma based.

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darnell waddington
 
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Post » Sat Nov 28, 2015 12:28 am

a coward would just stay in his vault, i figure :-)

anyway, that's just about what i was trying to say.

(and btw just in response to whoever that was who claimed peaceful playstyles are, like, totally wrong in fallout anyway, not to hijack the thread or anything. just couldn't possibly leave it at that :-)

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Kortknee Bell
 
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Post » Sat Nov 28, 2015 4:59 am

nah, seriously. no words i could think of that could possibly top blowing his head right off, in matters of getting past :-)

(edit: THAT's the real problem with being a peaceful guy: YOU JUST DON'T EVEN THINK OF THIS :-)

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NO suckers In Here
 
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Post » Fri Nov 27, 2015 11:43 pm

I actually hope we do see charisma hold more influence in the game. I want to see it more than just a skill check in conversations. Perhaps charisma will factor in bringing people to your built settlements, and the qualities of said settlers.

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josie treuberg
 
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Post » Sat Nov 28, 2015 2:53 am

Unless you're Bill Clinton, you aren't talking your way around a deathclaw.
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candice keenan
 
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Post » Fri Nov 27, 2015 10:07 pm

I did not have sixual relations with that death claw.

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Darlene DIllow
 
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Post » Sat Nov 28, 2015 5:32 am


"Wow, you ARE good..."
-Deathclaw
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JERMAINE VIDAURRI
 
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Post » Fri Nov 27, 2015 10:02 pm

pheromones... lady killer and black widow were effective in some parts of both FO3 and FO:NV. consider the effect that the sixy sleepware would have on a teen. both sides could be low on ammo. and both consider the encounter to be risky. even if winning, they would run out of ammo for the next battle.

however i think a mega charisma should be a mod.

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Daniel Holgate
 
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Post » Sat Nov 28, 2015 5:56 am


Yeah, that's the different between a RPG and a "Murder Hobo Adventures" :hehe:

I love how you don't have to necessarily kill the MQ boss nor any of the DLC bosses in New Vegas. I consider that good design :happy:
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Chavala
 
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Post » Fri Nov 27, 2015 5:07 pm

You don't have to do it in FO3 either...

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Ray
 
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Post » Sat Nov 28, 2015 7:45 am

Honestly guys this is Fallout we're talking about. Having a 10 in charisma is literally compared to being a cult leader. If you have a 10 in any stat, it should let you do insane and ridiculously cool things with it, even things that should be impossible. Why are we arguing and nitpicking what is and isn't realistic and plausible in a universe where radiation works like steroid-magic and where giant bipedal robots are a better idea than a sufficiently advanced tank?

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D LOpez
 
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Post » Fri Nov 27, 2015 10:58 pm

i very much agree with this.

how'd that be: introducing: 11

11, that'd be where the ridiculously cool cult leader stuff lives.

11 though can't just be picked in your stats screen. it'll have to be earned when you're at 10, by doing some ridiculously hard quest :-)

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Taylor Thompson
 
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Post » Sat Nov 28, 2015 12:55 am

No, I think the idea is dumb.

Sure, charisma should give you some unique oppurtunities in certain situations, but charisma can't solve everything, that's well, just really unrealistic, it would make more sense, that some people won't care about your charm, and hell, there are huge deathclaws out there for crying out loud.

I don't think raiders and supermutants care about your honeyed words either.

Wanting charisma to be able to solve everything is just as dumb as wanting violence to be able to solve everything in the game. Sure it will work a lot of the time, but having it work all the time is just nuts.

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Alexander Horton
 
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Post » Fri Nov 27, 2015 4:19 pm

This should be especially true in this Fallout if they stick to the low SPECIAL allowance. Dunno about blatantly impossible but I'm good with highly unlikely.

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stevie trent
 
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Post » Fri Nov 27, 2015 10:43 pm

You can run away from deathclaws, or use your terrific social skills to organise teams for trapping deathclaws.

Really having a laugh with all these 'It's more realistic to shoot/sneak past 100 men than it is to talk to a few so that they let you past'. It blatantly isn't.

Also, Someone was talking about non lethal weapons; That's Un-american.

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djimi
 
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