So the animations are going to be terrible again? Boo.

Post » Mon Aug 08, 2011 8:17 pm

Op getting DECIMATED!!
User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Mon Aug 08, 2011 8:24 am

I simply don't understand your statement. I think it's BS, it looks fine. People like you simply can't be pleased no matter what, and you expect too much.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Mon Aug 08, 2011 3:59 pm

yeah... yeah.... some of you guys complained animation svcks, AI behavior svcks, combat animation svcks, 3rd person movement svcks, water ripples svcks, armor merging svcks, no hardcoe mode svcks, no fishing svcks, no decapitation and dismemberment svcks, no spear svcks, and so on. I could make 1000 list of 'whatever this game has svcks according some of gamesas forum users'

but... you know what? you'll buy this game, play this game until 500++ hours.

admit it.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Mon Aug 08, 2011 3:12 pm

The animations are fine and are light years ahead of what Oblivion did.
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Mon Aug 08, 2011 7:39 pm

I hate when people complain about this, I really do.

TES games should not be about fancy animations. Leave that to the linear action-RPGs out there.

Honestly, if it were upto me, i'd scrap 3rd person altogether and just stick with 1st person - then you don't have to worry at all how real the animation looks as the character moves around.

The more you obsess over how great animations look in 3rd person, the more you run the risk of encroaching on player freedom. Climbing too hard to get right in 3rd person? Scrap it. Levitation looks silly in 3rd person? Scrap it. Running jumping too hard to get right in 3rd person? Restrict it. Player looks ridiculous trying to climb a hill by jumping constantly in 3rd person after we've taken climbing out? Stick an invisible wall up.

Seriously... fancy animations and visuals are nice in some games, but they should NOT be priority in an open-world game like this. Freedom should always take priority. If you're going to nitpick about visuals, go play Fable.

Third person is not what people are concerned about here. Nobody's even talking about it. Todd spent the entire demo in first person. In fact the third person animations looked pretty good. What's disappointing is that in combat the giant spider and the NPCs slid around in the middle of their animations. It just looks crappy, and could be fixed, as evidenced by the dragons and giants not exhibiting the problem. Hopefully they're still working on them, and that was the same build as E3, because otherwise it will detract from the game.

Also, remember that "I didn't use it so I don't care" isn't a good argument to excuse something being neglected. Remember how some people didn't use spears?
User avatar
Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Mon Aug 08, 2011 11:45 am

Oh please. They were terrible in Oblivion and Fallout 3 too. Saying they look better than that gets no reward. Perhaps you just don't play any games other than Elder Scolls, but Beths animations are among the worst of the industry.



"Hi, I'm a huge (censored) and I can never seem to appreciate the things that I am given."
You need to grow up and quit trolling Bethesda. They are making you a great game, that will, whether you like it or not, keep you busy for many hours. so QUIT BASHING.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Mon Aug 08, 2011 2:18 pm

Oh please. They were terrible in Oblivion and Fallout 3 too. Saying they look better than that gets no reward. Perhaps you just don't play any games other than Elder Scolls, but Beths animations are among the worst of the industry.


To be honest, they were, back in the day. Morrowind up to Fallout: New Vegas have never had any good animations. Skyrim's look more natural than ever before. It flows well between actions and it looks good. And it doesn't matter if you compare Beth games to others. They are a separate entity altogether.

Why don't you just be happy that progression is being made and major improvements, not just to the animations, but to gameplay as a whole, is being achieved?

If not, maybe you shouldn't be playing TES games, because they are clearly below your prestigious station in gaming quality. Idiot.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Mon Aug 08, 2011 3:48 pm

Yes ungrateful is the word that comes to mind, It is a major overhaul of morrowind and oblivion the third person animations look amazing, they can rival any game of today and in fact win due to the muscle definition in the character model, as well as the horse animation which I dare to say rivals red dead redemption.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Mon Aug 08, 2011 5:50 pm

OP, i bet you look like my avatar of a typical PC gamer.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Mon Aug 08, 2011 1:09 pm

I simply don't understand your statement. I think it's BS, it looks fine. People like you simply can't be pleased no matter what, and you expect too much.


As I've said, Bethesda's animations are the worst of the class. Expecting more than the worst from a studio that has an advantaged place in the industry isn't expecting too much. The problem here is that lots of people waiting for Skyrim don't play many other games and don't know how bad these animations really compare. I'd certainly be pleased if they made animations that were a bit more fluid. Who told you otherwise? Ah, I get it. People like you just like to invent claims.

yeah... yeah.... some of you guys complained 'animation svck, AI svck, combat animation svck, 3rd person movement svck, water ripples svck, armor merging svck, no-hardcoe mode svck, no fishing svck'

you know what? you'll buy this game, play this game until 500++ hours.

admit it.


