So the animations are going to be terrible again? Boo.

Post » Mon Aug 08, 2011 6:27 pm

Your criticisms of the animations aren't even backed up, what didn't you like, are they too stiff? What game have you played that has much greater animations? All you're saying is that they "were terrible and Oblivion and Fallout 3 too. Saying they look better than that gets no reward". What if it looks extremely improved? What if one game had horrible animations, but the sequel has the best animations ever? Are you saying there is no reward for that too?


Wow, why did you respond at all when you didn't even read the OP?
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Kristian Perez
 
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Post » Mon Aug 08, 2011 7:12 pm

I read the OP, watched the leak vid 5 times. I don't see what your talking about. the Animation quality floors every beth game to date currently.
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Irmacuba
 
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Post » Mon Aug 08, 2011 7:37 pm

The animations are vastly improved compared to OB/FO. What still bothers me is that the NPCs and the mobs still seem to float around, they have no weight. Oh, and the guy throwing a massive log as if it's made of paper (or polygons teehee) but that's not really an anim issue.
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Kay O'Hara
 
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Post » Mon Aug 08, 2011 7:42 pm

The animations are vastly improved compared to OB/FO. What still bothers me is that the NPCs and the mobs still seem to float around, they have no weight. Oh, and the guy throwing a massive log as if it's made of paper (or polygons teehee) but that's not really an anim issue.


He didn't throw it so much as roll it from him to the other side and letting gravity do all the work. Plus he was taking his time doing it. It wasn't a flawless, simple effort for the guy.
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Trey Johnson
 
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Post » Mon Aug 08, 2011 8:27 am

Wow, why did you respond at all when you didn't even read the OP?

Sorry, I call out my fail. What looked stiff in particular? Walk animations, battle, etc...? I can't find anything that shows that things look stiff, or unnatural as said in the OP.
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Kit Marsden
 
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Post » Mon Aug 08, 2011 6:32 pm

Well may be its ur opinion, but to us veterans since Morrowind and earlier, we are greatful to Beth for a new and improved Eldescrolls series, and if the animations are Not Amazing, we'll look pass that, as there are always other aspects of these games that are always strikingly amazing!. Overall, i see what ur saying, however, each game before was amazing without the perfect animations, and I guess what am trying to say is this; eventhough the game might not have perfected animations as we would probably want them to be or how we would imagine them to be, this game is going to rock as a whole anyway. ;)
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Brιonα Renae
 
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Post » Mon Aug 08, 2011 5:15 am

you want smoooooth animations?

go play assassin's creed
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Sweets Sweets
 
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Post » Mon Aug 08, 2011 12:14 pm

i dunno, they looked like a MAJOR improvement from oblivion and fallout 3. especially the guy lifting the log in the leaked footage.

exactly the third person animations may not be the greatest but they are far better than oblivion's animations or even fallout 3's
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The Time Car
 
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Post » Mon Aug 08, 2011 2:50 pm

Only thing that I didn't really like was that the Smith looked away from his axe while grinding. Looking away from a grind wheel mid-spin could be a good way to lose your fingers :teehee:
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Lalla Vu
 
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Post » Mon Aug 08, 2011 6:45 am

I hate when people complain about this, I really do.

TES games should not be about fancy animations. Leave that to the linear action-RPGs out there.

Honestly, if it were upto me, i'd scrap 3rd person altogether and just stick with 1st person - then you don't have to worry at all how real the animation looks as the character moves around.

The more you obsess over how great animations look in 3rd person, the more you run the risk of encroaching on player freedom. Climbing too hard to get right in 3rd person? Scrap it. Levitation looks silly in 3rd person? Scrap it. Running jumping too hard to get right in 3rd person? Restrict it. Player looks ridiculous trying to climb a hill by jumping constantly in 3rd person after we've taken climbing out? Stick an invisible wall up.

Seriously... fancy animations and visuals are nice in some games, but they should NOT be priority in an open-world game like this. Freedom should always take priority. If you're going to nitpick about visuals, go play Fable.
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louise tagg
 
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Post » Mon Aug 08, 2011 4:16 pm

IMO the animations in Skyrim are hugely improved over the animation in oblivion, for example... In sword fights if you used a power attack in oblivion the staggered enemy would just lean back a bit in an annatural animation, in skyrim the stagger knocks them back and you see them stumble backwards more realistically
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Jack
 
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Post » Mon Aug 08, 2011 8:11 pm

Oblivion & Skyrim walk comparrison

Oblivion & Skyrim Sneak comparrison

Oblivion & Skyrim horse comparrison

/thread


Welp. Indeed.
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Rachael Williams
 
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Post » Mon Aug 08, 2011 12:08 pm

The animations are vastly improved compared to OB/FO. What still bothers me is that the NPCs and the mobs still seem to float around, they have no weight. Oh, and the guy throwing a massive log as if it's made of paper (or polygons teehee) but that's not really an anim issue.


