The ability to restrain

Post » Thu May 19, 2011 4:22 am

reeeeepresssseedddd sixuuaaalllll desirrresssssssss

what? I didn't say anything. All you want to do is more thoroughly go through her pockets, right? Because... pickpocketing doesn't give you everything normally right? ....


haha :P Seriously though I wish fistfighting was like this. No not with rope and fluffy hand cuffs, so that you could beat someones head in and they fall unconcious, not die. Would make bar fights... well, make them like bar fights, not group suicides.
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Kelly John
 
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Post » Thu May 19, 2011 5:10 am

reeeeepresssseedddd sixuuaaalllll desirrresssssssss

what? I didn't say anything. All you want to do is more thoroughly go through her pockets, right? Because... pickpocketing doesn't give you everything normally right? ....

Pickpocketing can fail. If it does, you'll have a traveler screaming for help which will inevitably lead to X number of guards chasing you down where X is proportional to your distance from the nearest safe spot. I'd rather restrain her, get her off the road and out of sight and THEN steal her stuff. ...and then I'd do NOTHING ELSE to her. xD

haha :P Seriously though I wish fistfighting was like this. No not with rope and fluffy hand cuffs, so that you could beat someones head in and they fall unconcious, not die. Would make bar fights... well, make them like bar fights, not group suicides.

Hmm, yeah. We need a way to make final blows non-lethal. It's a miracle that Cyrodiil is still populated considering how no one can take it easy in a fight. :P

D3
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Charlie Ramsden
 
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