There are people who say the same thing regarding all sorts of games, I see it on forums all the time. I doubt I'll buy Skyrim until it's on sale. I didn't buy Fallout 3 or Oblivion, I think those games were terrible. The last Bethesda product I enjoyed was Bloodmoon.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Mon Aug 08, 2011 4:50 am

Blame Havok more than anything really. Yes Havok for these types of games have potential to be better than something like Euphoria so some of the blame is on BGS.

That said Havok Physics has never impressed me.


Badump, badump, badump badump badump.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Mon Aug 08, 2011 7:59 pm

They looked improved for sure, but the npcs seem to like to slide xD
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Mon Aug 08, 2011 8:34 pm

Okay, Console gamers are gamers, who enjoy games... PC gamers are hardware enthusiasts who enjoy graphics and cooling systems. Can't get more truthful than that.
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Mon Aug 08, 2011 10:38 am

WHY DO NPC'S SLIDE?!?


It looks terrible.
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Mon Aug 08, 2011 2:19 pm

I have no idea how you could consider Skyrim's animations to be terrible. The only thing I've seen that hasn't looked so good thus far has been the dialogue with the guy sharpening the axe.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Mon Aug 08, 2011 12:50 pm

Games like Crysis very much apply, as the practical technology for animations is the same regardless of genre. I can name many in which the animations don't drag the immersion down. In fact, naming a worse animated contemporary game would actually be a challenge. As I previously mentioned, Bethesda's animations are among the worst in the industry. That's not hyperbole. Anyway, some game where the animations are either acceptable to good, and don't have a negative impact on the game: L4D/L4D2, Witcher 2 (not amazing, but not terrible), H-L 2 (had good animations and that was 2006?), the Mass Effect games, Unreal 3, Borderlands, Dragon Age 2 (worse graphics, less stiff animations), and I would count Crysis as well.


Different games using different engines, that have capabilities in different areas. Yes, Crysis, HL:2, Dragon Age do these things well. But let's be honest here, there are things that they fall down on as well. Bethesda may not have put as much work into the animation system, but they pick up again in so many areas that those other engines are incapable of achieving.

In short, Skyrim's Creation Engine has a completely different set of pros and cons to that of Crysis. To compare them is to compare Chocolate Sponge to Chocolate Eclairs. Both are good and tasty, but they are different in many ways and different people react differently to it.

Now that Skyrim's animations are good, fantastic even, you're willing to condemn them based on every other good-looking game out there. Rather than show praise over major progression and improvement?

It just sounds to me like you have a shallow perception of how games developing works.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Mon Aug 08, 2011 11:18 am

Third person is not what people are concerned about here. Nobody's even talking about it. Todd spent the entire demo in first person. In fact the third person animations looked pretty good. What's disappointing is that in combat the giant spider and the NPCs slid around in the middle of their animations. It just looks crappy, and could be fixed, as evidenced by the dragons and giants not exhibiting the problem. Hopefully they're still working on them, and that was the same build as E3, because otherwise it will detract from the game.

Also, remember that "I didn't use it so I don't care" isn't a good argument to excuse something being neglected. Remember how some people didn't use spears?


Yeah, I was pretty clear that I'm critiquing the NPC animations. The player animation looks like it has received more attention than the human NPC animations.

To be honest, they were, back in the day. Morrowind up to Fallout: New Vegas have never had any good animations. Skyrim's look more natural than ever before. It flows well between actions and it looks good. And it doesn't matter if you compare Beth games to others. They are a separate entity altogether.

Why don't you just be happy that progression is being made and major improvements, not just to the animations, but to gameplay as a whole, is being achieved?

If not, maybe you shouldn't be playing TES games, because they are clearly below your prestigious station in gaming quality. Idiot.

If you're bitter and with the mind of an infant, maybe you shouldn't be posting on the internet? That would probably do you good.
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Mon Aug 08, 2011 8:23 pm

As I've said, Bethesda's animations are the worst of the class. Expecting more than the worst from a studio that has an advantaged place in the industry isn't expecting too much. The problem here is that lots of people waiting for Skyrim don't play many other games and don't know how bad these animations really compare. I'd certainly be pleased if they made animations that were a bit more fluid. Who told you otherwise? Ah, I get it. People like you just like to invent claims.



There are people who say the same thing regarding all sorts of games, I see it on forums all the time. I doubt I'll buy Skyrim until it's on sale. I didn't buy Fallout 3 or Oblivion, I think those games were terrible. The last Bethesda product I enjoyed was Bloodmoon.

Your argument holds no water, the animations are probably the best I've ever seen, and that says a lot. When people turn around, their footing works accordingly. Same with running, and swinging a sword. Many people would agree with me that these animations are perfectly fine.

