As I said earlier, it's rather simple. To restrain someone, you need to have a length of rope in your inventory. You then approach your victim while crouching, as if you were trying to pick-pocket them. To initiate a restraining attempt, you must click the "use"-button on an NPC while crouched. If the attempt fails, the NPC simply gives you the usual angry retort, but if it succeeds, the following prompt appears:
[What would you like to do?]
-Pickpocket-
-Restrain-
If you choose pickpocket, you proceed to pickpocket a person just like in Oblivion. If you choose "restrain" however, the person will be gagged, have their hands and feet tied and fall over. The success rate of a pickpocket/restrain attempt depends on your sneak skill. If you restrain a person in the prescense of someone with a high disposition for that person, they'll start panicking as usual.
So, now that you have a restrained person at your feet, what more can you do? Quite a lot, I'd say. Sneaking and "use"-clicking the person brings up the following prompt:
[What would you like to do?]
-Pickpocket-
-Release-
Standing and "use"-clicking makes your character pick up the restrained NPC and carry him/her on one shoulder. You can't run while carrying a person like this.
Now you ask "Why in the name of Sheogorath's hideously mismatched socks would we want a mechanic like this?". My answer: options. For one, it'd make playing as an unlawful character that much more flexible. Imagine playing as a brutish robber. In Oblivion, that sort of thing is rarely, if ever, lucrative. The only way to succeed is if you can manage to kill your victim, which isn't that easy what with the guards snoooping around everywhere. With this system, This sort of character suddenly becomes possible. With this system you can walk into the best store in down, tie the owner up and pillage the entire store before the owner manages to free him/herself. This mechanic also gives more options to bandit-style characters. Imagine hiding in the grass near a high-traffic road, silenty waiting for an unsuspecting victim. Suddenly an Altmer mage appears! You sneak up behind her, rope in hand. With a few quick moves she's restrained and you proceed to carry her into the nearby forest to more thoroughly go through her pockets.
This system can even be implemented for quests! Maybe a barkeep tells you she's getting worried about the cook, who hasn't shown up at all today. After gathering some info about the cook, you find his house and enter it. A few minutes later, you find the cook tied up in his basemant, his home completely ransacked by some robbers. This could even lead to a follow-up quest where you have to track down these robbers.
Another possibility is having quests where you utilize the system yourself. Maybe this shady nord wants you to kidnap the daughter of a rich family so that he can hold her for ransom.
Bottom line, I want to be able to dispatch of unwanted characters without killing them. Partly because I don't like to thoughtlessly slaughter people, partly because it can be very hard to kill people when they run away and call the guards if you as much as scratch them.
What're your thoughts?
D3