» Mon Aug 08, 2011 5:41 am
Animations remain weak compared to, say, the campaign on a corridor shooter like COD, where the NPC behavior is all heavily scripted and your own behavior is highly constrained. They can just mo-cap everything and it looks quite realistic. (Shooter multiplayer modes are a different story, of course--you see all kinds of "unnatural" movements in those).
In a game like Skyrim you just have to accept some tradeoffs. And as everyone above me points out, they do continue to show improvement in this department.