Don't believe me? Make a poll and see who likes and who doesn't like the new animations.
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Mon Aug 08, 2011 7:32 pm

There are people who say the same thing regarding all sorts of games, I see it on forums all the time. I doubt I'll buy Skyrim until it's on sale. I didn't buy Fallout 3 or Oblivion, I think those games were terrible. The last Bethesda product I enjoyed was Bloodmoon.


then, why did you even bother creates an ID here if you're just going to say 'nein! nein! nein! nein! nein! nein!'
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Mon Aug 08, 2011 5:00 am

Looks fine to me, then again, TES have never been about the animations.

Personally, I'm happy about where they put their design and resource focus....
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Mon Aug 08, 2011 1:57 pm

Third person is not what people are concerned about here. Nobody's even talking about it. Todd spent the entire demo in first person. In fact the third person animations looked pretty good. What's disappointing is that in combat the giant spider and the NPCs slid around in the middle of their animations. It just looks crappy, and could be fixed, as evidenced by the dragons and giants not exhibiting the problem. Hopefully they're still working on them, and that was the same build as E3, because otherwise it will detract from the game.

Also, remember that "I didn't use it so I don't care" isn't a good argument to excuse something being neglected. Remember how some people didn't use spears?

I know, I know...

I was really just thinking out loud and using the topic to rant about 3rd person.

OT: I thought the animations looked fine, even if not without flaws. Big improvement on past TES games.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Mon Aug 08, 2011 5:17 pm

Games like Crysis very much apply, as the practical technology for animations is the same regardless of genre. I can name many in which the animations don't drag the immersion down. In fact, naming a worse animated contemporary game would actually be a challenge. As I previously mentioned, Bethesda's animations are among the worst in the industry. That's not hyperbole. Anyway, some game where the animations are either acceptable to good, and don't have a negative impact on the game: L4D/L4D2, Witcher 2 (not amazing, but not terrible), H-L 2 (had good animations and that was 2006?), the Mass Effect games, Unreal 3, Borderlands, Dragon Age 2 (worse graphics, less stiff animations), and I would count Crysis as well.


Mass Effect 1 did have acceptable animations, but it was also comparable (maybe slightly better) to Oblivion's animations. I didn't notice much of a difference in animation quality for Mass Effect 2 either. I can't understand how you would say the current Mass Effect games have acceptable animations, but Skyrim doesn't. The animations in Skyrim are better than Oblivion's and current Mass Effect games.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Mon Aug 08, 2011 7:40 am

So one of the most immersion-breaking elements of Bethesda games for me have been the animations. They've always been stiff, unnatural and awkward, and it looks like it will be the same again in Skyrim - particularly where humanoid NPCs are concerned. I thought and had hoped that with the joining of Beth and id that they might borrow a better animation system from id, but it doesn't look like it. I think animations are the area where Bethesda are lagging the most.


Sounds like somebody lost a fight with a mudcrab... dont worry... they are very strong animals...
Need a :cookie:
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Mon Aug 08, 2011 11:53 am

"Hi, I'm a huge (censored) and I can never seem to appreciate the things that I am given."
You need to grow up and quit trolling Bethesda. They are making you a great game, that will, whether you like it or not, keep you busy for many hours. so QUIT BASHING.

He hasn't been given anything. Bethesda is offering a product for sale and he is questioning its quality.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Mon Aug 08, 2011 4:35 pm

Different games using different engines, that have capabilities in different areas. Yes, Crysis, HL:2, Dragon Age do these things well. But let's be honest here, there are things that they fall down on as well. Bethesda may not have put as much work into the animation system, but they pick up again in so many areas that those other engines are incapable of achieving.

In short, Skyrim's Creation Engine has a completely different set of pros and cons to that of Crysis. To compare them is to compare Chocolate Sponge to Chocolate Eclairs. Both are good and tasty, but they are different in many ways and different people react differently to it.

Um... animations are not made in the game engine, just as characters are not modelled in the game engine, fyi. Betheda have access to the same tools to craft animations or do mo-cap as other studios. Additionally, there is nothing in the Creation engine that many other studios' engines cannot accomplish. You may say Skyrim does lots that other games don't but their engine is not doing anything beyond other game engines.

Now that Skyrim's animations are good, fantastic even, you're willing to condemn them based on every other good-looking game out there. Rather than show praise over major progression and improvement?

It just sounds to me like you have a shallow perception of how games developing works.


Oh god, no, Skyrim's animations are not fantastic, nor are they even good. I'd place them slightly beneath passable. Sorry, but you're kidding yourself if you think you know anything about game development.
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

PreviousNext

Return to V - Skyrim