The ability to reset statsperks

Post » Tue Dec 01, 2015 2:37 pm

More and more games are now giving you an option (about half way through the game) to reset your stats or perks allowing you to resculpt your character so that your not wasting any and of your hard earned skill points on anything that your not really using that much.

So Would you like to see this as an in game option at some point in the game?
Or maybe have it as a once only ability for each character build?

Would you hate to even see such a thing in the game as you would feel it breaks your emersion or the game in general?

What's your thoughts on this?
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Joey Avelar
 
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Post » Tue Dec 01, 2015 11:08 pm

No, no more dumbing down.

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Adriana Lenzo
 
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Post » Tue Dec 01, 2015 7:01 pm

Not a bad idea, but in line with other games that do this, such games have a significant price and some notional (often magical) justification.

In Fallout 4 it is less clear on what basis your stats/perks could miraculously change.

Perhaps an Auto-Doc in very specific circumstances.

I probably wouldn't use such a thing even if it was available.

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Robyn Howlett
 
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Post » Tue Dec 01, 2015 9:00 pm

I'm not sure it matters for Fallout 4, since there's no level cap. But if they implemented it, I'd rather they make it an abstract gamey thing (reset your level and perks in the pipboy menu) than some in-game thing like an Auto-Doc.

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Jenna Fields
 
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Post » Tue Dec 01, 2015 4:59 pm

How about you stop going from thread to thread mumbling "dumbing down" it makes you seem dumb down :tongue:

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renee Duhamel
 
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Post » Tue Dec 01, 2015 9:27 pm

well if you look at the screenshots of the http://orcz.com/Fallout_4:_Pip-Boy_3000_Mark_IV, in one of them there is what appears to be a "reset" button

But maybe it's broken at the beginning, and if you want to respec it sends you on a very hard quest to find someone who understands pip-boy repair (for example the founder of RobCo industries who has since then transplanted his conscience into an android) and only then you can use that button to reset all your stats. And you can only use it once, after that it breaks again and the RobCo industries founder is nowhere to be found.

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stacy hamilton
 
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Post » Wed Dec 02, 2015 12:43 am

That's to degauss the screen
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Erika Ellsworth
 
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Post » Tue Dec 01, 2015 4:48 pm


The founder of RobCo already appeared in Fallout New Vegas. Mr. House.
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Barbequtie
 
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Post » Wed Dec 02, 2015 1:46 am

No. Hell no.

The only games this is vaguely an agreeable option in, is long-term "grinder" type games, like ARPGs or MMOs.

And even then, it can be overdone (ex: Diablo 3's infinite-respec making it pointless to ever level another alt of the same class).

But in regular, normal, WRPGs? There already is an option to do this - it's called making a new character. And FO4's also gotten the "can level forever and get every perk"/no level cap thing, so nothing is beyond your reach - there's no limited # of skill points you carefully have to assign.

No. :shakehead:

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Amanda savory
 
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Post » Wed Dec 02, 2015 2:53 am

You do realize there's a join date, even with the great purge and the older don't mean no better Idea wise. Just thinking that insult ain't as effective as you might think.

Then again maybe thats your point.

Hard to wrap my head around such a cool log in name just wasted.

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El Goose
 
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Post » Tue Dec 01, 2015 12:36 pm

I wouldn't be surprised if there was such a thing ("player freedom", "you don't have to use it").

But there shouldn't. There's already too much servility, hand holding and needless cuddling; and one can already build an everythingman character who excels in... everything. PC reset removes all commitment (what little there's left of it anymore) from character progression.
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Greg Cavaliere
 
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Post » Tue Dec 01, 2015 10:09 pm

A reset potion was nice in Witcher 3 because of all the witcher powers trees Geralt had access to.

Plus they required so many points in a level before you could advance to the next level of the power tree.

Once you got started you were pretty much committed.

And some of his combinations of powers were excellent but some were busts.

Plus the game was so huge starting over was a huge undertaking and you couldn't even use a different character to do so.

You were still Geralt just with a slightly different skill set.

I don't think it is needed in Fallout 4.

Special Stats have a major impact, but you can raise them by spending a perk.

Perks are more straight forward.

With 275 perks, levels should come pretty fast at first so you can change directions fairly easy.

And if you do decide to replay it, you can change the six, appearance, background, stats, and tactics of the new Sole Survivor so it won't have so much déjà vu.

Plus why put it in when you know it will be one of the first mods created?

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Kelly Osbourne Kelly
 
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Post » Wed Dec 02, 2015 1:39 am

What this man said.

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carley moss
 
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Post » Tue Dec 01, 2015 3:33 pm

Memory implant of some sort makes sense. Tech for something like that seems to be in the game.

I wouldn't use it either, but I don't much care if the option is there.

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Laura Elizabeth
 
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Post » Tue Dec 01, 2015 10:11 pm

Not wishing to add fuel to the discussion,

but I always saw 'dumbing down' as enforcing simplified mechanics.

