The annoying Quest types

Post » Sat Feb 19, 2011 6:28 am

Fetch quests, in my opinion, are an important part of crafting a living, breathing world. Not every time someone needs an adventurer to do something it's an epic storyline or something. It's the reason I liked Morrowind's early Guild quests: they were small errands, exactly what a new member of a Guild should be doing.

Of course, >opinions.
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Bambi
 
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Post » Sat Feb 19, 2011 12:17 am

Bring me 10 more Nirnroot for a stronger potion - repeat. :banghead:


That quest was one of the few which kept me playing OB. I discovered more than few interesting locations while searching for Nirnroots.

I think that there should be more difficult and time-consuming quests as TES are not games in which you are forced to do every single one. Furthermore, I belive that even MQ should be one of the time-consuming and extremely difficult quests which would take maximum of your tracking and combat skills to be solved. Also, I think that there should be some quests which won't enter the journal.
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Sara Lee
 
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Post » Sat Feb 19, 2011 12:18 pm

Btw I am curiouse to know what the "Yes" posters like in quests like those ....


I think that majority of Yes voters didn't really understand your point.

Prometheus meant to say that he hates quest like this:

Pancho from Anvil: Hey player go to Cheydinhal to ruin XY and kill the ogres there then return to me.
So player does that, returns to Anvil and then Pancho says:
Great! Now go back to ruin XY and find me chalice of eternal life and bring it to me.

Then the player goes nuts and whacks Pancho with his mace because Pancho could say at start to that player should kill the ogres AND find the chalice.
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Bambi
 
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Post » Sat Feb 19, 2011 8:39 am

If there's a good story, I don't mind going backwards and forwards.
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Katy Hogben
 
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Post » Fri Feb 18, 2011 9:09 pm

I find these quests necessary. Items have to be collected, it's a thing that just has to be done. And a strong adventurer can collect some things better then someone else.
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rebecca moody
 
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Post » Sat Feb 19, 2011 10:38 am

I find these quests necessary. Items have to be collected, it's a thing that just has to be done. And a strong adventurer can collect some things better then someone else.



I reckon that you too didn't understand the point.
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ijohnnny
 
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Post » Sat Feb 19, 2011 6:53 am

Bring me 10 more Nirnroot for a stronger potion - repeat. :banghead:


That quest is more like 'along the way' quest that you complete little by little on your way and not just focus on it.
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Sophie Payne
 
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Post » Sat Feb 19, 2011 2:04 am

the worst types of quests are when person X asks you to speak to person Y....

but they person Y asks you to speak to person Z...

so you get on your horse and 20 mins later...

person Z asks you to speak to person A..

and soon enough your doing a quest which has NOTHING to do with the original quest.

two worlds im lookin' at you.


This and the main problem of fetching stuff 20 times
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Elisha KIng
 
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Post » Sat Feb 19, 2011 3:59 am

I like those kind of quests, especially when I havent had the game for very long.
They help me explore, meet people, find out a bit about how the game works.

Bethesda is good at giving a decent backstory to those kind of quests. Especially in Oblivion, lifting the vale, Garridans tears, even S'jirras famous potato bread. (I loved that Khajit.)

Nah, these quests are easy to make so there can be lots of them, and they are a great way to provide backstory and make the world seem more alive.
Keep em.
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Camden Unglesbee
 
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Post » Sat Feb 19, 2011 12:07 pm

I like these types of quests, as they extend the gameplay quite alot and often present me with some of the most Random fun of all. The task of collecting objects at different places can be what you make of it - if you fast travel everywhere and rush through, such quests might be annoying. If I take my time and explore as I go out to collect items, I often run into places I've never seen and situations I didn't expect.

I'm for any kind of quest, the collection quests are good If the story makes sense and the adventure to get the goods is fun. :)
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chloe hampson
 
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Post » Sat Feb 19, 2011 12:57 am

Yeah, that makes sense. If someone knows they need a bunch of items they might as well give you the whole list. The vampire cure quest in Oblivion was like that; she gives you the recipe and you can collect them in any order as you go around the world doing other things instead of making a bunch of back and forth runs along the same route. Occasionally that might not be possible for story reasons though.
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Kira! :)))
 
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Post » Sat Feb 19, 2011 3:18 am

Voted yes, as I don't mind them if they have a good story to it, at least for the most part. I play FONV hardcoe and no fast travel. Trying to plan how to accomplish fetch quests and other quests at the same time is how you get around. The "Return to sender" quest I guess would be a stretch if you played it, and only it, sequencially. Looking over other quests, you could try to incorporate those travels as well if they were already enroute. Maybe you'll get updated and new quests that will change your plan even further.

But sure, there were times when I was told to go back to the same locations to *confirm reports* where I just shouted out loud "lend me your bloody radio and I'll be swift on the results you want" :D But I combined the Camp Foxtrot run with making the Moto-Runner drug delivery, killing him, ran to Foxtrot, took the shortcut to the Khans, finished the drug run, talked to two of the artists I've met earlier, before I returned with the Camp Foxtrot (and the two others confirmation runs). Sure, it's a lot of running, but trying to get more things done in the same run is part of the fun.
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Schel[Anne]FTL
 
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