The amount we spend on a PC and get bad results. Console? :)

Post » Sat Feb 23, 2013 6:09 pm

So, I'm sure many have seen the numerous posts claiming that despite having the required GPUs their is no sufficient FPS produced, and I'm one to agree.

i5-2500
12GB 1333
GTX 570 1.25GB

-Latest Drivers
-Settings on lowest possible ( Low, 1x etc )
-V-sync off
-Set maximum performance in nvidia control panel
-Tried triple buffering
-Tried adaptive v-sync
-Used the cvar configuator to tone down settings


average 40fps...
ive even seen it dip to 20fps

Some people are saying they struggle to run it decently on medium settings with higer GPUs than mine, GTX 670, 590 etc....

I'm sure i'm not the only one, but the Beta seemed to run much better than the final version.


Sent my GPU away for RMA 2weeks ago 'cuz i thought it had a problem and was faulty.
After extensive testing, it came back clear and no fault was found, meaning it can't be that.
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Inol Wakhid
 
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Post » Sat Feb 23, 2013 8:32 am

Yeah, it is pretty crazy when a $200 console can run it, yet its killing a $2000 PC. They should have either made it a PC exclusive, and done it right, or developed the PC and console versions separately. Like C2, its a console port, and a disaster.
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Bitter End
 
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Post » Sat Feb 23, 2013 2:35 pm

Yeah, it is pretty crazy when a $200 console can run it, yet its killing a $2000 PC. They should have either made it a PC exclusive, and done it right, or developed the PC and console versions separately. Like C2, its a console port, and a disaster.

The REAL issue is that consoles don't vary - PCs vary widely. If you are developing for a specific console, you only have a single specification to write to - there is absolutely zero variation to account for. PCs? Please - it's like assembling a jigsaw puzzle, by candle light. (Development drove ME buggy - and I wrote databases, not games.) If you look at the console versions of Crysis 3 (in their respective subforums), they are having their own issues - mostly complaints of subpar PQ, especially compared to their respective versions of Crysis 2. Other than bugs, do you know what the biggest complaint is with Crysis 3 on the PC? It is pushing hardware too HARD; basically the reverse of the complaints with Crysis 2 on PC (the complaint with Crysis 2 is that it didn't push hardware - especially PC hardware - hard ENOUGH).

In short, Crytek addressed the complaints about C2 with C3, and the kvetchfest has reversed course.

My ONLY complaint with Crysis 3 is the bugs - and I don't have high-end hardware. Do you want to know WHY that is? The answer is rather simple - I don't purchase or configure hardware to show e-peen; I configure and tweak my settings for playability. I don't need super-stressing detail (and especially not in single-player). Because I have lower-end hardware, I HAVE to err on the side of playability - not showing off. Yes - that means lower settings. However, as long as the game is playable, that's fine.
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Romy Welsch
 
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Post » Sat Feb 23, 2013 9:30 pm

Not wanting to sound melodramatic, but ive played 650hours on c2 and after about 7 on c3 im prepared to quit as it's unplayable.

Ive tweaked lots, tried lots of options but nothing seems to do me any favours, neither some others for that matter.
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jess hughes
 
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Post » Sat Feb 23, 2013 11:25 am

I don't think its some massive difference between the engines in C2 and C3, the graphics look about the same. The problem is the game is an unoptimized console port.
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naome duncan
 
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Post » Sat Feb 23, 2013 7:33 pm

Hmmm...runs beautifully on my system. Perhaps you guys should build a more modern "gaming" rig instead of something that was good for games of 2 or 3 years ago!
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xemmybx
 
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