The OP is just suggesting something as an option (and ultimately the choice has already been made, either way).

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Jessica Raven
 
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Post » Wed Dec 02, 2015 1:42 am

I don't see how you can justify a complete overhaul of all your stats unless you become a Cyborg. Hmm...

Charisma is a personality trait, not just appearance. It's hard to change someones personality. Luck? How would you even describe where that comes from, much less figure out how to change it? Endurance, Strength and Agility are physical stats that can be changed through practice and workout. Intelligence could arguably be increased slightly by education, but not a whole lot.

I'm thoroughly against any reset of your basic stats at any point in the game for any reason.

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Rachel Hall
 
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Post » Tue Dec 01, 2015 4:13 pm

Hard-earned? Please, BGS's philosophy is that they don't want to have mutually exclusive content, so you're able to get majority of all the quests, perks and whatnots in just one play-through.

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Erin S
 
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Post » Tue Dec 01, 2015 4:50 pm

Sure, I won't mind a completely optional feature to be added in for the people that want to use it, more choices are always good.

Although I don't see much point in it due to there being no level cap. But I did incorporate the Legendary skills over in Skyrim into some really nice roleplay.

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Jade Muggeridge
 
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Post » Tue Dec 01, 2015 11:00 pm

I wouldn't have anything against it. But depending on the leveling (if each level has the same nessesary xp amount to level up), i don't see it as critical nessesary, because we can simply continue leveling and max everything out.

If there is a a reset, i would like the idea with the doc most. Of course not for free. Not limited on one reset, but more of a high price of bottle cap, or some rare ressource.

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Causon-Chambers
 
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Post » Tue Dec 01, 2015 9:54 pm

Agreed.

When I make my character I know who they are and what they are going to be. I have never reset my character to be something other than what I initially wanted them to be.
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Nathan Hunter
 
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Post » Tue Dec 01, 2015 8:09 pm

No, they should just gives us the new perk chart now and let the player have a heads up when building their character.

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Daniel Holgate
 
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Post » Wed Dec 02, 2015 1:42 am

Awww people don't like roleplaying/making different characters in rpgs anymore? :cryvaultboy:

I don't care if its in but at the same time seems a bit pointless. With no level cap. If you want to take your character in a different direction then just..keep leveling until the desired result.

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Vincent Joe
 
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Post » Wed Dec 02, 2015 2:26 am

Well having started the topic it seems that most people on here are against the idea of resetting stats/perks.

I'm actually all for it as Todd Howard has said he likes to make games where you can do whatever you want.

I used the alchemy and enchanting glitch in skyrim to make god like armour and weapons. It was the fun of making these massively op items that I really liked rather than actually using them in the game. Skyrim had many ways to spam skills as well. You really could play the game the way you wanted to and I think that was one of the things that made skyrim more popular with gamers that would not normally play that type of game.

So give us the freedom, and a skills reset at some point in the game.
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Isaac Saetern
 
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Post » Tue Dec 01, 2015 2:35 pm

As much as the phrase gets thrown about willy-nilly in response to any suggested feature....

...this is what mods are for.

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yessenia hermosillo
 
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Post » Tue Dec 01, 2015 9:24 pm

That is totally true, but there is hope because Fallout 4 seems set up to have maximum replay value.

One of weaknesses of F3 and FONV was that by the end of the game and DLC, all the characters all started to play the same.

You could have a Charisma of 1 and still have a 100 in Speech and Barter by the end of the game.

Same for all the other skills.

And when every skill is at 100%....

But in F4, Special Stats now directly effect how your Sole Survivor handles in game.

I think having a 1 in a stat and having a 10 in a stat will feel and play radically different.

And unless you choose to spend perks to increase a stat, it is going to stay that way the whole game.

Unless you choose to spend perks on Stealth, Lockpicking or perks that effect your ability with certain types of weapons, your Sole Survivor will have about the same level of ability with them at the end of the game as he did when he started the game largely based on his Special Stats.

I know some hard core players are hoping that they will be able to bank perks, and not have to spend them when you level up.

All perks are tied to stats.

Most used perks are on the low end.

Most powerful are on the high end.

Different set of stats then a very different set of perks.

Not counting cyberware, books, and other perk freebies, just to be able to access all 275 perks you have to max all your Special stats.

That would take 42 levels.

Add in the 275 perks and you have to be over level 300 to have everything.

That is before you all in any perks from DLC.

No level cap so you can either play till you have everything (and it all plays the same) or start over at level 150 or so with a very different character.

Then add in that there will be differences depending on if you are playing the male or the female Sole Survivor.

Might not be much, but by changing the dialog based on six (both with the male and female voiced protagonist and if the NPCs have different dialog depending on who they are speaking to), they could do a lot to make the experience unique.

It will be close to perfect, as long as you can't become head of the Brotherhood, director of the Institute, mayor of Diamond City, and the head of the Railroad simultaneously. :)

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Nicholas C
 
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