The A.I and you

Post » Tue May 17, 2011 3:22 am

Bethesda should learn from the Fable series. Emotes and rude expressions would be so good.gif


From the Fable series are you kidding me? I don't think Fable has done a single thing in their games that took my breath away, got so bored by fable nearly right away.
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Theodore Walling
 
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Post » Mon May 16, 2011 11:35 pm

I'm sure Todd agrees with me.

And I'm sure he doesn't, your point?



This is why they probably put in woodcutting and other immersive NPC "door nails". Bethesda needs to put these things in because they realize how far ahead of the curve and forward thinking Lionhead Studios are. They are being left behind by Fable.

Farting in someone's face isn't immersive... it's childish. Having people go around with their daily activities, working talking to eachother adds depth to the world and brings it alive.

Bethesda needs to put these things in because they realize how far ahead of the curve and forward thinking Lionhead Studios are. They are being left behind by Fable.

Lionhead went from an 84 metacritic score (Fable) to an 89 (Fable 2) and then down to 80 (Fable 3)

Beth went from 89 with Morrowind to an 94 with Oblivion and 93 with Fallout 3.

Bioware went from 91 with Mass Effect to 96 with Mass Effect 2. Dragon Age got an 91 which is pretty high for a New Franchise.

The Witcher Enhanced edition is at 86 and has more consequence depth in it's small toes than all 3 fable games combined. The Witcher 2: Assassin' of Kings is supposed to make it even better.

I'm going to stop know since you're a pretty obvious troll given your answers in this thread and the one regarding the usage of DX11 on the PC (you are against it and this is your reason "sorry, but the PS3 and 360 don't support DX11").
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Kathryn Medows
 
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Post » Tue May 17, 2011 6:26 am

Something I want is more adventuring NPC's who are actually at least as good as you in combat. Sometimes when entering a dungeon, you might notice some chests are empty and monsters lying dead on the ground. Venturing deeper you encounter this adventurer who tries to rob you, or maybe ask you to join him. It'd make the world feel more real and not revolving around YOU. In former TES games, you were pretty much alone when you went away from settlements.
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Bethany Watkin
 
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Post » Tue May 17, 2011 2:34 am

Something I want is more adventuring NPC's who are actually at least as good as you in combat. Sometimes when entering a dungeon, you might notice some chests are empty and monsters lying dead on the ground. Venturing deeper you encounter this adventurer who tries to rob you, or maybe ask you to join him. It'd make the world feel more real and not revolving around YOU. In former TES games, you were pretty much alone when you went away from settlements.


Beth toted these adventuring NPCs for Oblivion, but obviously had them removed. Hopefully, they've worked it out this time around.
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Janette Segura
 
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Post » Tue May 17, 2011 8:19 am

Beth toted these adventuring NPCs for Oblivion, but obviously had them removed. Hopefully, they've worked it out this time around.

I saw an adventurer in that bandit dungeon near the waterfront quite often. Some orc in leather...
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Kathryn Medows
 
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Post » Tue May 17, 2011 2:18 am

I saw an adventurer in that bandit dungeon near the waterfront quite often. Some orc in leather...

You always had to save his butt. We need proper 'ard tooled up hooligans as fellow adventurers.
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Elisabete Gaspar
 
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Post » Tue May 17, 2011 4:52 am

Repeating myself:

Hated how uninvolved the NPCs were in Oblivion - they all just acted like (and oft resembled) old, retired people. I believe Bethesda lampshaded this in one of the recent Gameinformer articles by claiming that actors in TES IV could only support a certain number of actions on their schedules. Even Morrowind's NPCs felt more outgoing to me. They mostly stood around, but everything from their idle animations to the way they'd say "my time is precious, so make it quick", they felt very involved and frankly downright badass.

With various NPC trades and things such as mines and mills near the towns in Skyrim, I'm hoping we'll see an actual working class. Wouldn't it be interesting if NPCs had to earn money before they could spend it in shops?
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JaNnatul Naimah
 
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