You never know. Maybe he had some magical heirloom for augmented strength? It's also feasible that those logs were also not from the densest of tree families either.
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Marlo Stanfield
 
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Post » Mon Aug 08, 2011 5:57 pm

The only animation i dont like is when he runs in 3rd person, he shakes his ass too much >.<
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Amy Smith
 
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Post » Mon Aug 08, 2011 9:44 am

Do the actors move the same speed side to side again? I know they fixed backpedaling, wondering if characters still strafe as if they're floating.

And can anyone link this "sliding dunmer archer"?
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Lizzie
 
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Post » Mon Aug 08, 2011 8:12 pm

So one of the most immersion-breaking elements of Bethesda games for me have been the animations. They've always been stiff, unnatural and awkward, and it looks like it will be the same again in Skyrim - particularly where humanoid NPCs are concerned. I thought and had hoped that with the joining of Beth and id that they might borrow a better animation system from id, but it doesn't look like it. I think animations are the area where Bethesda are lagging the most.

Not sure how you can pass judgment on alpha footage, which is all you could have seen so far. Why don't you wait until later videos are released closer to Skyrim's release, or better yet wait until you actually play the game. :shrug:
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rae.x
 
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Post » Mon Aug 08, 2011 6:35 pm

The only animation i dont like is when he runs in 3rd person, he shakes his ass too much >.<

I can't quite figure how to respond to this.
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Ria dell
 
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Post » Mon Aug 08, 2011 6:53 pm

im sorry

were we watching the SAME game

cause if we were you might just need some new eyeglasses AND to lessen your mad unreachable standards
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Bonnie Clyde
 
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Post » Mon Aug 08, 2011 5:12 pm

OP could you give us a game of which you believe the animations are great. Please dont include games like Crysis since it is apples to oranges as far as content and type. A large open-world game will suffice. I think the animations are greatly improved, but by no means about to set the industry ablaze...


Games like Crysis very much apply, as the practical technology for animations is the same regardless of genre. I can name many in which the animations don't drag the immersion down. In fact, naming a worse animated contemporary game would actually be a challenge. As I previously mentioned, Bethesda's animations are among the worst in the industry. That's not hyperbole. Anyway, some game where the animations are either acceptable to good, and don't have a negative impact on the game: L4D/L4D2, Witcher 2 (not amazing, but not terrible), H-L 2 (had good animations and that was 2006?), the Mass Effect games, Unreal 3, Borderlands, Dragon Age 2 (worse graphics, less stiff animations), and I would count Crysis as well.
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Amiee Kent
 
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Post » Mon Aug 08, 2011 5:59 am

Not sure how you can pass judgment on alpha footage, which is all you could have seen so far. Why don't you wait until later videos are released closer to Skyrim's release, or better yet wait until you actually play the game. :shrug:


The alpha footage is the only thing to pass judgment on, and what we saw there ought to be what's going to be in the game at this point. What good would waiting until the game is released do? Now's the time to be giving feedback.

im sorry

were we watching the SAME game

cause if we were you might just need some new eyeglasses AND to lessen your mad unreachable standards


Haha, wow. Apparently you are blind, or just don't play many games. I'm sure you'd be satisfied with Morrowind graphics, if you think anything above what Skyrim has in the way of animations is unreachable. The rest of the industry has placed a greater importance on animations, and they're right to. No need to be an apologist for Bethesda.
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Sophie Morrell
 
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Post » Mon Aug 08, 2011 11:15 am

your mad

mad I tell you
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Brian Newman
 
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Post » Mon Aug 08, 2011 6:36 pm

Weird... I like them.
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CYCO JO-NATE
 
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Post » Mon Aug 08, 2011 11:51 am

Op next time you feel like you should share your opinion with the world, just go male a sandwich and masterbate. the feeling will pass
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Francesca
 
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Post » Mon Aug 08, 2011 8:06 am

Now's the time to be giving feedback.

Now's not the time to be suggesting they rewrite their animation system 3 months before launch.
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El Goose
 
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Post » Mon Aug 08, 2011 8:48 am


Seriously... fancy animations and visuals are nice in some games, but they should NOT be priority in an open-world game like this. Freedom should always take priority. If you're going to nitpick about visuals, go play Fable.


They should not be ignored, either. And "wut??" to the Fable comment. Maybe those are impressive visuals to a console player? I dunno. Fable 3 does have acceptable animations, though.


IMO the animations in Skyrim are hugely improved over the animation in oblivion, for example... In sword fights if you used a power attack in oblivion the staggered enemy would just lean back a bit in an annatural animation, in skyrim the stagger knocks them back and you see them stumble backwards more realistically


I agree, they are definitely improved. They're also still pretty poor looking. I make no objection to the idea that they are an improvement, though, I just feel that it's not enough to prevent them from impacting the impression of the game.
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CORY
 
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